Orbital Napalm Barrage
“Launches a prolonged barrage of napalm shells over a wide area, setting a swath of land ablaze in mere moments.
— Ship Management Terminal
The Orbital Napalm Barrage also known as the ONB is an offensive orbital Stratagem in Helldivers 2. Similar to other Orbital Barrages, the Super Destroyer fires 5 salvos of 5 shells per salvo in a wide radius, which will explode and set anything nearby ablaze. Due to the nature of the rounds, Helldivers are advised to throw them far away from them to maximize coverage, and minimize friendly fire. The minimum safe distance from the beacon is approximately 50m.
Stats
General | ||
---|---|---|
Call-in Time | Standard | 6 seconds |
Upgraded | 5 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 240 seconds |
With Morale Augmentation | 228 seconds | |
With Zero-G Breech Loading | 216 seconds | |
With All Upgrades | 205.2 seconds |
Detailed Weapon Stats
Tactical Information
- The Orbital Napalm Barrage is an extremely devastating stratagem that can rack up large amount of kills quickly due to its large area of coverage and residual flames, wiping out small to medium enemies while weakening heavier ones.
- Throwing this stratagem into a large enemy base will severely weaken its defending forces, allowing you to have an easier time cleaning up afterwards.
- Due to the nature of the barrage, one should be careful to throw the stratagem far away from their team as the large coverage of the barrage may result in unfortunate friendly fire incidents. The minimum safe distance from the beacon is approximately 50m.
Affected By
The following Ship Modules affect the Orbital Napalm Barrage:
Department | Ship Module | Effect |
---|---|---|
Orbital Cannons |
Exploding Shrapnel | Reduces damage falloff from center of explosions caused by orbital Stratagems. |
More Guns | Barrage orbitals fire 1 additional salvo(s) per barrage. | |
Zero-G Breech Loading | Orbital stratagem cooldown time reduced by 10%. | |
High-Density Explosives | Increases the damage radius on explosions caused by orbital Stratagems by 10%. | |
Bridge | Targeting Software Upgrade | 1-second reduction in call-in time for all Orbital Stratagems. |
Enhanced Combustion | Fire damage from Stratagems increased by 25%. | |
Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media
Trivia
- During the Major Order to collapse the Meridia supercolony from 29 May 2024 to 1 June 2024, a dispatch was issued stating that Helldiver arsenals would be augmented by "Napalm Orbital Strike" for the duration of the operation. This was an error, as neither "Napalm Orbital Strike" nor "Orbital Napalm Barrage" existed at the time, the Stratagem being granted was the Eagle Napalm Airstrike.
- The process of unlocking this Stratagem for standard use took place between 26 August 2024 and 16 September 2024.
- The Orbital Napalm Barrage was first offered as the reward for completing the Major Order from 26 August 2024 to 31 August 2024, with the goal of liberating a polystyrene repository on Vernen Wells while also destroying 500,000,000 Automatons. While the planet was successfully liberated, the target number of bot kills was not achieved, so the Major Order failed, delaying the deployment of the Stratagem.
- During the next Major Order from 01 September 2024 to 05 September 2024, the Orbital Napalm Barrage was granted for temporary use by all Helldivers on 04 September 2024.
- On the Major Order from 13 September 2024 to 16 September 2024, Helldivers were ordered to kill a set number of Warriors and Bile Spewers on the Terminid front. While not part of the Major Order, a secondary objective of liberating poylstyrene manufactories on Mastia and Tarsh within the time constraint of the Major Order would provide the materials required for immediate deployment of the Stratagem. The two planets were successfully liberated on 16 September 2024, and the Stratagem was made available for immediate purchase at the Patriotic Administration Center.
Change History
1.001.100
2024-09-17
Changes
- Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
- Projectile standard damage increased from 250 to 500.
- Projectile durable damage increased from 250 to 500.
1.001.005
2024-09-16
(Mid-Patch)
Added to the game permanently.
1.001.005
2024-09-04
(Mid-Patch)
Added to the game. Available temporarily as an event.
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