Orbital Walking Barrage
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“A linear artillery barrage which moves at intervals, driving the enemy out from cover while allowing an advance.
— Ship Management Terminal
The Orbital Walking Barrage is an offensive Stratagem which fires several salvos of high-explosive shells, with each following salvo displacing further in the target direction.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | Standard | 5.45 seconds |
Upgraded | 4.45 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 240 seconds |
With Morale Augmentation | 228 seconds | |
With Zero-G Breech Loading | 216 seconds | |
With All Upgrades | 205.2 seconds |
Detailed Weapon Statistics
Orbital Walking Barrage | |
---|---|
Cooldown | 240 sec |
Call-in Time | 3 s |
Salvos | 5 |
Capacity | 3 |
Attacks | |
Orbital Cannon 380mm HE | Projectile |
Orbital Barrage | Explosion |
Orbital Cannon 380mm HE | |
---|---|
Projectile | |
Caliber | 406 mm |
Mass | 30 kg |
Initial Velocity | 400 m/s |
Drag Factor | 0% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 3500 |
vs. Durable | 3500 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 50 |
Stagger Force | 50 |
Push Force | 20 |
Orbital Barrage | |
---|---|
Area of Effect | |
Inner Radius | 4 m |
Outer Radius | 12 m |
Shockwave Radius | 18 m |
Damage | |
Inner Radius | 1000 |
Outer Radius | 999 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 50 |
Stagger Force | 70 |
Push Force | 60 |
Tactical Information
- The Orbital Walking Barrage hits the target point with a salvo of explosive shells, and then follows up with several additional salvos that "march" forward.
- The shells fired by this Stratagem are the same as those used for Orbital Precision Strike, Orbital 380mm HE Barrage and SEAF Artillery's Explosive shells, making them among the strongest explosive ordnance that can be deployed.
- A total of fifteen shells are fired by this Stratagem, in five three-shell salvos; with the More Guns Super Destroyer upgrade, six salvos are fired for a total of eighteen shells. Each shell in a salvo is separated by an interval of one second, followed by a three-second pause before the next salvo. Total barrage time is 27 seconds (32 seconds when upgraded).
- Each salvo is separated by an interval of approximately 25 meters, meaning that the final salvo will land approximately 100 meters away from the first salvo (125 meters away when upgraded).
- The marching direction of the Walking Barrage is the same as the throwing direction of the Stratagem ball. This means that the first salvo lands on the approximate location of the Stratagem ball, and then moves away from the player's original position.
- The primary advantage of the Orbital Walking Barrage is that it moves forward, covering a large amount of terrain.
- After the first two salvos, it is safe for players to move forward to the location of the impact point of the first salvo, to finish off any stragglers, engage enemies being bombarded by subsequent barrages, or to claim objectives. In particular, this allows players to actively move forward after 10-15 seconds instead of waiting for the full 27 seconds before they can act.
- The wide area coverage of the barrage is useful for reaching faraway targets, as well as to inflict damage over a large enemy base, such as a Terminid Mega Nest or Automaton Fortress on the Super Helldive difficulty.
- Beware that the Stratagem ball and beacon will remain at its original location for the duration of the barrage. So while it will keep track of the total duration of the barrage, it will not mark the location where the shells are falling.
- The forward-moving nature of the Orbital Walking Barrage makes it a poor choice for defending ground, as the first two salvos may land on target but the subsequent salvos will land behind any approaching enemies. As such, it is not reliable for dealing with Bug Breaches and the like.
- Be very judicious about when to deploy this Stratagem, as it has a very long cooldown. Try to reserve it for extremely tough enemy bases, or for reaching faraway enemy objective structures that are out of the way to save time.
Applicable Ship Modules
The following Ship Modules affect the Orbital Walking Barrage:
Department | Ship Module | Effect |
---|---|---|
Orbital Cannons |
Exploding Shrapnel | Reduces damage falloff from the center of explosions caused by orbital Stratagems. |
More Guns | Orbitals fire 1 additional salvo(s) per barrage. | |
Zero-G Breech Loading | Orbital stratagem cooldown time reduced by 10%. | |
Atmospheric Monitoring | Orbital HE barrage spread reduced by 15%. | |
High-Density Explosives | Increases the damage radius on explosions caused by orbital Stratagems by 10%. | |
Bridge | Targeting Software Upgrade | 1-second reduction in call-in time for Orbital Stratagems. |
Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media
Change History
Patch
Description
1.001.100
2024-09-17
Changes
- Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
- Projectile standard damage increased from 450 to 3500.
- Projectile durable damage increased from 450 to 3500.
- Projectile Stagger Force increased from 20 to 50.
1.001.002
2024-08-06
Changes
- Increased number of salvos from 3 to 5.
- Decreased movement speed by 40%.
1.000.300
2024-04-29
Fixes
- Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.