Predator Stalker
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The Predator Stalker is a large Terminid that is part of the Predator Strain subfaction, and is a variant of the Stalker. They are more common than Stalkers, but are unable to camouflage.
Spawning
Predator Stalkers can be first found on Challenging on planets invaded by the Predator Strain. Unlike Stalkers, Predator Stalkers do not require a Stalker Lair to spawn, instead spawning normally with other Terminids. They can spawn from Bug Breaches, within patrols, guarding Bug Nests, Objectives, and Minor Places of Interest.
Behavior
Unlike Stalkers, Predator Stalkers cannot camouflage or attack with their tongues. They also do not retreat from taking damage, allowing them to constantly attack until they are killed.
Tactical Information
Predator Stalker Specific
- Despite its menacing prefix, Predator Stalkers are individually weaker than Stalkers. However, they, alongside Predator Hunters, can make any patrol or Bug Breach significantly more dangerous due to their aggressive nature.
- Predator Stalkers are unable to inflict the potent knockback of Stalkers, as they are missing their tongue attack. They are able to constantly attack using their claws instead.
- Weapons with high stagger are particularly useful against Predator Stalkers as it can slow them down enough to prevent them from killing their target.
- SG-451 Cookout is a very effective weapons against Predator Stalkers, as it has enough stagger force to keep them at bay and enough damage to quickly kill Predator Stalkers.
- The A/MG-43 Machine Gun Sentry, A/G-16 Gatling Sentry and the A/FLAM-40 Flame Sentry can all quickly deal with swarms of Predator Stalkers as long as they have a vantage point.
- AX/TX-13 "Guard Dog" Dog Breath can be helpful against Predator Stalkers, as it slows down any enemy that comes near the Helldiver.
- Helldivers should be wary of Terminids that get too close, as the Guard Dog can accidentally gas them as well.
General
- Despite lacking armor, Stalkers are durable compared to Hunters and other medium-sized Terminids. Use Support Weapons and aim for their heads to take them out quickly.
- Stalkers are dangerous in swarms, as they can quickly overwhelm individual Helldivers, decimating an entire squad if not dealt with.
- Weapons that can stagger, such as the SG-8 Punisher, can prevent Stalkers from attacking.
- Weaponry that can stun, such as the SG-20 Halt, are even more effective and can leave Stalkers vulnerable to Support Weapons, particularly the M-105 Stalwart and MG-43 Machine Gun.
Anatomy
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
---|---|---|---|---|---|---|---|---|
Main | 650 | ![]() |
![]() |
50% | - | None | Yes | 0% |
Head | 175 | ![]() |
0% | 100% | None | Yes | 100% | |
Wings | 125 | ![]() |
![]() |
50% | 30% | None | No | 100% |
Underbelly | Main | ![]() |
50% | 100% | None | Yes | 100% | |
Body Armor | Main | ![]() |
50% | 100% | None | No | 100% | |
Legs | 200 | ![]() |
50% | 100% | None | No | 100% | |
Claws | 200 | ![]() |
50% | 70% | None | No | 100% |
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it.
Explosions will only directly damage Main health if it is internal.
Change History
Patch
Description
1.002.104
2025-02-12
- Added to the game.