Reinforced Scout Strider

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The Reinforced Scout Strider is an Automaton icon.svgAutomaton that is an upgraded, deadlier Scout Strider, protecting its Trooper pilot with additional back plating and enhancing its weaponry with four heavy rockets to accompany its heavy fusion repeater.

Spawning

Reinforced Scout Striders are first found on Impossible Difficulty Icon.svg Impossible, replacing Scout Striders. Reinforced Scout Striders can spawn from Bot Drops, within patrols, and guarding Automaton Outposts, Objectives, and Minor Places of Interest.

Behavior

Reinforced Scout Striders will quickly approach Helldivers once alerted to their presence. It will fire its heavy fusion repeater three times before cooling down for four seconds. It will also occasionally fire one of its four rockets, usually after being alerted to a Helldiver's presence; before firing a rocket, it will briefly remain still, with the prepared rocket releasing exhaust before it is fired.

The Reinforced Scout Strider can stomp on a Helldiver if they get too close.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 500 Armor AV4 Icon.png Heavy Reinforced Scout Strider Main Health.png 0% - None Yes 0%
Rockets 100 Armor AV2 Icon.png Light 0% 100% None Yes 100%
Rocket Rails 200 Armor AV3 Icon.png Medium 0% 0% None No 80%
Faceplate 400 Armor AV4 Icon.png Heavy 40% - None Yes 0%
HMG 300 Armor AV4 Icon.png Heavy 100% 0% None Yes 0%
Legs 400 Armor AV2 Icon.png Light 75% 50% None Yes 0%
Waist 300 Armor AV3 Icon.png Medium 0% 100% None Yes 100%
Turret System 300 Armor AV3 Icon.png Medium 0% 100% None Yes 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Weapons Loadout

Heavy Fusion Repeater

A former emplacement weapon. The Heavy Fusion Repeater has exceptional stopping power, albeit at a considerably slower fire rate and poor cooling when compared to smaller Repeater-type weapons.

Stat Value
Damage.png Durable Damage.png Damage 60 Ballistic Damage
15 Durable Damage
Ballistic AP Medium.png AP 3/3/3/0
Firerate.png Fire Rate 300RPM (3-Round Burst)
4.3s (Burst Delay)
Spread.png Spread (Mrad) ↔[4.00] ↕[4.00]
Demo Force.png Demo Force 20
Stagger.png Stagger Force 20
Push Force.png Push Force 15


Heavy HE Rockets

A general step up from the lighter ordinance used by smaller launchers. These heavy rockets are loaded with high-yield explosive warheads powerful enough to blow apart fortifications and destroy even armoured vehicles in a single hit.

Stat Value
Damage.png Durable Damage.png Damage 30 Impact Damage
30 Durable Damage
AOE Blast Damage.png Damage 400 Blast
Radii.png Inner 1m
Radii.png Outer 5m
Radii.png Shockwave 9m
Blast AP Medium.png AP 5/4/5
Ballistic AP Medium.png AP 6/5/4/3
Firerate.png Fire Rate 350RPM (Theoretical)
~2s (Launch Time)
12.2s (Between Launches) (TBD)
Equipment Uses.png Equipment Uses 4 Rockets (Total Capacity)
Spread.png Spread (Mrad) ↔[75.0] ↕[75.0]
Demo Force.png Demo Force 20 (Warhead), 40 (Blast)
Stagger.png Stagger Force 50 (Blast), 40 (Blast)
(Both Ragdoll)
Push Force.png Push Force 25 (Warhead), 100 (Blast)


Warhead Detonation

While offensively devastating, the Heavy Rocket's payload is quite volatile as a whole. Even small arms fire is enough to detonate the warhead, destroying the walker entirely.

Stat Value
Damage.png Durable Damage.png Damage 0 Ballistic Damage
0 Durable Damage
AOE Blast Damage.png Damage 400 Blast
Radii.png Inner 1m
Radii.png Outer 5m
Radii.png Shockwave 9m
Blast AP Medium.png AP 5/4/5
Ballistic AP Medium.png AP 0/0/0/0
Firerate.png Fire Rate Death Explosion
Spread.png Spread (Mrad) Death Explosion
Demo Force.png Demo Force 40
Stagger.png Stagger Force 40 (Ragdolls)
Push Force.png Push Force 100


Weighty Stomp

The Heavy Strider's legs are designed with mobility and grip in mind. They can also be used to clear obstacles by flattening bushes, barbed wire, or bodies if the situation demands it.

Stat Value
Damage.png Durable Damage.png Damage 100 Impact Damage
100 Durable Damage
Ballistic AP Medium.png AP 3/0/0/0
Firerate.png Fire Rate Melee
Spread.png Spread (Mrad) Melee
Demo Force.png Demo Force 20
Stagger.png Stagger Force 20
Push Force.png Push Force 15


Tactical Information

  • The Reinforced Scout Strider's rockets are extremely deadly to Helldivers. The explosion radius of the rockets is large and can launch Helldivers with enough force to kill them on nearby terrain.
  • When wearing Heavy Armor with the Fortified armor passive, a healthy Helldiver can survive a direct rocket hit. The impact, however, will still launch the victim with potentially-lethal force.
  • The Reinforced Scout Strider is vulnerable to Armor AP3 Icon.png Medium armor penetrating weaponry like the R-63CS Diligence Counter Sniper if it is shot at its waist or legs.
  • If a Helldiver does not have Armor AP3 Icon.png Medium armor penetrating weaponry, shooting its rockets with Armor AP2 Icon.png Light armor penetrating weapons at its side can cause an explosion, instantly destroying the Reinforced Scout Strider. Most grenades like the G-16 Impact, G-12 High Explosive and G-50 Seeker can also instantly kill a Reinforced Scout Strider from any angle.
  • The RS-422 Railgun is especially effective against the Reinforced Scout Strider, as even a single Safe mode shot can destroy the Strider in one hit to the faceplate.

Trivia

  • The Reinforced Scout Strider was first revealed in the Escalation of Freedom Announcement Trailer on July 23rd, 2024, and began appearing in-game on the update's release on August 6th, 2024.
  • The Reinforced Scout Strider resembles the AT-ST Walker from Star Wars. Most versions of the AT-STs seen in Star Wars related video games come with extra armaments, such as missile launchers on its sides.
  • The Reinforced Scout Strider's design also resembles the Armored Sentinels of the Astra Militarum from the Warhammer 40k franchise, complete with two Mobile Hunter Killer Missiles on its sides.

Change History

Patch
Description

1.004.100
2025-10-23

Undocumented Change

  • Faceplate durability increased from 0% to 40%

1.003.200
2025-07-15

Undocumented Changes

  • Leg armor decreased from Armor AV3 Icon.png Medium to Armor AV2 Icon.png Light
  • Leg armor durability increased from 0% to 75%

1.002.001
2024-12-13

Changes

  • Reduced the number of Reinforced Scout Striders spawning on higher difficulty levels
  • Increased the minimum range for Reinforced Scout Strider rocket launches
  • The Reinforced Scout Strider will now stand in place before launching its rockets
  • Added a brief delay before rockets are launched
  • Improved rocket launch anticipation and readability with new thruster visual effects
  • The rockets on the side of the Reinforced Scout Strider should now explode with more consistency when shot by players

1.001.104
2024-10-15

Changes

  • Heavy projectiles damage reduced from 65 to 60.

1.001.102
2024-09-24

Fixes

  • Scout Striders will now receive the gas confusion effect when damaged by gas.
    • They will also properly take damage on their health zones when receiving damage from flamethrowing or gas weapons.

1.001.100
2024-09-17

Fixes

  • Fixed Reinforced Scout Strider showing the wrong name.

1.001.002
2024-08-06

Addition

  • Added to the game.