SMG-32 Reprimand

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Last updated: 1.003.000
Current patch: 1.003.104


A heavy-duty submachine gun that fires large-caliber rounds, with a slower rate of fire to manage the high recoil. Ideal for use at close to medium range.

— Armory Description

The Reprimand is a Primary Weapon classed as a Submachine Gun.

Procurement

The Reprimand is unlocked on the 2nd page of the Truth Enforcers Premium Warbond for Medal.svg 40 Medals.

Detailed Weapon Statistics

SMG-32 Reprimand
Fire Rate 490 rpm
Recoil 32
Sway 1
Ergonomics 55
Capacity 25
Spare Magazines 9
Starting Magazines 5
Mags from Supply 9
Mags from Ammo Box 4
Attacks
SMG Rhino Projectile
SMG Rhino
Projectile
Caliber 12 mm
Mass 15 g
Initial Velocity 285 m/s
Drag Factor 60%
Gravity Factor 100%
Penetration Slowdown 25%
Damage
Standard 125
vs. Durable 32
Penetration
Direct Armor AP3 Icon.png Medium
Slight Angle Armor AP3 Icon.png Medium
Large Angle Armor AP3 Icon.png Medium
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 10
Stagger Force 15
Push Force 10

Attachments

All Attachment Data for SMG-32 Reprimand.
Weapon Attachment Name Category Unlock Level Unlock Cost Effect Notes
Reprimand Muzzle Brake Muzzle Weapon Level 13 Requisition Slip.svg 7,000 ERGONOMICS -5
Reprimand Flashlight Vertical Foregrip Underbarrel Weapon Level 22 Requisition Slip.svg 7,000 ERGONOMICS -2, VERTICAL RECOIL -14
Reprimand Reflex Sight Optics Weapon Level 12 Requisition Slip.svg 7,000
Reprimand Laser Sight W/ Flashlight Underbarrel Weapon Level 1 Requisition Slip.svg 0
Reprimand 1.5x Tube Red Dot Optics Weapon Level 18 Requisition Slip.svg 7,000
Reprimand No Underbarrel Underbarrel Weapon Level 1 Requisition Slip.svg 0 ERGONOMICS 5
Reprimand Iron Sight Optics Weapon Level 24 Requisition Slip.svg 25,000 ERGONOMICS 5
Reprimand Flash Hider Muzzle Weapon Level 2 Requisition Slip.svg 5,000 ERGONOMICS -3, HORIZONTAL RECOIL 4
Reprimand No Attachment Muzzle Weapon Level 1 Requisition Slip.svg 0
Reprimand Vertical Foregrip Underbarrel Weapon Level 3 Requisition Slip.svg 3,000 VERTICAL RECOIL -14
Reprimand Reflex Sight Mk2 Optics Weapon Level 8 Requisition Slip.svg 5,000
Reprimand Holographic Sight Optics Weapon Level 1 Requisition Slip.svg 0
Reprimand Compensator Muzzle Weapon Level 23 Requisition Slip.svg 5,000 ERGONOMICS -5, VERTICAL RECOIL 20


Tactical Information

  • With a high caliber round and short barrel, the Reprimand excels at engaging armored enemies at close range.
    • The main defining characteristic of the Reprimand is that it fires Armor AP3 Icon.png Medium Armor penetrating rounds that inflict significant amounts of damage per shot.
    • Like the Defender, the Reprimand has a low firing rate, which limits its ability to quickly put lead on target. As such, it is better to try to make every shot count, taking advantage of each individual round's high stopping power.
  • The Reprimand can benefit from a variety of Armor Passives.
    • Engineering Kit or Fortified can reduce weapon recoil by 30%, which can help keep the weapon under control when firing at full auto.
    • Peak Physique can improve the weapon's handling, as its ergonomics are the weakest among Submachine Guns, being more comparable to that of Assault Rifles.
    • Siege-Ready improves reload speed, which disproportionately benefits the Reprimand due to its slow reload time, while also providing additional spare magazines to help counteract the small magazine size.
  • One major disadvantage of the Reprimand is that unlike all other Submachine Guns in the game, it is incapable of being one-handed. This means that it cannot be utilized with Stratagems like the Directional Shield or carry important mission equipment like the SSSD or the High Value Sample in Super Helldive.

Trivia

  • The Reprimand's full reload animation involves the Helldiver performing what is known as the "HK Slap," a reload method on various Heckler & Koch weaponry popularized by movies and video games. Its design is primarily inspired by the H&K UMP, specifically the higher caliber UMP45 model.
  • The Reprimand's caliber happens to be the exact same as the P-113 Verdict's, and in fact shares the exact same bullet properties, such as stagger force and muzzle velocity.

Media

Change History

Patch
Description

1.003.000
2025-05-13

Changes

  • Spread decreased from 40 to 5.
  • Drag factor increased from 30% to 60%.

1.002.200
2025-03-18

Change

  • Spread decreased from 50 to 40.

1.001.201
2024-10-31
(Mid-Patch)

  • Added to the game.