Rocket Raider

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The Rocket Raider is a light Automaton icon.png Automaton equipped with a rocket launcher.

Spawning

Rocket Raiders can be first found on Easy Difficulty Icon.pngEasy. They can spawn from Bot Drops, within patrols, guarding Automaton Outposts and Objectives, or from Automaton Fabricators.

Starting on Challenging Difficulty Icon.pngChallenging, they can be found guarding Minor Places of Interest.

Rocket Raiders spawn more frequently on higher difficulties, mostly replacing Troopers.

Behavior

Rocket Raiders will raise and point the launcher at Helldivers and fire one rocket before reloading for about three seconds. They will often fire from medium range, and can fire from afar if they have a Helldiver in their line of sight, and have been alerted to their presence. Rocket Raiders will slowly distance themselves from Helldivers if they approach, and will punch them if they get too close.

When alerted to a Helldiver's presence, Rocket Raiders can fire a flare to call in a Bot Drop.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 125 Armor AV0 Icon.png Unarmored I Trooper Main Health.png 0% - None Yes 0%
Head 40 Armor AV0 Icon.png Unarmored I 0% 100% None Yes 100%
Torso 100 Armor AV0 Icon.png Unarmored I 0% 100% None Yes 100%
Arms 65 Armor AV0 Icon.png Unarmored I 0% 50% None No 100%
Legs 90 Armor AV0 Icon.png Unarmored I 0% 65% None Yes 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Tactical Information

Rocket Raider

  • Like other light Automaton icon.png Automatons, suppressing the Rocket Raider will reduce its accuracy. Due to its slow reload and firing, this can significantly reduce their lethality in group firefights.
  • Due to their small size and tendency to fire from range, Rocket Raiders can be an annoyance. Their rockets can launch and ragdoll Helldivers, which can leave them vulnerable to other Automatons.

Light Automatons

  • All light Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drop.
    • Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
  • Grenades and headshots will reliably one-shot all light Automatons.

Trivia

  • Rocket Raiders were particularly deadly before the 1.000.200 patch, as Helldivers would take explosive damage multiple times.