Rupture Warrior

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A product of Gloom-induced mutation, the Rupture Warrior has lost the UV-insulating chitin layer that would protect its internal organs from solar radiation damage. Captured specimens prefer burrowing to open-air movement, a pattern indicative of subconscious shame at their own undemocratic ways.

— Helldivers 2 PlayStation Store Page


The Rupture Warrior is a warrior variant that was added to the game with the "Into the Unjust" title update.

Spawning

Rupture Warriors appear exclusively on planets with the Rupture Strain present.

Behavior

The Rupture Warrior is capable of burrowing and emerging from the ground, often taking Helldivers by surprise if they aren't paying attention.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 250 Armor AV1 Icon.png Unarmored II 20% - None Yes 0%
Head 110 Armor AV3 Icon.png Medium 20% 100% 160 [70/s] Yes 100%
Front Legs 75 Armor AV1 Icon.png Unarmored II 0% 40% None No 100%
Hind Legs 75 Armor AV1 Icon.png Unarmored II 0% 40% None No 100%
Claws 75 Armor AV3 Icon.png Medium 0% 40% None No 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Tactical Information

Rupture Warrior Specific

  • Rupture Warriors that are burrowing will emerge from the ground within moments of closing within ~3m of a Helldiver, often directly under said diver's feet, and immediately deal damage if the player is in front of them when this happens.
    • If a helldiver is within range for a burrowing warrior to start to surface but then runs away, the Rupture Warrior will immediately lunge at them to try and close the distance making it harder to avoid damage if said player remains roughly in the direction they were tunneling.
      • Rupture warriors that are surfacing deal 2 separate instances of damage, the first immediately upon protruding their front claws out of the ground, the second approximately upon pulling their hind legs out, this later point does not visually indicate an attack and may cause players attempting to melee the unit to take unexpected damage.
    • It is possible to evade their burrowing attack, if the following conditions are met:
      • They have fully burrowed and are underground for at least ~3-4s.
      • You sprint right above and past them.
      • Too early and they will stay burrowed and then will hit you with rigorous tracking.
  • Helldivers can either trick or force Rupture Warriors into surfacing by sprinting past them or by shooting explosive ordnance on top of them such as a CB-9 Exploding Crossbow.
  • It should be noted that Rupture Warriors often burrow in groups and it can be difficult to differentiate a single burrowing unit from a clustered group, potentially causing unattentive or overly eager divers to take significant damage.
  • Rupture Warriors are more dangerous towards mission hosts, emerging from the ground and attacking much closer to the hosting Helldiver than non-hosting Helldivers. Therefore, it is recommended to bring either heavy armor, Feet First passive armor, or wear an SH-32 Shield Generator Pack.

General

  • Rupture Warriors, unlike their normal Warrior counterparts, have Armor AV3 Icon.png Medium armor on their heads and claws in exchange for less main health.
  • The front legs and tail (part of Main in the Anatomy section) of a rupture warrior protrudes slightly above its head and is vulnerable to Armor AP2 Icon.png Light penetration.
    • Their burrowing animation exposes their entire body/tail for a moment, offering a brief chance for Light penetration Ballistic weapons to disrupt or kill.
  • The fastest way to kill a Rupture Warrior is by destroying its head, though destroying it will cause it to enter a "berserk" state and increase its movement speed before bleeding out. Helldivers can shoot the Warrior more to fully kill it, or they can avoid it until it fully bleeds out.
    • Destroying any of its legs will prevent its movement speed increase.

Trivia

Gallery

Change History

Patch
Description

1.005.000
2025-12-02

Fixed

  • Fixed Rupture Warriors getting stuck below Sentries.

1.004.100
2025-10-23

Changes

  • Movement speed when underground has been decreased
  • Needs to surface more often when moving underground
  • Its burrow attack is slightly slower and leaves more space to be dodged
  • Smaller damage boxes when attacking from below
  • Front legs armor decreased from Armor AV3 Icon.png Medium to Armor AV1 Icon.png Unarmored II
  • Will prefer to emerge before attacking turrets instead of destroying them from below ground

Undocumented Changes

  • Slight durable increase in head and body
    • Head durability increased from 0% to 20%
    • Body durability increased from 0% to 20%
    • Legs and Claws transfer to Main reduced from 50% to 40%

1.400.002
2025-09-16

Change

  • Rupture Warriors now track moving clients accurately, leveling the difficulty level of attacks between client and host

1.004.000
2025-09-02

Addition

  • Added to the game.

1.003.302
2025-08-26

Announced

References