SG-8S Slugger
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“A Modified Punisher shotgun firing heavy, high-damage slugs. Perfect for punching holes in big targets.
— Armory Description
The SG-8S Slugger is a shotgun that fires slugs, as opposed to buckshot. This means the shotgun acts more like a rifle, firing a single projectile per trigger pull.
Procurement
It is unlocked on the 8th page of the Helldivers Mobilize Warbond for 60 Medals.
Detailed Weapon Statistics
SG-8S Slugger | |
---|---|
Fire Rate | 80 rpm |
Recoil | 120 |
Capacity | 16 |
Reload Time | 6.9 s |
Reloading 1 Round | 0.8 s |
Spare Rounds | 60 |
Starting Rounds | 32 |
Rounds from Supply | 60 |
Rounds from Ammo Box | 30 |
Attacks | |
Shotgun 10-Gauge Slug | Projectile |
Shotgun 10-Gauge Slug | |
---|---|
Projectile | |
Caliber | 18 mm |
Mass | 50 g |
Initial Velocity | 390 m/s |
Drag Factor | 200% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 280 |
vs. Durable | 75 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 30 |
Push Force | 35 |
Attachments
Attachment Name | Category | Unlock Level | Unlock Cost | Effect | Notes |
---|---|---|---|---|---|
Iron Sight | Optics | Weapon Level 23 | ERGONOMICS 5 | ||
Reflex Sight Mk2 | Optics | Weapon Level 18 | |||
Holographic Sight | Optics | Weapon Level 7 | |||
1.5x Tube Red Dot | Optics | Weapon Level Missing data | |||
Reflex Sight | Optics | Weapon Level 2 |
Tactical Information
- The slugs have medium armor penetration, and are able to pierce Hive Guard heads, Bile Spewers, and Devastator torso armor.
- The Slugger can hold 16 shells in its magazine, and carriers up to 60 reserve shells, for a total combat load of 76 shells.
- An Ammo box restores 30 reserve shells, and a Resupply box restores 60.
- Unlike most other weapons, the SG-8S Slugger reloads one shell at a time, rather than reloading by magazine. This has advantages and disadvantages:
- It takes 6.4 seconds to reload the entire 16 shell magazine.
- Reloading can safely be done at any point, as there is no danger of wasting ammo by throwing away a partially filled magazine.
- The reloading process may be interrupted at any time without losing any progress by firing the shotgun, switching weapons, diving, or interacting with any item. It will be ready to fire as long as it has 1 shell loaded.
- Reloading any time the gun isn't being shot with will ensure that Helldivers will never run the tube empty.
- The Slugger's slugs cause stagger. Which can be helpful for aggressive and fast enemies like Berserkers and Stalkers.
- Due to its medium armor penetration and high damage, it is excellent at dispatching up to a medium amount of low to medium threats.
- Because of its low rate of fire, it is recommended to bring alternative weapons that can handle crowds of smaller enemies, like the MG-43 Machine Gun or AX/AR-23 "Guard Dog". Though with good accuracy, it's still a somewhat decent horde-clearer.
- While the First Person View, also known as ADS (Aim Down Sights), is useful for long range precision shots, the third person view is recommended for close range encounters due to the superior handling.
- Shots can penetrate through a single light-armored body part, allowing for multiple kills with one shot to be possible.
Media
Trivia
- The SG-8S Slugger has a unique reloading animation, where the Helldiver can be seen loading shells into the magazine from the left- and right-side bandoleers attached to the shotgun. This can also be seen in first-person.
- Both the Slugger and SG-20 Halt are the only shotguns to feature rifled barrels for better projectile velocity and accuracy.
Change History
Patch
Description
1.002.200
2025-03-18
Changes
- Spread decreased from 20 to 6
- Damage increased from 250 to 280
1.001.002
2024-08-06
Changes
- Increased stagger force.
- Increased spread.
- Increased drag.
1.000.200
2024-04-02
Changes
- Reduced stagger.
- Reduced damage from 280 to 250.
- Reduced demolition force.
- Fixed armor penetration tag in the menu.
- Fixed incorrect armor penetration tags in the menu.
1.000.100
2024-03-06
Undocumented Changes
- Reserve ammo increased from 40 to 60 shells.