SG-8S Slugger

From Helldivers Wiki
Jump to navigation Jump to search


A Modified Punisher shotgun firing heavy, high-damage slugs. Perfect for punching holes in big targets.

— Armory Description

The SG-8S Slugger is a shotgun that fires slugs, as opposed to buckshot. This means the shotgun acts more like a rifle, firing a single projectile per trigger pull. The slugs have medium armor penetration, and are able to pierce the armor on Hive Guards, Bile Spewers, and Devastators.

Procurement

It is unlocked on the 8th page of the Helldivers Mobilize Warbond for Medal.svg 60 Medals.

Detailed Weapon Statistics

SG-8S Slugger
Fire Rate 80 rpm
Recoil 120
Capacity 16
Reload Time 6.9 s
Reloading 1 Round 0.8 s
Spare Rounds 60
Starting Rounds 32
Rounds from Supply 60
Rounds from Ammo Box 30
Attacks
Shotgun 10-Gauge Slug Projectile
Shotgun 10-Gauge Slug
Projectile
Caliber 18 mm
Mass 50 g
Initial Velocity 390 m/s
Drag Factor 50%
Gravity Factor 100%
Penetration Slowdown 25%
Damage
Standard 250
vs. Durable 75
Penetration
Direct Armor AP3 Icon.png Medium I
Slight Angle Armor AP3 Icon.png Medium I
Large Angle Armor AP3 Icon.png Medium I
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 10
Stagger Force 20
Push Force 35

Tactical Information

Resupply Stratagem Icon.png
This section is missing information about outdated information. patch 1.000.200. 
Please expand the section to include this information. Further details may exist on the talk page.
  • The Slugger can hold 16 shells in its magazine, and carriers up to 60 reserve shells, for a total combat load of 76 shells.
  • An Ammo box restores 30 reserve shells, and a Resupply box restores 60.
  • Unlike most other weapons, the SG-8S Slugger reloads one shell at a time, rather than reloading by magazine. This has advantages and disadvantages:
    • It takes 7 seconds to reload the entire 16 shell magazine.
    • Reloading can safely be done at any point, as there is no danger of wasting ammo by throwing away a partially filled magazine.
    • The reloading process may be interrupted at any time without losing any progress by firing the shotgun, switching weapons, diving, or interacting with any item. It will be ready to fire as long as it has 1 shell loaded.
    • Reloading any time the gun isn't being shot with will ensure that Helldivers will never run the tube empty.
  • The Slugger's slugs cause stagger.
  • Due to its medium armor penetration and high damage, it is excellent at dispatching up to a medium amount of low to medium threats.
  • Because of its low rate of fire (just under 1 shot per second), it's recommended to bring alternative weapons that can handle crowds of smaller enemies, like the MG-43 Machine Gun or AX/LAS-5 "Guard Dog" Rover. Though with good accuracy, it's still a somewhat decent horde-clearer.
  • While the First Person View, also known as ADS (Aim Down Sights), is useful for long range precision shots, the third person view is recommended for close range encounters due to the superior handling.
  • Shots can penetrate through a single light-armored body part, allowing for multiple kills with one shot to be possible.

Media

Performance

Resupply Stratagem Icon.png
This section is missing information about outdated information. patch 1.000.200. 
Please expand the section to include this information. Further details may exist on the talk page.

Terminid

Target Hits Notes
Scavenger
Bile Spitter
Pouncer
Warrior 1 Head
Nursing Spewer
Hunter 1 Head or Bodyshot
Brood Commander 2 Head
Bile Spewer 2 Open mouth
3 Head
Stalker
Hive Guard 3 Head
Spore Spewer 9
Shrieker Nest 20

Automatons

Target Hits Notes
Trooper 1 Head or Body
Devastator 1 Head
5-6 Body
Berserker 1 Head
2-3 Body
Scout Strider 3 Hip Joints

Trivia

  • The SG-8S Slugger has a unique reloading animation, where the Helldiver can be seen loading shells into the magazine from the left- and right-side bandoleers attached to the shotgun. This can also be seen in first-person.

Change History

Patch
Description

1.000.200
2024-04-02

Changes

  • Reduced stagger.
  • Reduced damage from 280 to 250.
  • Reduced demolition force.
  • Fixed armor penetration tag in the menu.
  • Fixed incorrect armor penetration tags in the menu.

1.000.100
2024-03-06

Undocumented Changes

  • Reserve ammo increased from 40 to 60 shells.