SMG-32 Reprimand

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Last updated: 1.005.000
Current patch: 1.005.001


A heavy-duty submachine gun that fires large-caliber rounds, with a slower rate of fire to manage the high recoil. Ideal for use at close to medium range.

— Armory Description

The Reprimand is a Primary Weapon Submachine Gun with high damage and Armor AP3 Icon.png Medium armor penetration.

Procurement

The Reprimand is unlocked on the 2nd page of the Truth Enforcers Premium Warbond for Medal.svg 40 Medals.

Detailed Weapon Statistics

SMG-32 REPRIMAND
Fire Rate 490 rpm
Recoil 31.5
Horizontal Recoil 15.5
Vertical Recoil 47.5
Spread ↔[5.00] ↕[5.00]
Sway 1
Ergonomics 55
Capacity 25
Spare Magazines 9
Starting Magazines 5
Mags from Supply 9
Mags from Ammo Box 4
Attacks
*12x25mm FULL METAL JACKET P1 Projectile
12x25mm FULL METAL JACKET P1
Projectile
Caliber 12 mm
Mass 15 g
Initial Velocity 285 m/s
Drag Factor 120%
Gravity Factor 100%
Penetration Slowdown 25%
Damage
Standard Damage Ballistic Icon.svg140 Ballistic
vs. Durable Damage Ballistic Icon.svg32 Ballistic
Penetration
Direct Armor AP3 Icon.png Medium
Slight Angle Armor AP3 Icon.png Medium
Large Angle Armor AP3 Icon.png Medium
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 10
Stagger Force 15
Push Force 10

Attachments


Tactical Information

  • With a high caliber round and short barrel, the Reprimand excels at engaging armored enemies at close range.
    • The main defining characteristic of the Reprimand is that it fires Armor AP3 Icon.png Medium Armor penetrating rounds that inflict significant amounts of damage per shot. In exchange for higher recoil, less ergonomics, smaller capacity magazines and a longer empty reload time.
    • Like the SMG-37 Defender, the Reprimand has a low rate of fire, which limits its ability to quickly put lead on target. As such, it is better to try to make every shot count, taking advantage of each individual round's high stopping power.
  • The Reprimand can benefit from a variety of Armor Passives.
    • Engineering Kit or Fortified can reduce weapon recoil by 30%, which can help keep the weapon under control when firing at full auto.
    • Peak Physique can improve the weapon's handling, as its ergonomics are the weakest among Submachine Guns, being more comparable to that of Assault Rifles.
    • Siege-Ready and Reinforced Epaulettes improve reload speed, which disproportionately benefits the Reprimand due to its slow reload time.
      • Siege-ready also provides 2 additional spare magazines to help counteract its small magazine size and constant reloading.
  • One major disadvantage of the Reprimand is that unlike all other Submachine Guns in the game, it is incapable of being one-handed. This means that it cannot be utilized with Stratagems like the Directional Shield nor carry important mission equipment like the SSSD or the High Value Sample in Super Helldive Difficulty Icon.svg Super Helldive.

Trivia

  • The Reprimand's full reload animation involves the Helldiver performing what is known as the "HK Slap," a reload method on various Heckler & Koch weaponry popularized by movies and video games. Its design is primarily inspired by the H&K UMP, specifically the higher caliber UMP45 model.
  • The Reprimand's caliber happens to be the exact same as the P-113 Verdict's, and in fact shares the exact same properties, such as stagger force and muzzle velocity.

Media

Change History

Patch
Description

1.005.000
2025-12-02

Changes

  • Increased damage from 135 to 140

1.004.100
2025-10-23

Changes

  • Damage increased from 125 to 135
  • Drag increased from 0.6 to 1.2

1.003.000
2025-05-13

Changes

  • Spread decreased from 40 to 5.
  • Drag factor increased from 30% to 60%.

1.002.200
2025-03-18

Change

  • Spread decreased from 50 to 40.

1.001.201
2024-10-31
(Mid-Patch)

Addition

  • Added to the game.