SMG-32 Reprimand
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“A heavy-duty submachine gun that fires large-caliber rounds, with a slower rate of fire to manage the high recoil. Ideal for use at close to medium range.
— Armory Description
The Reprimand is a Primary Weapon Submachine Gun with high damage and
Medium armor penetration.
Procurement
The Reprimand is unlocked on the 2nd page of the Truth Enforcers Premium Warbond for 40 Medals.
Detailed Weapon Statistics
| SMG-32 REPRIMAND | |
|---|---|
| Fire Rate | 490 rpm |
| Recoil | 31.5 |
| Horizontal Recoil | 15.5 |
| Vertical Recoil | 47.5 |
| Spread | ↔[5.00] ↕[5.00] |
| Sway | 1 |
| Ergonomics | 55 |
| Capacity | 25 |
| Spare Magazines | 9 |
| Starting Magazines | 5 |
| Mags from Supply | 9 |
| Mags from Ammo Box | 4 |
| Attacks | |
| *12x25mm FULL METAL JACKET P1 | Projectile |
| 12x25mm FULL METAL JACKET P1 | |
|---|---|
| Projectile | |
| Caliber | 12 mm |
| Mass | 15 g |
| Initial Velocity | 285 m/s |
| Drag Factor | 120% |
| Gravity Factor | 100% |
| Penetration Slowdown | 25% |
| Damage | |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 10 |
| Stagger Force | 15 |
| Push Force | 10 |
Attachments
| Weapon | Category | Attachment Name | Unlock Level | Unlock Cost | Effect |
|---|---|---|---|---|---|
| Reprimand | No Attachment | Weapon Level 1 | |||
| Flash Hider | Weapon Level 2 | ERGONOMICS -3, HORIZONTAL RECOIL 4 | |||
| Muzzle Brake | Weapon Level 13 | ERGONOMICS -5 | |||
| Compensator | Weapon Level 23 | ERGONOMICS -5, VERTICAL RECOIL 20 | |||
| Holographic Sight | Weapon Level 1 | ||||
| Reflex Sight Mk2 | Weapon Level 8 | ||||
| Reflex Sight | Weapon Level 12 | ||||
| 1.5x Tube Red Dot | Weapon Level 18 | ||||
| Iron Sight | Weapon Level 24 | ERGONOMICS 5 | |||
| Laser Sight W/ Flashlight | Weapon Level 1 | ||||
| No Underbarrel | Weapon Level 1 | ERGONOMICS 5 | |||
| Vertical Foregrip | Weapon Level 3 | VERTICAL RECOIL -14 | |||
| Flashlight Vertical Foregrip | Weapon Level 22 | ERGONOMICS -2, VERTICAL RECOIL -14 |
Tactical Information
- With a high caliber round and short barrel, the Reprimand excels at engaging armored enemies at close range.
- The main defining characteristic of the Reprimand is that it fires
Medium Armor penetrating rounds that inflict significant amounts of damage per shot. In exchange for higher recoil, less ergonomics, smaller capacity magazines and a longer empty reload time. - Like the SMG-37 Defender, the Reprimand has a low rate of fire, which limits its ability to quickly put lead on target. As such, it is better to try to make every shot count, taking advantage of each individual round's high stopping power.
- The main defining characteristic of the Reprimand is that it fires
- The Reprimand can benefit from a variety of Armor Passives.
- Engineering Kit or Fortified can reduce weapon recoil by 30%, which can help keep the weapon under control when firing at full auto.
- Peak Physique can improve the weapon's handling, as its ergonomics are the weakest among Submachine Guns, being more comparable to that of Assault Rifles.
- Siege-Ready and Reinforced Epaulettes improve reload speed, which disproportionately benefits the Reprimand due to its slow reload time.
- Siege-ready also provides 2 additional spare magazines to help counteract its small magazine size and constant reloading.
- One major disadvantage of the Reprimand is that unlike all other Submachine Guns in the game, it is incapable of being one-handed. This means that it cannot be utilized with Stratagems like the Directional Shield nor carry important mission equipment like the SSSD or the High Value Sample in
Super Helldive.
Trivia
- The Reprimand's full reload animation involves the Helldiver performing what is known as the "HK Slap," a reload method on various Heckler & Koch weaponry popularized by movies and video games. Its design is primarily inspired by the H&K UMP, specifically the higher caliber UMP45 model.
- The Reprimand's caliber happens to be the exact same as the P-113 Verdict's, and in fact shares the exact same properties, such as stagger force and muzzle velocity.
Media
Change History
Patch
Description
1.005.000
2025-12-02
Changes
- Increased damage from 135 to 140
1.004.100
2025-10-23
Changes
- Damage increased from 125 to 135
- Drag increased from 0.6 to 1.2
1.003.000
2025-05-13
Changes
- Spread decreased from 40 to 5.
- Drag factor increased from 30% to 60%.
1.002.200
2025-03-18
Change
- Spread decreased from 50 to 40.
1.001.201
2024-10-31
(Mid-Patch)
Addition
- Added to the game.