Shrieker
“A new strain of flying Terminids has suddenly appeared across all Terminid planets, with no prior warning or indication of any kind. While the Ministry of Intelligence has always known this issue was a possibility, the abruptness of the evolution indicates a high possibility of dissident concealment. The deployment of Termicide was fortuitously timed—doubtlessly, it averted an even worse evolution. Helldivers are advised to exterminate these mutations whenever encountered.
— Super Earth Dispatch
The Shrieker is a medium, flying Terminid that engages in hit-and-run tactics, diving in to attack Helldivers before flying back up to the skies.
Spawning
Shriekers can be found spawning from Shrieker Nests, which begin appearing on Challenging. Helldivers that are roughly within 150m will cause a Nest to begin spawning Shriekers.
Starting on Hard, operations may have the Roving Shriekers Operation Modifier, which spawns groups of Shriekers that patrol the map.
Behavior
Once a Shrieker has marked a Helldiver as their target, they circle around occasionally diving into fly-by-slashing Helldivers with their hind-legs. Generally these legs always target and hit the arms of Helldivers.
The corpses of Shrieker are able to deal damage to anything they fall onto.
Tactical Information
- Shriekers lack any sort of armor and can be taken out by most weaponry.
- Energy-based laser weaponry, such as the LAS-5 Scythe and the LAS-98 Laser Cannon, have extremely long range and instant damage, allowing them to easily track and damage Shriekers.
- Shotguns with spread, such as the SG-8 Punisher and the SG-225IE Breaker Incendiary, can damage Shriekers at close to medium range.
- The AC-8 Autocannon's flak ammo can be used to kill multiple Shriekers at any distance.
- The A/MG-43 Machine Gun Sentry, A/G-16 Gatling Sentry , and an ACR-3 Ark Thrower are effective at taking out swarms of Shriekers.
- Rocks or physical objects can be used to break line-of-sight from Shriekers, preventing them from attacking in the direction of said obstruction.
- Laying prone on the ground will make a Helldiver harder for Shriekers to hit.
- Killing a Shrieker in the middle of its dive attack will cause it to plummet directly towards the Helldiver that killed it. Helldivers are advised to move or dive to avoid a Shrieker's corpse from dealing unnecessary damage.
Anatomy
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
---|---|---|---|---|---|---|---|---|
Main | 80 | ![]() |
0% | - | None | Yes | 0% | |
Head | 30 | ![]() |
0% | 100% | None | Yes | 100% | |
Wings | 20 | ![]() |
100% | 30% | None | Yes | 100% | |
Limbs | 30 | ![]() |
0% | 40% | None | No | 100% |
Lore
Shriekers began to slowly appear during the deployment of the Terminid Control System, a network of Termicide-dispensing towers established across the Barrier Planets as part of Operation Valiant Enclosure. Once the Terminid Control System had been fully activated across all four planets, the presence of Shriekers and Shrieker Nests on Terminid planets increased as a result, without any official acknowledgement by Super Earth.
It would not be until late into the ensuing Major Order to liberate Zagon Prime and Fori Prime that Super Earth would acknowledge the new strain of Terminid. The acknowledgement came in the form of a dispatch where it was claimed that the Termicide had averted a worse evolution, blaming dissidents for their radio silence.
Media
Trivia
- Shriekers were quietly introduced to the game on March 12th, 2024 after the successful completion of Phase III of Operation Valiant Enclosure, and would officially be acknowledged via an in-game intelligence brief on March 21st, 2024.
Change History
1.001.201
2024-10-29
Fixes
- Adjusted Shriekers pathing in tight spaces. They should now prefer to move around tall obstacles instead of trying to fly over them.
1.000.400
2024-06-13
Undocumented Addition
- "Roving Shriekers" operation modifier added, allowing Shrieker patrols to spawn.
1.000.302
2024-05-07
Changes
- Increased Shrieker sight and hearing range slightly.
1.000.200
2024-04-02
Changes
- Shriekers no longer create bug breaches.
- Shriekers hitting you while they are dead now does significantly less damage.
1.000.103
2024-03-20
Undocumented Changes
- Spawn rate of Shrieker Nests have been increased.
1.000.102
2024-03-12
- Added to the game, with an extremely rare spawn rate. (Undocumented)