Spore Charger

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The Spore Charger. This one has fog traveling around it. It's constantly moving, so it's going to come right out of the fog and scare the lights out of you.

— Chris Brettman, Escalation of Freedom Announcement Trailer

The Spore Charger is a large Terminid and a variant of the Charger that emits a thick spore cloud around it, obscuring nearby objects similarly to a Spore Spewer.

Spawning

Spore Chargers can be first found on Suicide Difficulty Icon.pngSuicide Mission, sharing a chance with Charger Behemoths to replace Chargers. Higher difficulties will increase this chance.

Like the Charger, Spore Chargers can spawn from Bug Breaches, patrolling the map with other Terminids, and guarding Objectives. They can also be found guarding heavy Bug Nests, Super Helldive Difficulty Icon.pngSuper Helldive's mega Nests, and Minor Places of Interest, where they can be sometimes found burrowed.

Behavior

Spore Chargers behave similarly to Chargers.

Upon death, Spore Chargers will cause a spore explosion, damaging any nearby entities, this doesn't always happen though. Spore Chargers are slightly more vulnerable compared to Chargers and Charger Behemoths, as its spore flesh can be damaged by any weapon, and it has less armor compared to the regular Chargers and Charger Behemoths. However, damaging it will only transfer 20% of the damage dealt to its main health.

Tactical Information

Spore Chargers can be dispatched with the same tactics used against Chargers.

  • Since Spore Chargers will often explode on death, it is advised to stand as far as possible from them to avoid death or critical damage.
    • Spore Chargers will not explode if they bleed out.
  • A well placed G-123 Thermite can kill a Spore Charger relatively quickly, however, they can sometimes survive Thermite Grenades if they are thrown at certain parts of the legs and body.
  • They have increased weak points, making them easier to damage then regular chargers.
  • It's easy to tell when a Spore Charger is nearby due to the green spores it emits, but hard to pinpoint its exact location from a distance.
    • The ping system can be used to mark it through the fog, facilitating the tracking of its position.
    • Stratagems like the Orbital Railcannon Strike and Eagle 110mm Rocket Pods will automatically target the Spore Charger, as long as nothing larger is nearby.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 2,400 Armor AV4 Icon.png Heavy Spore Charger Main Health.png 100% - 750 [100/s]
(Constitution)
Yes 25%
Head 1,200 Armor AV4 Icon.png Heavy 75% 70% None Yes 25%
Torso Armor 800 Armor AV4 Icon.png Heavy 85% 100% None No 25%
Inner Flesh Main Armor AV1 Icon.png Unarmored II 100% 300% None Yes 100%
Rear Armor
Plates
2,200 Armor AV4 Icon.png Heavy 75% 75% None Yes 100%
Butt 950 Armor AV0 Icon.png Unarmored I 100% 150% Yes
(Downs)
No 0%
Underside Main Armor AV2 Icon.png Light 100% 100% None Yes 100%
Claws 500 Armor AV4 Icon.png Heavy 70% 70% None No 0%
Spore Flesh 500 Armor AV1 Icon.png Unarmored II 100% 20% None Yes 100%
Leg Armor 800 Armor AV4 Icon.png Heavy 70% 50% None No 25%
Leg Flesh 800 Armor AV2 Icon.png Light 70% 50% None Yes 25%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Trivia

Change History

Patch
Description

1.001.100
2024-09-17

Changes

  • Armor reduced from Armor AV5 Icon.png Tank I to Armor AV4 Icon.png Heavy.
  • The butt weak spot health is decreased from 1100 to 950.
  • The belly armor reduced from Armor AV4 Icon.png Heavy to Armor AV2 Icon.png Light.
  • A damage multiplier has been added to the Charger's exposed flesh of the main body, now dealing 300% damage.
  • Now turn slightly slower, when charging and moving normally.
  • Now charges less often.
  • Charge damage increased by 50%.
  • Side attack damage increased by 50%.

Undocumented Change

  • Main health increased from 1500 to 2400

1.001.002
2024-08-06

Addition

  • Added Charger variant: Spore Charger.