A/ARC-3 Tesla Tower

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A turret which fires electrical charges at targets in close range. To avoid friendly fire, remain prone.

— Ship Management Terminal

The A/ARC-3 Tesla Tower is a Sentry that sends electric arcs toward all entities within 20 meters. The lightning is capable of chaining to nearby units, allowing this structure to clear swathes of enemies quickly and effectively, provided it isn't destroyed.


Call-in Time Standard 7.75 seconds
Upgraded 4.75 seconds
Uses Unlimited
Cooldown Standard 150 seconds
Upgraded 135 seconds
Health Standard 600

Detailed Weapon Statistics

A/ARC-3 Tesla Tower
Main Health 600
Main Armor Armor AV1 Icon.png Light I
Cooldown 150 sec
Call-in Time 3 s
Tesla Turret Arc Arc
Tesla Turret Arc
Arc Range 20 m
Arc Velocity 2000 m/s
Arc Aim Angle 180 °
Element Arc
Standard 600
vs. Durable 600
Direct Armor AP4 Icon.png Medium II
Slight Angle Armor AP4 Icon.png Medium II
Large Angle Armor AP4 Icon.png Medium II
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 20
Stagger Force 20
Push Force 10

Tactical Information

  • The A/ARC-3 Tesla Tower takes about 2 seconds to charge up, after which it sends out a devastatingly powerful electrical arc at its target. Lighter enemies like Warriors and Troopers will die to a single hit.
  • Helldivers not wearing armor with the Electrical Conduit passive will die to a single hit.
    • Helldivers wearing said armor can take up to 4 hits until death.
  • The range of the Tower is 20m while the primary target is standing, ?m while the target is crouching and ?m while prone.
  • Arcs can still chain to creatures (including Helldivers) out of range.
  • The SH-32 Shield Generator Pack can take one hit before needing to recharge
  • If it's not destroyed, a single Tesla Tower will remain in place for 3 minutes, firing an infinite number of arcs until it expires.
  • It cannot lock on to targets that are out of its line of sight, but arcs can wrap around cover if there are targets for them to bounce off of.
  • The tower has approximately 600 health, and sports light armor.

Affected By

The following Ship Modules affect the A/ARC-3 Tesla Tower:

Department Ship Module Effect
Bridge Morale Augmentation Reduces cooldown time for all Stratagems by 5%.
Synthetic Supplementation Reduces cooldown time for Sentry, Emplacement, and Resupply stratagems by 10%.
Advanced Construction Increases health of Sentry stratagems by 50%.
Rapid Launch System Removes deployment time for Emplacement stratagems.
Circuit Expansion Lightning arcs, fired from weapons and turrets, jump to one additional enemy.
Blast Absorption Sentries take 50% less damage from explosions.


Tutorial Video Demonstrating Use of the A/ARC-3 Tesla Tower

Change History




  • Increased health by 33%.



  • Game no longer freezes when firing arcs from the Tesla Tower.