Warp Ship
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This article is about Warp Ship as a enemy. For the outpost, see Illuminate Encampment. |
This article is about Warp Ship as a enemy. For the structure, see Grounded Warp Ship. |
The Warp Ship is an enemy emplacement and transport aircraft created by the Illuminate.
Tactical Information
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- Warp Ships come in three variations: Grounded, Airborne, and Landing.
- Grounded Warp Ships, which act as enemy spawners, have their own dedicated page.
- Airborne Warp Ships function similarly to Automaton Dropships, flying in once reinforcements have been called in by a Watcher, and projecting a tractor beam from their circular underside that directly teleports Illuminate forces to the ground.
- Landing Warp Ships are similar to Airborne Warp Ships, but are invincible until they land, at which point they reveal a door weak-spot similar to Grounded Warp Ships. They are only found in Repel Invasion Fleet.
- Reinforcement Warp Ships are significantly weaker, and can be neutralized in manners similar to Dropships.
- One rocket from the Spear or GR-8 Recoilless Rifle will immediately destroy an unshielded airborne Warp Ship.
- Warp Ships have armor on the sides which can be stripped away after sustaining enough damage. Hitting the sides of an airborne Ship is highly ill-advised.
- An airborne Warp Ship's shields are identical to its grounded counterpart. They must be destroyed before the main body can be damaged.
Anatomy
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Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
---|---|---|---|---|---|---|---|---|
Main/Hull | 3,500 | ![]() |
100% | - | None | Yes | 0% | |
Fuselage | 1,000 | ![]() |
100% | 100% | 1,500 [0/s] | Yes | 100% | |
Side Hulls | 1,000 | ![]() |
100% | 100% | None | No | 100% | |
Engines | 1,000 | ![]() |
100% | 100% | None | No | 100% | |
Stern | 1,000 | ![]() |
100% | 100% | None | No | 100% | |
Bow | 1,000 | ![]() |
100% | 100% | None | No | 100% | |
Shield | 2,500 | ![]() |
NO IMAGE | 0% | 0% | None | No | 0% |
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it.
Explosions will only directly damage Main health if it is internal.
Media
Change History
Patch
Description
1.002.200
2025-03-18
Change
- Now have the same shields that their grounded counterparts have.
1.002.001
2024-12-13
Added to the game.