Warp Ship

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Disambig.svg This article is about Warp Ship as a enemy. For the outpost, see Illuminate Encampment.
Disambig.svg This article is about Warp Ship as a enemy. For the structure, see Grounded Warp Ship.


The Warp Ship is an enemy emplacement and transport aircraft created by the Illuminate.

Tactical Information

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  • Warp Ships come in three variations: Grounded, Airborne, and Landing.
    • Grounded Warp Ships, which act as enemy spawners, have their own dedicated page.
    • Airborne Warp Ships function similarly to Automaton Dropships, flying in once reinforcements have been called in by a Watcher, and projecting a tractor beam from their circular underside that directly teleports Illuminate forces to the ground.
    • Landing Warp Ships are similar to Airborne Warp Ships, but are invincible until they land, at which point they reveal a door weak-spot similar to Grounded Warp Ships. They are only found in Repel Invasion Fleet.
  • Reinforcement Warp Ships are significantly weaker, and can be neutralized in manners similar to Dropships.
    • One rocket from the Spear or GR-8 Recoilless Rifle will immediately destroy an unshielded airborne Warp Ship.
    • Warp Ships have armor on the sides which can be stripped away after sustaining enough damage. Hitting the sides of an airborne Ship is highly ill-advised.
    • An airborne Warp Ship's shields are identical to its grounded counterpart. They must be destroyed before the main body can be damaged.

Anatomy

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Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main/Hull 3,500 Armor AV5 Icon.png Tank I 100% - None Yes 0%
Fuselage 1,000 Armor AV5 Icon.png Tank I 100% 100% 1,500 [0/s] Yes 100%
Side Hulls 1,000 Armor AV5 Icon.png Tank I 100% 100% None No 100%
Engines 1,000 Armor AV5 Icon.png Tank I 100% 100% None No 100%
Stern 1,000 Armor AV5 Icon.png Tank I 100% 100% None No 100%
Bow 1,000 Armor AV5 Icon.png Tank I 100% 100% None No 100%
Shield 2,500 Armor AV0 Icon.png Unarmored I NO IMAGE 0% 0% None No 0%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Media

Change History

Patch
Description

1.002.200
2025-03-18

Change

  • Now have the same shields that their grounded counterparts have.

1.002.001
2024-12-13

Added to the game.