Module:Environmental Conditions
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This module implements {{Environmental Conditions}}
Usage
To use this module in another Lua module, first you need to load it.
local envCond = require('Module:Environmental Conditions')
You can then get descriptions with
envCond._main(args)
The args variable should be a table containing the arguments to pass to the module. To see the different arguments that can be specified and how they affect the module output, please refer to the {{Environmental Conditions}}
template documentation.
local getArgs = require ("Module:Arguments").getArgs
local p = {}
local switch = function(envDesc)
local envDesc = string.lower(envDesc) or "default"
case = {
["acid storms"] = function()
return "<u>'''[[Acid Storms]]'''</u>: Corrosive acid storms '''temporarily reduce armor effectiveness''' for both enemy and friendly units."
end,
["blizzards"] = function()
return "<u>'''[[Blizzards]]'''</u>: Intense snowstorms '''reduce visibility'''."
end,
["extreme cold"] = function()
return "<u>'''[[Extreme Cold]]'''</u>: Icy temperatures '''reduce rate of fire''' and '''delay heat buildup in weapons'''."
end,
["fire tornados"] = function()
return "<u>'''[[Fire Tornados]]'''</u>: Planet is ravaged by '''deadly fire tornados'''."
end,
["intense heat"] = function()
return "<u>'''[[Intense Heat]]'''</u>: High temperatures '''increase stamina drain''' and '''speed up heat buildup in weapons'''."
end,
["ion storms"] = function()
return "<u>'''[[Ion Storms]]'''</u>: Ion storms intermittently '''disable [[Stratagems]]'''."
end,
["meteor storms"] = function()
return "<u>'''[[Meteor Storms]]'''</u>: Meteors impact the surface '''causing massive damage'''."
end,
["rainstorms"] = function()
return "<u>'''[[Rainstorms]]'''</u>: Torrential rainstorms '''reduce visibility'''."
end,
["sandstorms"] = function()
return "<u>'''[[Sandstorms]]'''</u>: Dense sandstorms '''reduce visibility'''."
end,
["thick fog"] = function()
return "<u>'''[[Thick Fog]]'''</u>: Dense fog '''reduces visibility'''."
end,
["tremors"] = function()
return "<u>'''[[Tremors]]'''</u>: Frequent earthquakes stun '''players and enemies''' alike."
end,
["volcanic activity"] = function()
return "<u>'''[[Volcanic Activity]]'''</u>: Volcanos '''throw burning rocks''' around this planet."
end,
["none"] = function()
return "<u>'''None'''</u>"
end,
default = function()
return "Unknown Condition"
end
}
if case[envDesc] then
return case[envDesc]()
else
return case["default"]()
end
end
function p.main(frame)
local args = getArgs(frame)
return p._main(args)
end
function p._main(args)
local output = ""
for _, arg in ipairs(args) do
output = output .. "<span>" .. switch(arg) .. "</span>" .. "<br>"
end
return output
end
return p