Difficulty
When selecting a Mission in Helldivers 2 using the Galactic War console, a difficulty can be selected between level 1 Trivial and level 10
Super Helldive.
Each difficulty level offers a different set of missions. For example, some missions offered to the player on Trivial are not offered on
Extreme.
Effects
- The number of
Medals,
Requisition Slips, and Experience you earn from a mission all depends on the difficulty you select.
- Higher difficulty missions have increasing percentage multipliers for Requisition Slips and Experience, from +25% on
Medium to +300% on
Super Helldive
- The Eradication Main Objective base-reward depends on the selected difficulty. Each difficulty affects the rewards by 20-XP and 100-Requisition. E.G.
Extreme Eradication-mission rewards 120-XP and 600-Requisition. And
Medium rewards 60-XP and 300-Requisition.
- Higher difficulty missions have increasing percentage multipliers for Requisition Slips and Experience, from +25% on
- Enemy forces are enhanced to increasingly lethal degrees.
- The number of enemies and the type of enemy both depend on the difficulty level set.
- The frequency of enemy patrol being spawned increases alongside the difficulty.
- In relation, the frequency of DSS Eagle Strike and other tactical actions during missions decreases with increased difficulty.
- The number of Operation Modifiers present during the mission.
- One modifier is added on
Hard.
- A second modifier is added on
Impossible.
- One modifier is added on
- The number of Sub-Objectives required to complete a Main Objective increases at higher difficulties.
- The number of Optional Objectives increases at higher difficulties.
- Map size increases to accommodate the increased amount of Mission Objectives on the Expedition-mission. The size increase is lesser on the Metropolis biome maps.
- As difficulty increases once maximum map-size has been achieved, the Mission Objectives occupy spaces which otherwise might have had Minor Places of Interest being places upon.
- The number and type of Samples able to be found depends on the set difficulty.
- The type of samples available during an operation is able to be seen on the Galactic War console when selecting an operation and difficulty.
Mission Difficulty Changes
| # | Difficulty | Missions per Operation | Medal Rewards Per Mission | Objectives | Changes From Previous | XP Multiplier |
|---|---|---|---|---|---|---|
| 1 | 1 | 1 | Total: 1 | Main: 1 Optional: 0 |
N/A | 0% | |
| 2 | 1 | 2 | Total: 2 | Main: 1 -3 Optional: 1 |
Map size increased from 250-meter radius (~0.196 km²) to 300-meter radius (~0.283 km²) Adds four (4) Light enemy-controlled spawn-zones aka. Nests/Outposts/Encampments Adds Optional Objectives |
0% | |
| 3 | 2 | 2, 4 | Total: 6 | Main: 1 - 3 Optional: 2 |
Map size increased to 350-meter radius (~0.385 km² surface-area)
Enemy-controlled spawn-zone sizes changed to 2-Light, 2-Medium A neutral or timed Optional Objective is revealed on the map |
25% | |
| 4 | 2 | 3, 5 | Total: 8 | Main: 1 - 3 Optional: 2 - 3 |
Map size increased to 400-meter radius (~0.503 km² surface-area)
Enemy-controlled spawn-zone sizes changed to 2-Light, 1-Medium, 1-Heavy Rare Samples appear Chargers appear Enemies occupy Minor Place of Interest Unmarked Damaged Hellbombs (except Deadlands biome which has them at all difficulties) |
50% | |
| 5 | 3 | 4, 6, 8 | Total: 18 | Main: 1 - 3 Optional: 3 |
Impalers appear occasionally Bile Titans appear occasionally |
75% | |
| 6 | 3 | 5, 7, 9 | Total: 21 | Main: 2 - 3 Optional: 3 - 4 |
Enemy-controlled spawn-zone sizes changed to 1-Light, 2-Medium, 1-Heavy
Super Samples appear |
100% | |
| 7 | 3 | 6, 8, 10 | Total: 24 | Main: 3 Optional: 4 |
Most Minor Places of Interest are now enemy faction themed by E.G. replacing main structure with Cannon Turrets alongside entrances blocked by fences and contact mines.
Factory Striders and Barrager Tanks appear A singular Hive Lord can occasionally appear on Hive Worlds |
150% | |
| 8 | 3 | 7, 10, 12 | Total: 29 | Main: 3 - 4 Optional: 4 |
Enemy-controlled spawn-zone sizes changed to 1-Light, 1-Medium, 2-Heavy
Alpha Commanders (and therefore Alpha Warriors) appear |
200% | |
| 9 | 3 | 8, 11, 14 | Total: 33 | Main: 3 - 4 Optional: 5 |
Default enemy-controlled spawn-zone sizes changed to 2-Medium, 2-Heavy | 250% | |
| 10 | 3 | 9, 12, 15 | Total: 36 | Main: 3 - 4 Optional: 5 |
Introduces Giant-sized enemy controlled spawn-zones I.E. Fortresses/Mega Nests
Default enemy-controlled spawn-zone sizes changed to 1-Medium, 2-Heavy, 1-Giant (if faction has no Giant-variant, the sizes remain unchanged) |
300% |