Difficulty
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When selecting a Mission in Helldivers 2 using the Galactic War console, a difficulty can be selected between level 1 Trivial and level 10
Super Helldive.
Each difficulty level offers a different set of missions. For example, some missions offered to the player on Trivial are not offered on
Extreme.
Effects
- The number of
Medals,
Requisition Slips, and Experience you earn from a mission all depends on the difficulty you select.
- Higher difficulty missions have increasing percentage multipliers for Requisition Slips and Experience, from +25% on
Medium to +300% on
Super Helldive
- Higher difficulty missions have increasing percentage multipliers for Requisition Slips and Experience, from +25% on
- Enemy forces are enhanced to increasingly lethal degrees.
- The number of enemies and the type of enemy both depend on the difficulty level set.
- The number of Operation Modifiers present during the mission.
- One modifier is added on
Hard.
- A second modifier is added on
Impossible.
- One modifier is added on
- The number of Sub-Objectives required to complete a Main Objective increases at higher difficulties.
- The number of Optional Objectives increases at higher difficulties.
- The number and type of Samples able to be found depends on the set difficulty.
- The type of samples available during an operation is able to be seen on the Galactic War console when selecting an operation and difficulty.
Mission Difficulty Changes
Difficulty | Missions per Operation | Medal Rewards Per Mission | Objectives | Changes From Previous | XP Multiplier |
---|---|---|---|---|---|
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1 | 1 | Total: 1 | Main: 1 Optional: 0 |
N/A | 0% |
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1 | 2 | Total: 2 | Main: 1 Optional: 1 |
Map size increased from 250-meter radius (~196m²) to 300-meter radius (~283m²) Added Nests/Outposts |
0% |
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2 | 2, 4 | Total: 6 | Main: 1 - 2 Optional: 2 |
Map size increased to 350-meter radius (~385m² surface-area) A neutral or timed Optional Objective is revealed on the map |
25% |
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2 | 3, 5 | Total: 8 | Main: 1 - 2 Optional: 3 |
Rare Samples appear Chargers appear Hulks, Tanks appear Harvesters appear Enemies occupy Minor Place of Interest Unmarked Damaged Hellbombs (except Deadlands biome which has them at all difficulties) |
50% |
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3 | 4, 6, 8 | Total: 18 | Main: 1 - 2 Optional: 3 |
Impalers appear occasionally Bile Titans appear occasionally |
75% |
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3 | 5, 7, 9 | Total: 21 | Main: 2 - 3 Optional: 3 - 4 |
Super Samples appear | 100% |
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3 | 6, 8, 10 | Total: 24 | Main: 3 Optional: 4 |
Adds structures like Cannon Turrets to Minor Place of Interest Factory Striders and Barrager Tanks appear Spore Chargers and Charger Behemoths appear |
150% |
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3 | 7, 9, 11 | Total: 27 | Main: 3 - 4 Optional: 4 |
Alpha Commanders appear Reinforced Scout Striders appear |
200% |
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3 | 8, 11, 14 | Total: 33 | Main: 3 - 4 Optional: 5 |
N/A | 250% |
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3 | 9, 12, 15 | Total: 36 | Main: 3 - 4 Optional: 5 |
Introduces Fortresses/Mega Nests | 300% |