Difficulty

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When selecting a Mission in Helldivers 2 using the Galactic War console, a difficulty can be selected between level 1 Trivial Difficulty Icon.svg Trivial and level 10 Super Helldive Difficulty Icon.svg Super Helldive.

Each difficulty level offers a different set of missions. For example, some missions offered to the player on Trivial Difficulty Icon.svg Trivial are not offered on Extreme Difficulty Icon.svg Extreme.

Effects

  • The number of Medal.svg Medals, Requisition Slip.svg Requisition Slips, and Experience you earn from a mission all depends on the difficulty you select.
    • Higher difficulty missions have increasing percentage multipliers for Requisition Slips and Experience, from +25% on Medium Difficulty Icon.svg Medium to +300% on Super Helldive Difficulty Icon.svg Super Helldive
    • The Eradication Main Objective base-reward depends on the selected difficulty. Each difficulty affects the rewards by 20-XP and 100-Requisition. E.G. Extreme Difficulty Icon.svg Extreme Eradication-mission rewards 120-XP and 600-Requisition. And Medium Difficulty Icon.svg Medium rewards 60-XP and 300-Requisition.
  • Enemy forces are enhanced to increasingly lethal degrees.
    • The number of enemies and the type of enemy both depend on the difficulty level set.
    • The frequency of enemy patrol being spawned increases alongside the difficulty.
      • In relation, the frequency of DSS Eagle Strike and other tactical actions during missions decreases with increased difficulty.
  • The number of Operation Modifiers present during the mission.
    • One modifier is added on Hard Difficulty Icon.svg Hard.
    • A second modifier is added on Impossible Difficulty Icon.svg Impossible.
  • The number of Sub-Objectives required to complete a Main Objective increases at higher difficulties.
  • The number of Optional Objectives increases at higher difficulties.
  • Map size increases to accommodate the increased amount of Mission Objectives on the Expedition-mission. The size increase is lesser on the Metropolis biome maps.
    • As difficulty increases once maximum map-size has been achieved, the Mission Objectives occupy spaces which otherwise might have had Minor Places of Interest being places upon.
  • The number and type of Samples able to be found depends on the set difficulty.
    • The type of samples available during an operation is able to be seen on the Galactic War console when selecting an operation and difficulty.

Mission Difficulty Changes

# Difficulty Missions per Operation Medal Rewards Per Mission Objectives Changes From Previous XP Multiplier
1 Trivial Difficulty Icon.svg Trivial 1 1 | Total: 1 Main: 1
Optional: 0
N/A 0%
2 Easy Difficulty Icon.svg Easy 1 2 | Total: 2 Main: 1 -3
Optional: 1
Map size increased from 250-meter radius (~0.196 km²) to 300-meter radius (~0.283 km²)

Adds four (4) Light enemy-controlled spawn-zones aka. Nests/Outposts/Encampments

Adds Optional Objectives

0%
3 Medium Difficulty Icon.svg Medium 2 2, 4 | Total: 6 Main: 1 - 3
Optional: 2
Map size increased to 350-meter radius (~0.385 km² surface-area)

Enemy-controlled spawn-zone sizes changed to 2-Light, 2-Medium

A neutral or timed Optional Objective is revealed on the map

Bile and Nursing Spewers appear

25%
4 Challenging Difficulty Icon.svg Challenging 2 3, 5 | Total: 8 Main: 1 - 3
Optional: 2 - 3
Map size increased to 400-meter radius (~0.503 km² surface-area)

Enemy-controlled spawn-zone sizes changed to 2-Light, 1-Medium, 1-Heavy

Rare Samples appear

Chargers appear
Hulks, Tanks appear
Harvesters appear

Enemies occupy Minor Place of Interest

Unmarked Damaged Hellbombs (except Deadlands biome which has them at all difficulties)

50%
5 Hard Difficulty Icon.svg Hard 3 4, 6, 8 | Total: 18 Main: 1 - 3
Optional: 3
Impalers appear occasionally
Bile Titans appear occasionally
75%
6 Extreme Difficulty Icon.svg Extreme 3 5, 7, 9 | Total: 21 Main: 2 - 3
Optional: 3 - 4
Enemy-controlled spawn-zone sizes changed to 1-Light, 2-Medium, 1-Heavy

Super Samples appear
War Striders appear

100%
7 Suicide Difficulty Icon.svg Suicide Mission 3 6, 8, 10 | Total: 24 Main: 3
Optional: 4
Most Minor Places of Interest are now enemy faction themed by E.G. replacing main structure with Cannon Turrets alongside entrances blocked by fences and contact mines.

Factory Striders and Barrager Tanks appear
Spore Chargers and Charger Behemoths appear

A singular Hive Lord can occasionally appear on Hive Worlds

150%
8 Impossible Difficulty Icon.svg Impossible 3 7, 10, 12 | Total: 29 Main: 3 - 4
Optional: 4
Enemy-controlled spawn-zone sizes changed to 1-Light, 1-Medium, 2-Heavy

Alpha Commanders (and therefore Alpha Warriors) appear
Reinforced Scout Striders appear

200%
9 Helldive Difficulty Icon.svg Helldive 3 8, 11, 14 | Total: 33 Main: 3 - 4
Optional: 5
Default enemy-controlled spawn-zone sizes changed to 2-Medium, 2-Heavy 250%
10 Super Helldive Difficulty Icon.svg Super Helldive 3 9, 12, 15 | Total: 36 Main: 3 - 4
Optional: 5
Introduces Giant-sized enemy controlled spawn-zones I.E. Fortresses/Mega Nests

Default enemy-controlled spawn-zone sizes changed to 1-Medium, 2-Heavy, 1-Giant

(if faction has no Giant-variant, the sizes remain unchanged)

300%