Biomes
In Helldivers 2, each Planet has a single Biome that determines its layout and Environmental Conditions.
Naming
It should be noted that while the biomes do have official names internally, they're not suitable for describing what to actually expect from each planet. As such, all biomes are given a community nickname along with their internal names.
Biome Archetypes
Most biomes belong to a specific archetype, with which they share common features.
- Sandy
- Moor
- Arctic
- Primordial
- Swamp
Sandy Biomes
Sandy biomes are rocky/sandy, generally with little vegetation.
Archetype: Sandy
Archetype: Sandy
Archetype: Sandy
Archetype: Sandy
Archetype: Sandy
Primordial Biomes
Primordial biomes are thick jungles brimming with life (with exceptions).
Archetype: Primordial
Archetype: Primordial
Archetype: Primordial
Archetype: Primordial
Archetype: Primordial
Arctic Biomes
Characterized by their icy, chilly climates.
Archetype: Arctic
Archetype: Arctic
Moor Biomes
Characterized by open fields and rolling plains. Moor biomes feature the "Moor Mushroom," a unique piece of flora which explodes into a smoky cloud when shot.
Archetype: Moor
Archetype: Moor
Archetype: Moor
Archetype: Moor
Swamp Biomes
Swamp biomes are characterized by dense forests with tall trees that can block certain aerial support stratagems.
Archetype: Swamp
Archetype: Swamp
Common Biome Locations
Randomly generated megastructures can occasionally be found within each biome. However, they are not considered any kind of sub biome.
Urban Megastructures
Cities replace sections of the main Biome, and generate different variants of objectives, enemy bases, and Minor Places of Interest. Cities retain the environmental effects of the main Biome.
Archetype: Megastructure
Trivia
- Environmental Conditions are tied to each individual planet, not the biome. This can be best seen on Tien Kwan, which has an additional Meteor Storms hazard.
- A planet's biome can change to another following a patch (as seen with Gacrux and X-45 changing to the Basic Swamp biome) or specific in game circumstances, such as the Terminid Control System terraforming Meridia into a Supercolony.
Change History
1.001.100
2024-09-17
Changes
- Some desert planets will now only have the Intense Heat modifier active during the day. This means that during night the planet will either have no modifier, or in some cases have the Extreme Cold modifier
- Arid planets (similar to the Hellmire planet) will now only have the Intense Heat modifier active during fire tornado storms