Biomes

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In Helldivers 2, each Planet has a single Biome that determines its layout and Environmental Conditions.

Naming

It should be noted that while the biomes do have official names internally, they're not suitable for describing what to actually expect from each planet. As such, all biomes are given a community nickname along with their internal names.

Biome Archetypes

Most biomes belong to a specific archetype, with which they share common features.

  • Sandy
  • Moor
  • Arctic
  • Primordial
  • Swamp

Sandy Biomes

Sandy biomes are rocky/sandy, generally with little vegetation.

A blazing-hot desert planet, its rocky mesas are the sole interruptions to the endless sea of dunes.

Archetype: Sandy

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A desert planet prone to unpredictable and dangerous sand twisters.

Archetype: Sandy

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Dense, toxic fumes from deep within the planet's crust seep out of cracks in the earth and coat the ground in a sickly haze.

Archetype: Sandy

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This arid, rocky biome covering this world has driven the evolution of exceptionally efficient water usage in its various organisms.

Archetype: Sandy

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A rocky, lonely moon with extremely valuable mineral deposits underneath the surface.

Archetype: Sandy

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Primordial Biomes

Primordial biomes are thick jungles brimming with life (with exceptions).

Abundant with life, this wet planet is covered in deep oceans, thick forests, and tall grasses.

Archetype: Primordial

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The lifeless grey of this planet is interrupted only by the violet flowers that grow from strange, parasitic outcroppings.

Archetype: Primordial

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This world teems with ethereal, boundless, and peculiar plant life that spreads silent and uninterrupted across its entire surface.

Archetype: Primordial

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The strange subversion of photosynthesis that sustains the oddly-hued flora that flourishes on this planet remains an intriguing mystery to Super Earth's greatest exo-biologists.

Archetype: Primordial

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Entirely unforeseeable mutations from the Termicide led to hyper-accelerated bug growth on this planet, turning it into a Supercolony. It is corrupted beyond saving. The bugs infest every inch of it, down to the mantle, spawning trillions of spores every day.

Archetype: Primordial

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Arctic Biomes

Characterized by their icy, chilly climates.

Submerged in eternal winter, this world's frosty peaks glimmer in the light of its too-distant star.

Archetype: Arctic

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Ice and moss-covered rock can be found across most of the surface of this planet.

Archetype: Arctic

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Moor Biomes

Characterized by open fields and rolling plains. Moor biomes feature the "Moor Mushroom," a unique piece of flora which explodes into a smoky cloud when shot.

Rocky outcroppings punctuate fields of tall grass in a planet dominated by misty highland terrain.

Archetype: Moor

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A perennially chilly climate has allowed short, colorful shrubs to flourish across this planet's surface.

Archetype: Moor

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Scorching temperatures, high winds, and low precipitation cause a near-constant cycle of fires to sweep this planet, punctuated by short bursts of lush rebirth between infernos.

Archetype: Moor

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A crimson algae has propagated wildly across this entire planet, coating its rocky hills with a constant red that masks the spilt blood of the heroes who defend it from tyranny.

Archetype: Moor

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Swamp Biomes

Swamp biomes are characterized by dense forests with tall trees that can block certain aerial support stratagems.

Tall, gnarled trees flourish across the surface of this forested world. Sunlight filters past dangling vines, to the saturated undergrowth below.

Archetype: Swamp

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Squelching mud, twisting roots; the odor of rot and anarchy. A teeming, endless morass.

Archetype: Swamp

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Common Biome Locations

Randomly generated megastructures can occasionally be found within each biome. However, they are not considered any kind of sub biome.

Urban Megastructures

Cities replace sections of the main Biome, and generate different variants of objectives, enemy bases, and Minor Places of Interest. Cities retain the environmental effects of the main Biome.


This is a common structure so massive it can be considered a biome.

Archetype: Megastructure

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Trivia

Change History

Patch
Description

1.001.100
2024-09-17

Changes

  • Some desert planets will now only have the Intense Heat modifier active during the day. This means that during night the planet will either have no modifier, or in some cases have the Extreme Cold modifier
  • Arid planets (similar to the Hellmire planet) will now only have the Intense Heat modifier active during fire tornado storms