Factions
| Helldivers 2 | Helldivers 1 |
The four primary factions found in Helldivers 2 are the Terminids, the Automatons, the Illuminate, and the Super Earth Federation.
Terminids
The Terminids are the successors of the bugs of the First Galactic War. After years of selective breeding changed their physiology , they have escaped their Element-710 farms and now spread unchecked.
| Order | Icon | Name | Description |
|---|---|---|---|
| 1 | Scavenger | The lowliest of Terminids, slow and weak, but capable of attracting nearby bug breaches. | |
| 2 | Bile Spitter | One of the smallest Terminids, but still deadly with its ranged acid spit. | |
| 3 | Pouncer | Agile Terminids that are able to leap great distances to attack Helldivers. | |
| 4 | Hunter | Stealthy Terminids engaging in ambush tactics, able to leap great distances and slow Helldivers with their tongue. | |
| 5 | Shrieker | Flying Terminids specialized in hit-and-run tactics. | |
| 6 | Warrior | Medium sized Terminid adept in close-quarters combat. | |
| 6.1 | Bile Warrior | A mutated variant of the Warrior that explodes upon death. | |
| 6.2 | Alpha Warrior | A faster and deadlier variant of the Warrior. Spawned by Alpha Commanders. | |
| 7 | Hive Guard | A variant of the Warrior with medium armor covering its head and legs. | |
| 8 | Nursing Spewer | A sluggish, medium armored Terminid that can spew corrosive bile over a wide area. | |
| 9 | Bile Spewer | An armored variant of the Nursing Spewer capable of launching Bile mortars. | |
| 10 | Brood Commander | Leadership-class Terminid capable of coordinating attacks and deploying reinforcements. | |
| 10.1 | Alpha Commander | A heavier variant of the Brood Commander, capable of calling in Alpha Warriors. | |
| 11 | Stalker | A specialized Terminid capable of turning partially invisible and ambushing Helldivers. Spawns from Stalker Lairs. | |
| 12 | Charger | Fast-moving Terminid specialized in charging attacks. Covered head to claw in heavy armor. | |
| 12.1 | Spore Charger | A Charger variant that creates a thick fog and a massive explosion on death. | |
| 12.2 | Charger Behemoth | A Charger variant with even more durable armor. | |
| 13 | Impaler | Heavily armored Terminid that uses large, bladed tentacles to disrupt Helldiver movements. | |
| 14 | Bile Titan | Massive Terminid with a potent bile attack, stomp attacks, and heavy armor. | |
| 15 | Dragonroach | Massive flying Terminid with a potent fire breath attack and heavy armor. | |
| 16 | Hive Lord | Gigantic Terminid capable of traversing underground, expelling bile and crushing targets with its body weight. |
Predator Strain
The Predator Strain is a subfaction of the Terminids, specializing in rapid and stealthy attacks.
| Order | Icon | Name | Description |
|---|---|---|---|
| 2 | Predator Hunter | A mutated variant of the Hunter that is significantly more aggressive, capable of cloaking, and can spew bile. | |
| 8 | Predator Stalker | A mutated, more aggresive variant of the Stalker that is unable to cloak but spawns as a regular part of patrols. |
Spore Burst Strain
The Spore Burst Strain is a subfaction of the Terminids, formerly exclusive to The Gloom. They explode on death, making close-quarters combat unadvisable.
| Order | Icon | Name | Description |
|---|---|---|---|
| 1 | Spore Burst Scavenger | A mutated variant of the Scavenger that explodes into a deadly spore cloud upon death. | |
| 2 | Spore Burst Hunter | A mutated variant of the Hunter that explodes into a deadly spore cloud upon death. | |
| 2 | Spore Burst Warrior | A mutated variant of the Warrior that explodes into a deadly spore cloud upon death. |
Rupture Strain
The Rupture Strain is a subfaction of the Terminids, exclusive to Terminid Hive Worlds. They burrow underground to reach Helldivers, specializing in speed and ambush tactics.
| Order | Icon | Name | Description |
|---|---|---|---|
| 6.3 | Rupture Warrior | A burrowing variant of the Warrior. | |
| 9.1 | Rupture Spewer | A burrowing variant of the Bile Spewer. | |
| 12.3 | Rupture Charger | A burrowing variant of the Charger. |
Automatons
The Automatons are the children of the Cyborgs, sharing their goal of declaring independence from Super Earth.
They attack with heavily armored but slow moving infantry and vehicles, supported by fragile light infantry. They also make use of numerous support structures, such as mortars and scanning towers.
| Order | Icon | Name | Description |
|---|---|---|---|
| 1 | Trooper | Light Automaton units armed with fusion SMGs and explosive grenades. | |
| 1.1 | Brawler | Light Automaton unit armed with twin heated blades that specializes in close quarters combat. | |
| 1.2 | Commissar | Light Automaton squad leader armed with sidearm and heat blade for versatile offensive options. | |
| 1.3 | Rocket Raider | Light Automaton unit armed with a rocket launcher. | |
| 2 | Marauder | Reinforced Automaton units armed with fusion rifles and explosive grenades. | |
| 2.1 | MG Raider | Reinforced Automaton units armed with fusion machine guns, explosive grenades, and a volatile backpack with a tendency to explode. | |
| 3 | Berserker | Durable Automaton units armed with dual chainsaws that specialize in close quarters combat. | |
| 4 | Devastator | Medium-armored Automaton units armed with fusion assault cannons. | |
| 4.1 | Rocket Devastator | Devastator variant armed with fusion arm cannons and shoulder-mounted rocket launchers, capable of hitting Helldivers behind cover. | |
| 4.2 | Heavy Devastator | Devastator variant armed with a fusion machine gun and a large shield, capable of suppressing Helldivers and blocking incoming fire. | |
| 5 | Scout Strider | Armored Automaton recon walker, armed with a heavy fusion repeater and manned by a single Trooper shielded from small arms fire from the front. | |
| 5.1 | Reinforced Scout Strider | A reinforced variant of the Scout Strider armed with rockets and armor surrounding the entire pilot. | |
| 6 | Hulk Obliterator | Large, heavily armored Automaton unit armed with dual rocket launchers. | |
| 6.1 | Hulk Scorcher | Hulk variant armed with a heavy flamethrower and large sawblade, specializing in close quarters combat. | |
| 6.2 | Hulk Bruiser | Hulk variant equipped with a burst rocket launcher and fusion autocannon. | |
| 7 | War Strider | Heavily armored Automaton walker units armed with Heavy Fusion Repeaters and explosive grenade launchers. | |
| 8 | Annihilator Tank | Tank-armored Automaton unit armed with fusion machine guns and a large cannon. | |
| 8.1 | Shredder Tank | Tank variant armed with a quad-barreled fusion autocannon. | |
| 8.2 | Barrager Tank | Tank variant armed with a large missile array capable of direct & mortar fire. | |
| 9 | Gunship | Medium-armored flying Automaton unit armed with fusion machine guns and rockets. | |
| 10 | Dropship | Unarmed Automaton ships that drop in fellow Automaton units in response to a Bot Drop flare. | |
| 11 | Factory Strider | Massive Automaton quad-walker, armed with twin fusion gatling guns and a large burst-cannon. Capable of creating and deploying squads of Devastators. |
Jet Brigade
The Jet Brigade is a subfaction of the Automatons, utilizing stolen and modified LIFT-850 Jump Packs.
| Order | Icon | Name | Description |
|---|---|---|---|
| 1.5 | Assault Raider | Light Automaton units armed with fusion pistols, a blade, and a jetpack. | |
| 1.7 | Jet Brigade Commissar | Commissar variant equipped with a jetpack for leaping large distances. | |
| 1.8 | Jet Brigade Trooper | Trooper variant equipped with a jetpack for leaping large distances. | |
| 2.2 | Jet Brigade MG Raider | MG Raider variant equipped with a jetpack for leaping large distances. | |
| 4.5 | Jet Brigade Devastator | Devastator variant equipped with a jetpack for leaping large distances. | |
| 6.4 | Jet Brigade Scorcher Hulk | Hulk variant equipped with a large jetpack, allowing them to leap great distances. | |
| 6.5 | Jet Brigade Bruiser Hulk | Hulk variant equipped with a large jetpack, allowing them to leap great distances. |
Incineration Corps
The Incineration Corps are a subfaction of the Automatons, primarily utilizing flame weaponry.
| Order | Icon | Name | Description |
|---|---|---|---|
| 1.4 | Pyro Trooper | Reinforced Automaton units armed with a flamethrower backpack-mounted fuel tank. | |
| 1.6 | Incendiary Rocket Raider | Light Automaton unit armed with a specialized rocket launcher. | |
| 4.3 | Incendiary MG Devastator | Heavy Devastator variant with a slower firing incendiary fusion machine gun | |
| 4.4 | Conflagration Devastator | Devastator variant armed with an incendiary fusion shotgun and a large shield, capable of suppressing Helldivers and blocking incoming fire. | |
| 6.3 | Hulk Firebomber | Hulk variant equipped with a large flamethrower and incendiary grenade launcher. |
Illuminate
The Illuminate are an ancient race from the First Galactic War, once thought completely decimated after their defeat in the First Galactic War. Now, they have returned to avenge Super Earths genocide of their ancestors.
They make significant use of their ancient technology, employing energy shields, jet-packs, laser weapons and drones.
| Order | Icon | Name | Description |
|---|---|---|---|
| 1 | Voteless | An Agile skirmisher unit that attacks in hordes. | |
| 3 | Watcher | Flying drone equipped with arc weaponry and the ability to call for reinforcements. | |
| 5 | Overseer | Elite unit equipped with an energy shield and a deadly lance capable of launching an explosive projectile, usually accompanies hordes of Voteless. | |
| 5.1 | Elevated Overseer | Elite unit equipped with automatic plasma rifles and jet-packs, usually accompanies hordes of Voteless. | |
| 5.2 | Crescent Overseer | Elite unit equipped with a large plasma cannon, capable of direct & mortar fire, usually accompanies hordes of Voteless. | |
| 6 | Fleshmob | An amalgamation of Voteless corpses, this large Illuminate unit specializes in close quarters combat and charges at Helldivers to attack. | |
| 7 | Harvester | Massive autonomous tripod with an energy shield and a large laser weapon. Can also use arc weaponry in close-quarters. | |
| 8 | Stingray | Flying Illuminate unit that deploys strafing runs against Helldivers, dealing massive damage over a large area. | |
| 9 | Warp Ship | Transport aircraft used for deploying reinforcements for the Illuminate. | |
| 10 | Leviathan | Tank-armored flying Illuminate unit, armed with large plasma cannons and bomb bays. | |
| 11 | Illuminate Overship | Unarmed host ships, these units act as command centers for Illuminate ground forces. |
Super Earth
See also: Super Earth Federation
Super Earth's Armed Forces and citizens whom Helldivers can encounter on the battlefield. While not hostile, they do pose a risk of friendly fire.
| Order | Icon | Name | Description |
|---|---|---|---|
| 1 | Civilian | Unarmed Super Earth citizens, mostly found running away from danger. | |
| 2 | SEAF Soldier | Lightly-armored Super Earth ground troops, armed with assault rifles and explosive grenades. | |
| 3 | Helldiver | Super Earth's elite fighting force, these units can be equipped with a variety of weapons, stratagems, and employ a variety of tactics. |