Factions
Helldivers 2 | Helldivers 1 |
The fourmain factions of enemies in Helldivers 2 are the Terminids, the Automatons, the Illuminate, and the Super Earth Federation.
Terminids
The Terminids are the successors of the bugs of the First Galactic War. After years of selective breeding changed their physiology , they have escaped their Element-710 farms and now spread unchecked.
They attack in massive hordes of frail but agile light infantry that act as a distraction and screen for heavily-armored monsters.
Type | Terminid Icon | Terminid | Description |
---|---|---|---|
Fodder | ![]() |
Scavenger | Small and slow Terminids, often found in packs. |
Fodder | ![]() |
Spore Burst Scavenger | Small and slow Terminids, often found in packs. Explodes into a deadly spore cloud upon death. |
Fodder | ![]() |
Bile Spitter | A juvenile version of the Bile Spewer; Spits a single bile projectile instead of a spray. |
Fodder | ![]() |
Pouncer | A juvenile version of the Hunter. Often found in packs. |
Light | ![]() |
Hunter | Stealthy and agile Terminids, specialized in ambush tactics. Able to leap great distances. |
Light | ![]() |
Predator Hunter | A much faster variant of the Hunter. Able to cloak and spew bile. |
Light | ![]() |
Spore Burst Hunter | A variant of the Hunter that explodes into a deadly spore cloud upon death. |
Light | ![]() |
Warrior | Medium sized Terminid adept in close-quarters combat. |
Light | ![]() |
Alpha Warrior | A much faster variant of the Warrior. Spawned by Alpha Commanders. |
Light | ![]() |
Bile Warrior | A variant of the Warrior that explodes upon death. |
Light | ![]() |
Spore Burst Warrior | A variant of the Warrior that explodes into a deadly spore cloud upon death. |
Medium | ![]() |
Hive Guard | A Terminid with medium armor covering its head and forelegs. |
Medium | ![]() |
Brood Commander | Leadership-class Terminid capable of coordinating attacks and deploying reinforcements. |
Medium | ![]() |
Alpha Commander | A heavier variant of the Brood Commander, capable of calling in Alpha Warriors. |
Special | ![]() |
Stalker | Heavy Terminid scout adept at reconnaissance and sabotage through use of cloaking. Spawns from Stalker Lairs. |
Special | ![]() |
Predator Stalker | A variant of the Stalker that is unable to cloak but spawns as a regular part of patrols. |
Special | ![]() |
Shrieker | Flying Terminids specialized in hit-and-run tactics. |
Special | ![]() |
Bile Spewer | A sluggish, medium armored Terminid that can spew corrosive bile over a wide area. |
Special | ![]() |
Nursing Spewer | A variant of the Bile Spewer that emits a low fog but lacks spinal armor. |
Heavy | ![]() |
Charger | Fast-moving Terminid specialized in charging attacks. Covered head to claw in heavy armor. |
Heavy | ![]() |
Charger Behemoth | A variant of the Charger with thicker armor. |
Heavy | ![]() |
Spore Charger | A variant of the Charger that creates a green fog in the surrounding area and explodes upon death. |
Superheavy | ![]() |
Impaler | Terminid with heavy armor that uses bladed tentacles to disrupt enemy movements. |
Miniboss | ![]() |
Bile Titan | Massive Terminid with a potent bile attack and heavy armor. |
Automatons
The Automatons are the children of the Cyborgs, sharing their goal of declaring independence from Super Earth.
They attack with heavily armored but slow moving infantry and vehicles, supported by fragile light infantry. They also make use of numerous support structures, such as mortars and scanning towers.
Type | Icon | Enemy Name | Description |
---|---|---|---|
Light | ![]() |
Trooper | Standard infantry unit armed with basic weaponry. |
Light | ![]() |
Pyro Trooper | Infantry unit equipped with a flamethrower. |
Light | ![]() |
Brawler | Infantry unit equipped with dual blades. |
Light | ![]() |
Marauder | Infantry unit equipped with an assault rifle. |
Light | ![]() |
MG Raider | Infantry unit equipped with a machine gun. |
Light | ![]() |
Rocket Raider | Infantry unit equipped with a rocket launcher. |
Light | ![]() |
Commissar | Officer unit equipped with a laser pistol and single blade. |
Light | ![]() |
Scout Strider | Nimble reconnaissance unit equipped with Fusion Repeaters, capable of detecting and exploiting enemy positions and weak spots. |
Medium | ![]() |
Reinforced Scout Strider | A variant of the Scout Strider equipped with heavier armor and side-mounted rockets that deal heavy damage. |
Medium | ![]() |
Berserker | Frenzied melee unit that charges at enemies with reckless abandon. |
Medium | ![]() |
Devastator | Heavy weapons specialist armed with devastating firepower, adept at suppressing enemy positions. |
Medium | ![]() |
Rocket Devastator | Devastator variant that fires missiles to flush Helldivers out of light cover |
Medium | ![]() |
Heavy Devastator | Devastator variant equipped with a powerful machine gun and a large ballistic shield. |
Medium | ![]() |
Incendiary MG Devastator | Heavy Devastator variant equipped with a powerful machine gun that fires incendiary rounds and a large ballistic shield. |
Medium | ![]() |
Conflagration Devastator | Heavy Devastator variant equipped with a powerful incendiary shotgun and a large ballistic shield. |
Heavy | ![]() |
Hulk Obliterator | Massive, heavily armored enemy equipped with dual burst rocket launchers. |
Heavy | ![]() |
Hulk Bruiser | Hulk variant equipped with a burst rocket launcher and fusion autocannon. |
Heavy | ![]() |
Hulk Scorcher | Hulk variant equipped with a heavy flamethrower and sawblade. |
Heavy | ![]() |
Hulk Firebomber | Hulk variant equipped with a heavy flamethrower and incendiary grenade launcher. |
Special | ![]() |
Gunship | Scout aircraft that fly in small squadrons. Has a blinding red searchlight on its cannon and is also armed with rocket pods. |
Special | ![]() |
Cannon Turret | Stationary defense structure, equipped with a slow, but extremely powerful cannon. |
Special | ![]() |
Bunker Turret | Rapid-firing stationary defense structure. |
Superheavy | ![]() |
Annihilator Tank | Armored vehicle equipped with a powerful cannon and two laser machine guns, posing a significant threat on the battlefield. |
Superheavy | ![]() |
Shredder Tank | Tank variant equipped with a rapid-firing fusion repeater. |
Superheavy | ![]() |
Barrager Tank | Tank variant equipped with powerful rockets, acting as mobile artillery at long distances. |
Miniboss | ![]() |
Factory Strider | Heavily armored mobile factory that can deploy squads of Devastators onto the field. |
Special | ![]() |
Dropship | Transport aircraft used for deploying reinforcements. |
Illuminate
The Illuminate are an ancient race from the First Galactic War, once thought completely decimated after their defeat in the First Galactic War. Now, they have returned to avenge Super Earths genocide of their ancestors.
They make significant use of their ancient technology, employing energy shields, jet-packs, laser weapons and drones.
Type | Icon | Enemy Name | Description |
---|---|---|---|
Fodder | ![]() |
Voteless | Agile skirmisher unit that attacks in hordes. |
Special | ![]() |
Watcher | Flying drone equipped with arc weaponry and the ability to call in reinforcements. |
Medium | ![]() |
Overseer | Elite unit equipped with an energy shield and a deadly lance capable of launching an explosive projectile, usually accompanies hordes of Voteless. |
Medium | ![]() |
Elevated Overseer | Elite unit equipped with automatic plasma rifles and jet-packs, usually accompanies hordes of Voteless. |
Medium | ![]() |
Crescent Overseer | Elite unit equipped with a heavy plasma cannon that doubles as a long range mortar, usually accompanies hordes of Voteless. |
Heavy | ![]() |
Fleshmob | An Incredibly tanky unit that specializes in rushing down foes and shredding them with powerful swipes. It becomes increasingly deadly as it loses health. |
Heavy | ![]() |
Harvester | Massive autonomous tripod with an energy shield and a large laser weapon. Can also use arc weaponry in close-quarters. |
Special | ![]() |
Warp Ship | Transport aircraft used for deploying reinforcements. |
Special | ![]() |
Stingray | Close Air Support specializing in strafing ground targets. It scans an area before attacking, and leaves a blue highlight on the path of its attack. |
Superheavy | ![]() |
Leviathan | Titanic hovercraft bomber. Supports ground Illuminate units with explosive plasma fire. |
Super Earth
Super Earth's military forces and citizenry who Helldivers can encounter in the field. While not hostile, they do pose a risk of friendly fire.
Type | Icon | Enemy Name | Description |
---|---|---|---|
Fodder | ![]() |
Civilian | Unarmed citizens. |
Fodder | ![]() |
SEAF Soldier | Ground troops armed with Liberators that assist Helldivers in combat. Can sometimes spawn with anti tank weaponry and can throw grenades. |