Status Effects
| Helldivers 2 | Helldivers 1 |
There are various status effects that can alter the Helldiver or their Enemies. The following effects exist in Helldivers 2.
Stagger and Ragdoll
- Helldivers who are hit by any enemy attack will flinch, causing their reticle to be thrown off the point of aim temporarily.
- Helldivers who are hit by enemy attacks with a stagger value of 10 or greater will be staggered. This will interrupt certain animations, such as stimming.
- Helldivers who are hit by enemy attacks with a stagger value of 25 or greater will be ragdolled. This throws the player, interrupts all animations, stops actions like typing on a terminal, and temporarily takes away all player control. This does, however, have a plus of providing 90% explosion damage reduction while in this state.
- The Rock Solid armor passive reduces incoming stagger by 30%. This enables you to avoid being ragdolled by many attacks, such as Rocket Devastator rockets, Devastator punches, and Overseer staff swings, but not stronger attacks like Cannon Turret shots or Reinforced Scout Strider rockets.
- Attacks with stagger force values of 36 or above can ragdoll you with the Rock Solid Passive.
- Unlike other status effects, staggering and ragdolling status do not build up. A Helldiver hit with two attacks of 5 stagger value consecutively will not be "stunlocked".
Acid Splash
- Acid covered targets will be slowed and may additionally take damage over time. This effect lasts 4 seconds.
- Can be inflicted by the following Terminid Enemies: Bile Spitters, Hunters, Bile warriors, Bile Spewers, Nursing Spewers, Spore Chargers, Bile Titans, Bug Mines, Predator Hunters, and all Spore Burst Strain Terminids.
| Acid Splash | |
|---|---|
| Status | |
| Status Strength | 0.3 |
| Status Duration | 4 sec |
| Damage | |
| Element | Acid |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 0 |
| Stagger Force | 0 |
| Push Force | 0 |
Bleed
Inflicted on Helldivers from being injured in the chest or from coming into contact with either a Spike Plant or a Barbed Wire. These all counts as separate effects. Deals damage over time.
| Bleed | |
|---|---|
| Status | |
| Status Strength | 5 |
| Status Duration | 9999 sec |
| Damage | |
| Element | Bleed |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 0 |
| Stagger Force | 0 |
| Push Force | 0 |
| Thornbush | |
|---|---|
| Status | |
| Status Strength | 0.3 |
| Status Duration | 0.1 sec |
| Damage | |
| Element | Bleed |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 0 |
| Stagger Force | 0 |
| Push Force | 0 |
| Barbwire | |
|---|---|
| Status | |
| Status Strength | 0.3 |
| Status Duration | 0.1 sec |
| Damage | |
| Element | Bleed |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 0 |
| Stagger Force | 0 |
| Push Force | 0 |
Fire
- Can be inflicted by most fire-based weapons and stratagems;
- Fire Weapons and Stratagems)
- Laser-beam weapons can also set targets on fire when fired upon for long enough. The weapons include:
- Can be inflicted on Helldivers by the Automaton Hulk Scorcher, MG Raider, Assault Raider, all units of the Incineration Corps, the Illuminate Harvester, and the Dragonroach.
Fire damage is
Heavy armor penetration and has an unmodified duration of 3 seconds.
Has a slightly longer duration for Helldivers[citation neededUnclear if this is still the case, testing required].
- Many entities have a multiplier for the amount of elemental damage they take, fire included. For instance, Bile Spewers take the standard amount of fire damage, but Impalers take 1.7x Fire Damage.
| Fire | |
|---|---|
| Status | |
| Status Strength | 5 |
| Status Duration | 3 sec |
| Damage | |
| Element | Fire |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 0 |
| Stagger Force | 0 |
| Push Force | 0 |
Burning Heavy
An additional fire DPS inflicted by Eagle Napalm Airstrike and Orbital Napalm Barrage, or shooting an enemy with the Expendable Napalm. It inflicts significantly more damage than standard burning, but only lasts for 1 second after being inflicted on an enemy or Helldiver.
| BurningHeavy | |
|---|---|
| Status | |
| Status Strength | 1 |
| Status Duration | 1 sec |
| Damage | |
| Element | Fire |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 0 |
| Stagger Force | 0 |
| Push Force | 0 |
Gas
Enemies and Helldivers afflicted by gas will suffer damage over time only to the Main health pool, as well as the Gas Confusion status effect on anything inside the gas cloud. The disorientation effect is delayed if the affected unit was already engaged in an attack motion (e.g. an Overseer chasing a Helldiver).
Gas Mk1
- Duration: 6 seconds.
- Inflicted by: MD-8 Gas Mines, G-4 Gas, Orbital Gas Strike, and S-11 Speargun
| Gas | |
|---|---|
| Status | |
| Status Strength | 0.25 |
| Status Duration | 6 sec |
| Damage | |
| Element | Gas |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 0 |
| Stagger Force | 0 |
| Push Force | 0 |
Gas Mk2
- Duration: 10 seconds.
- Inflicted by: TX-41 Sterilizer, AX/TX-13 "Guard Dog" Dog Breath
| Gas Var2 | |
|---|---|
| Status | |
| Status Strength | 0.25 |
| Status Duration | 10 sec |
| Damage | |
| Element | Gas |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 0 |
| Stagger Force | 0 |
| Push Force | 0 |
Gas Confusion
After being afflicted by Gas, enemies and Helldivers will enter a confused state which disrupts a Helldiver's vision, and causes enemies to move and attack in random directions, typically away from Helldivers.
Gas Confusion Mk1
- Duration: 5 seconds.
- Inflicted by: MD-8 Gas Mines, G-4 Gas, Orbital Gas Strike, and S-11 Speargun
| Gas Confusion | |
|---|---|
| Status | |
| Status Strength | 0.25 |
| Status Duration | 5 sec |
Gas Confusion Mk2
- Duration: 9 seconds.
- Inflicted by: TX-41 Sterilizer, AX/TX-13 "Guard Dog" Dog Breath
| Gas Confusion Var2 | |
|---|---|
| Status | |
| Status Strength | 0.25 |
| Status Duration | 9 sec |
Stun
Enemies hit by stunning attacks will be unable to move or attack for a short time. Helldivers become severely slowed down.
Stun 1 [Small]
- Duration: 1.5 seconds.
- Inflicted by: ARC-12 Blitzer, ARC-3 Arc Thrower, A/ARC-3 Tesla Tower, AX/ARC-3 "Guard Dog" K-9, G-31 Arc grenade.
| Stun Small | |
|---|---|
| Status | |
| Status Strength | 1 |
| Status Duration | 1.5 sec |
Stun 2 [Medium]
- Duration: 3.0 seconds.
- Inflicted by: SMG-72 Pummeler, AR-32 Pacifier
| Stun Medium | |
|---|---|
| Status | |
| Status Strength | 1 |
| Status Duration | 3 sec |
Stun 3 [Large]
- Duration: 5.0 seconds.
- Inflicted by: G-23 Stun, G-109 Urchin, SG-20 Halt, CQC-19 Stun Lance, CQC-30 Stun Baton, CQC-1 One True Flag, GL-52 De-Escalator
| Stun Large | |
|---|---|
| Status | |
| Status Strength | 1 |
| Status Duration | 5 sec |
Stun 4 [Massive]
- Duration: 10.0 seconds.
- Inflicted by: Stun Pods booster.
| Stun Massive | |
|---|---|
| Status | |
| Status Strength | 1 |
| Status Duration | 10 sec |
EMS Stun
The Orbital EMS Strike Stratagem, EMS Mortar Sentry Emplacement, and SEAF Artillery Static Field Shells inflict a special variant of Stun which creates a cloud of static' that renders most enemies unable to move. Helldivers are severely slowed down and lose stamina while within EMS Stun clouds.
Change History
1.003.000
2025-05-13
Changes
- Fire has been reworked to deal damage based on the "Size" of the enemy
- Small enemies take less burning damage and Larger enemies take more burning damage
- Large and Robotic Enemies require more burning status buildup before being ignited
Undocumented Changes
1.002.101
2025-02-04
Changes
- The TX-41 Sterilizer & AX/TX-13 "Guard Dog" Dog Breath now Inflict "Gas MKII", with a longer effect duration (6s to 10s)
1.001.100
2024-09-17
Changes
- Reduced Gas Damage from 50 to 25 Gas DPS
- Added confusion to the Gas status effect
1.000.400
2024-06-13
Changes
- The acid effect applied by Bile Spitters and other Terminids now allows you to sprint while under the effect.
- Acid now slows movement speed by 30% instead of 50%.
- Acid duration increased from 3 seconds to 4 seconds.
- Spike Plants no longer causes bleed or stamina drain if hit by the plant explosion or spikes.
1.000.300
2024-04-29
Change
- Burning damage reduced by 15%.
- Reduced Burning Damage from 60 to 50 Fire DPS
1.000.200
2024-04-02
Change
- Fire damage per tick increased by 50% (from all sources).
- Increased Burning Damage from 40 to 60 Fire DPS