Status Effects
Helldivers 2 | Helldivers 1 |
There are various status effects which have special effects on Helldivers and their enemies. Some things are immune to various status effects, such as Helldivers wearing Shield Generator Packs or Bile Titans. The effect may be different or absent depending on whether it hits a Helldiver or not.
Bleed
Inflicted on Helldivers from being injured in the chest or from getting hit by Spikeplant Shrapnel. Deals damage over time.
DPS Bleeding | |
---|---|
Damage | |
Element | Bleed |
Standard | 1 |
vs. Durable | 1 |
Penetration | |
Direct | Heavy V |
Slight Angle | Heavy V |
Large Angle | Heavy V |
Extreme Angle | Heavy V |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
Fire
Can be inflicted by any fire-based weapons and stratagems including but not limited to: Flamethrower, Breaker Incendiary, Cookout, G-10 Incendiary, Eagle Napalm Airstrike, Incendiary Mines. Any target that is damaged will be ignited, dealing damage over time. Helldivers can dive or go prone to put out the flames. Vehicles and structures are immune to being set on fire. Fire damage has an Armor Penetration Level of 4. It typically lasts for around 2.7 seconds, but lasts for longer on Helldivers.
DPS Fire | |
---|---|
Damage | |
Element | Fire |
Standard | 50 |
vs. Durable | 50 |
Penetration | |
Direct | Medium II |
Slight Angle | Medium II |
Large Angle | Medium II |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
BurningHeavy
An additional fire DPS inflicted by Eagle Napalm Airstrike and Orbital Napalm Barrage. It inflicts significantly more damage than standard burning.
DPS Burning Heavy | |
---|---|
Damage | |
Element | Fire |
Standard | 400 |
vs. Durable | 80 |
Penetration | |
Direct | Light II |
Slight Angle | Light II |
Large Angle | Light II |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
Acid Splash
Acid covered targets will be slowed and may additionally take damage over time. Can be inflicted by Hunters or Bile Spewers.
DPS Acid Splash | |
---|---|
Damage | |
Element | Acid |
Standard | 3 |
vs. Durable | 0 |
Penetration | |
Direct | Light I |
Slight Angle | Light I |
Large Angle | Light I |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
EMS
The Orbital EMS Strike Stratagem or EMS Mortar Sentry Emplacement, causes a dazing effect that renders most enemies unable to move. Helldivers lose stamina and are severely slowed down.
Stun
Inflicted by Stun Grenades and the Pummeler. Enemies hit by stunning attacks will be unable to move for a short time. Helldivers get severely slowed down.
Gas
Can be inflicted by Orbital Gas Strike and weapons and stratagems from the Chemical Agents Premium Warbond. Does damage over time and inflicts the "Confusion" status effect on anything inside the gas cloud.
DPS Gas | |
---|---|
Damage | |
Element | Gas |
Standard | 25 |
vs. Durable | 25 |
Penetration | |
Direct | Heavy II |
Slight Angle | Heavy II |
Large Angle | Heavy II |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |