Status Effects

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There are various status effects which have special effects on Helldivers and their enemies. Some things are immune to various status effects, such as Helldivers wearing Shield Generator Packs or Bile Titans. The effect may be different or absent depending on whether it hits a Helldiver or not.

Bleed

Inflicted on Helldivers from being injured in the chest or from getting hit by Spikeplant Shrapnel. Deals damage over time.

DPS Bleeding
Damage
Element Bleed
Standard 1
vs. Durable 1
Penetration
Direct Armor AP9 Icon.png Heavy V
Slight Angle Armor AP9 Icon.png Heavy V
Large Angle Armor AP9 Icon.png Heavy V
Extreme Angle Armor AP9 Icon.png Heavy V
Special Effects
Demolition Force 0
Stagger Force 0
Push Force 0


Fire

Can be inflicted with FLAM-40 Flamethrower, SG-225IE Breaker Incendiary or fire-based grenades such as G-10 Incendiary. Any target that is damaged will be ignited, dealing damage over time. Helldivers can dive or go prone to put out the flames. Vehicles and structures are immune to being set on fire. Fire damage has an Armor Penetration Level of 4. It typically lasts for around 2.7 seconds, but lasts for longer on Helldivers.


DPS Fire
Damage
Element Fire
Standard 50
vs. Durable 25
Penetration
Direct Armor AP4 Icon.png Medium II
Slight Angle Armor AP4 Icon.png Medium II
Large Angle Armor AP4 Icon.png Medium II
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 0
Stagger Force 0
Push Force 0


Acid Splash

Acid covered targets will be slowed and may additionally take damage over time. Can be inflicted by Hunters or Bile Spewers.


DPS Acid Splash
Damage
Element Acid
Standard 3
vs. Durable 0
Penetration
Direct Armor AP1 Icon.png Light I
Slight Angle Armor AP1 Icon.png Light I
Large Angle Armor AP1 Icon.png Light I
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 0
Stagger Force 0
Push Force 0


EMS

The Orbital EMS Strike Stratagem or EMS Mortar Sentry Emplacement, causes a dazing effect that renders most enemies unable to move. Helldivers lose stamina and are severely slowed down.

Stun

Inflicted by G-23 Stun Grenades and SMG-72 Pummeler Enemies hit by stunning attacks will be unable to move for a short time. Helldivers get severely slowed down.

Gas

Can be inflicted with Orbital Gas Strike. Does damage over time. Helldivers also start coughing when affected by it.

DPS Gas
Damage
Element Gas
Standard 50
vs. Durable 50
Penetration
Direct Armor AP6 Icon.png Heavy II
Slight Angle Armor AP6 Icon.png Heavy II
Large Angle Armor AP6 Icon.png Heavy II
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 0
Stagger Force 0
Push Force 0