Status Effects
Helldivers 2 | Helldivers 1 |
Instructions: Missing all the types of status effects as well as what they do.
There are various status effects that can alter the Helldiver or their Enemies. The following effects exist in Helldivers 2.
Bleed
Inflicted on Helldivers from being injured in the chest or from getting hit by Spike Plant Shrapnel and Barbed Wire. Deals damage over time.
DPS Bleeding | |
---|---|
Damage | |
Element | Bleed |
Standard | 1 |
vs. Durable | 1 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
Fire
- Can be inflicted by any fire-based weapons and stratagems, listed:
- Laser-beam weapons also set targets on fire when enough time is focused upon. The weapons include:
- Of the units hostile towards SEAF, the fire status affect can be inflicted directly onto the Helldiver by the Automaton Hulk Scorcher, Assault Raider, and all units of the Incineration Corps.
- The LAS-17 Double Edged Sickle will light the player on fire at 91%+ heat. Any target that is damaged will be ignited, dealing damage over time. Helldivers can dive or go prone to put out the flames. Vehicles and structures are immune to being set on fire. Fire damage has an Armor Penetration Level of 4. It typically lasts for around 2.7 seconds but lasts for longer on Helldivers.
DPS Fire | |
---|---|
Damage | |
Element | Fire |
Standard | 50 |
vs. Durable | 50 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
Burning Heavy
An additional fire DPS inflicted by Eagle Napalm Airstrike and Orbital Napalm Barrage. It inflicts significantly more damage than standard burning.
DPS Burning Heavy | |
---|---|
Damage | |
Element | Fire |
Standard | 400 |
vs. Durable | 80 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
Acid Splash
- Acid covered targets will be slowed and may additionally take damage over time.
- Can be inflicted by the following Terminid Enemies: Bile Spitters, Hunters, Bile warriors, Bile Spewers, Nursing Spewers, Spore Chargers, Bile Titans and Bug Mines
DPS Acid Splash | |
---|---|
Damage | |
Element | Acid |
Standard | 3 |
vs. Durable | 0 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
Stun
Inflicted by the ARC-12 Blitzer, SMG-72 Pummeler, SG-20 Halt, CQC-19 Stun Lance, CQC-30 Stun Baton, ARC-3 Arc thrower, A/ARC-3 Tesla Tower and G-23 Stun.
Enemies hit by stunning attacks will be unable to move for a short time. Helldivers get severely slowed down.
Stun Light
- Stun Light typically lasts for 1.5 seconds.
Stun Medium
- Typically lasts for 5.0 seconds.
Stun Large
- Typically lasts for 10 seconds.
EMS Stun
The Orbital EMS Strike Stratagem, EMS Mortar Sentry Emplacement and SEAF Artillery Static Field Shells inflict a special variant of Stun which creates a cloud of static that renders most enemies unable to move. Helldivers are severely slowed down and lose stamina within EMS Stun clouds.
Gas
Can be inflicted by Caustic weaponry and stratagems such as the TX-41 Sterilizer, AX/TX-13 "Guard Dog" Dog Breath, G-4 Gas and Orbital gas Strike. Does poison damage over time (to the "Main"health-point-pool). And inflicts the "Confusion"-status effect on anything inside the gas cloud.
DPS Gas | |
---|---|
Damage | |
Element | Gas |
Standard | 25 |
vs. Durable | 25 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |