Missions

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An Operation is a collection of missions. Complete all missions to succeed with an operation and gain bonus rewards. Failing one mission will fail the rest of the operation.

— Super Earth Mission Control

In Helldivers 2, a Helldiver is deployed to Operations where they complete Missions and Optional Objectives issued by Super Earth.

Planetary Campaign Status

Only planets that are under a liberation campaign or an invasion campaign will be subject to Operation Modifiers, whereas planets under defense campaigns are completely absent of any Operation Modifiers.

Liberation Campaign

Our enemies have forced conflict upon this region. There can be no peace until they are defeated.

— Planet Description under enemy control

This city is under enemy control, it must be reclaimed in the name of Freedom.

— Region Description under enemy control

Defense Campaign

The Terminid swarm has descended on this planet and threatens to infest it.
We must repel this vile incursion before it is too late!

— Planet Description under Terminid Attack

An Automaton invasion fleet is attacking this planet.
We must repel the invading forces before it is too late!

— Planet Description under Automaton attack

The Illuminate are attempting to steal this planet from our citizens. We must repel them before it is too late!

— Planet Description under Illuminate attack

High-Priority Campaign

The Terminid Control System is complete. All across the planet, Termicide Dispersion Towers await activation. This planet won't be completely immunised from the Terminids until every single Tower is activated.

— Planet Description during the Activate TCS Event

While most Terminids were killed by the Termicide, some survived and adapted. Now, they threaten to evolve further and take over the entire planet. Every Termicide Dispersion Tower on this planet must be shut down as soon as possible.

— Planet Description during the Deactivate TCS Event

We must seize this opportunity to destroy the Terminid Supercolony. Helldivers across the planet will deploy with a limited supply of the exotic matter known as Dark Fluid, and insert it at critical points in the planet's crust.
Once critical mass is reached, the planet will collapse into a black hole, destroying the threat to Liberty once and for all.

— Planet Description during the Destroy Meridia Event

The Gloom may hold the key to stopping the Illuminate from moving the Meridian Singularity. A scientific expedition is being conducted to this planet, at extreme cost and risk. The Helldivers must secure every scrap of useful data on the Gloom.

— Planet Description during a Gloom Research Expedition

This planet is so thoroughly infested that it appears to be a single interconnected Terminid hive. Gloom spores originate from somewhere inside this planet.
It is difficult to predict what threats will be encountered on this planet. The Helldivers must delve into the enemy's caves to expunge their secrets. Reclaim the Hive World and free our citizens from the terror of the Gloom.

— Planet Description while Liberating a Hive World

We have discovered extensive Automaton mining and processing operations on this previously uninhabited planet. This lava-covered world is rich in mineral resources, but constant eruptions and a noxious atmosphere makes it unsuitable for human habitation.
The Automatons are recklessly exploiting the natural riches of this planet, stealing them from our citizens and transforming them into tools of Socialist oppression. We must stop them, annex their industry, and seize their stolen goods.

— Planet description while liberating a Magma planet

Invasion Campaign

The Illuminate are spreading across this planet, seizing our colonies and citizens. They must be expunged.

— Planet Description under Illuminate invasion

Recon Campaign

Super Earth will not liberate Recon campaign planets, but they will remain available as long as the sector is active.

— Planet Description with an active Recon Campaign

Main Objectives

Also known as Primary Objectives. Mission Objectives can be completed at various difficulties.

The Mission Objectives that can be completed on any planet regardless of which enemy occupies the planet. Main Objective completions are rewarded with Requisition Slip.svg 500 Requisition Slips and XP.svg 100 Experience. This is before any Difficulty multipliers are applied. Successful Extraction is not required to gain the reward at the end of the mission.

Icon Mission Difficulty
Terminate Illegal Broadcast Mission Icon.svg Terminate Illegal Broadcast Trivial Difficulty Icon.svg Trivial and Easy Difficulty Icon.svg Easy only
Enable E-710 Extraction Mission Icon.svg Pump Fuel To ICBM Trivial Difficulty Icon.svg Trivial and Easy Difficulty Icon.svg Easy only
Upload Escape Pod Data Mission Icon.svg Upload Escape Pod Data Trivial Difficulty Icon.svg Trivial and Easy Difficulty Icon.svg Easy only
Spread Democracy Mission Icon.svg Spread Democracy Any
Conduct Geological Survey Mission Icon.svg Conduct Geological Survey Easy Difficulty Icon.svg Easy +
Launch ICBM Mission Icon.svg Launch ICBM Medium Difficulty Icon.svg Medium +
Retrieve Valuable Data Mission Icon.svg Retrieve Valuable Data Medium Difficulty Icon.svg Medium +
Eradicate Terminid Swarm Mission Icon.svg Eradicate Automaton Forces Mission Icon.svg Blitz: Search and Destroy Medium Difficulty Icon.svg Medium +
Emergency Evacuation Mission Icon.svg Emergency Evacuation Medium Difficulty Icon.svg Medium +
Retrieve Essential Personnel Mission Icon.svg Retrieve Essential Personnel (Defense Exclusive) (Currently Disabled) Any
Evacuate High-Value Assets Mission Icon.svg Evacuate High-Value Assets (Defense Exclusive) Hard Difficulty Icon.svg Hard +

Terminid icon.svg Terminid Specific

Mission Objectives that can only be completed on planets that are occupied by Terminids.

Icon Mission Difficulty
Eliminate Brood Commanders Mission Icon.svg Eliminate Brood Commanders Trivial Difficulty Icon.svg Trivial and Easy Difficulty Icon.svg Easy only
Eliminate Chargers Mission Icon.svg Eliminate Chargers Medium Difficulty Icon.svg Medium only
Eliminate Impalers Mission Icon.png Eliminate Impaler Hard Difficulty Icon.svg Hard only
Eliminate Bile Titans Mission Icon.svg Eliminate Bile Titans Challenging Difficulty Icon.svg Challenging and Hard Difficulty Icon.svg Hard only
Activate E-710 Pumps Mission Icon.svg Activate E-710 Pumps Easy Difficulty Icon.svg Easy and Medium Difficulty Icon.svg Medium only
Purge Hatcheries Mission Icon.svg Purge Hatcheries Easy Difficulty Icon.svg Easy +
Enable E-710 Extraction Mission Icon.svg Enable E-710 Extraction Challenging Difficulty Icon.svg Challenging +
Nuke Nursery Mission Icon.svg Nuke Nursery Challenging Difficulty Icon.svg Challenging +
Activate Terminid Control System Mission Icon.svg Activate Terminid Control System (Event) Easy Difficulty Icon.svg Easy +
Activate Terminid Control System Mission Icon.svg Deactivate Terminid Control System (Event) Any
Deploy Dark Fluid Mission Icon.svg Deploy Dark Fluid (Event) Any
Eradicate Terminid Swarm Mission Icon.svg Eradicate Terminid Swarm Easy Difficulty Icon.svg Easy + (Defense only),

Medium Difficulty Icon.svg Medium +

Restore Air Quality Mission Icon.png Restore Air Quality Any
Cleanse Infested icon.png Cleanse Infested District Any
Enable E-710 Extraction Mission Icon.svg Extract E-711 Any
Conduct Mobile E-711 Extraction icon.png Conduct Mobile E-711 Extraction Any
Destroy Spore Lung icon.png Destroy Spore Lung Any
Activate E-710 Pumps Mission Icon.svg Restart Pumps Any

Automaton icon.svg Automaton Specific

Mission Objectives that can only be completed on planets occupied by Automatons.

Icon Mission Difficulty
Destroy Transmission Network Mission Icon.svg Destroy Transmission Network Trivial Difficulty Icon.svg Trivial to Medium Difficulty Icon.svg Medium only
Eliminate Devastators Mission Icon.svg Eliminate Devastators Trivial Difficulty Icon.svg Trivial and Easy Difficulty Icon.svg Easy only
Eliminate Automaton Hulks Mission Icon.svg Eliminate Automaton Hulks Medium Difficulty Icon.svg Medium only
Eliminate Automaton Factory Strider Mission Icon.svg Eliminate Automaton Factory Strider Challenging Difficulty Icon.svg Challenging to Extreme Difficulty Icon.svg Extreme only
Sabotage Supply Bases Mission Icon.svg Sabotage Supply Bases Any
Sabotage Air Base Mission Icon 2.svg Sabotage Air Base Mission Icon.svg Sabotage Air Base Medium Difficulty Icon.svg Medium +
Eradicate Automaton Forces Mission Icon.svg Eradicate Automaton Forces Easy Difficulty Icon.svg Easy + (Defense only),

Medium Difficulty Icon.svg Medium +

Destroy Command Bunkers Mission Icon.svg Destroy Command Bunkers Hard Difficulty Icon.svg Hard +
Neutralize Orbital Defenses Mission Icon.svg Neutralize Orbital Defenses Hard Difficulty Icon.svg Hard +
Rapid Acquisition Mission Icon.png Rapid Acquisition Medium Difficulty Icon.svg Medium +
Seize Industrial Complex Mission Icon.png Seize Industrial Complex 2 Mission Icon.png Seize Industrial Complex Any
Conduct Geological Survey Mission Icon.svg Annex Untapped Mineral Sites Any
Confiscate Assets Mission Icon.png Confiscate Assets Any
Sabotage Orgo-Plasma Synthesis Mission Icon.svg Blitz: Destroy Bio-Processors Hard Difficulty Icon.svg Hard +
Sabotage Orgo-Plasma Synthesis Mission Icon.svg Sabotage Orgo-Plasma Synthesis Any

Illuminate icon.svg Illuminate Specific

Mission Objectives that can only be completed on planets occupied by the Illuminate.

Icon Mission Difficulty
Emergency Evacuation Mission Icon.svg Evacuate Colonists Any
Retrieve Valuable Data Mission Icon.svg Retrieve Recon Craft Intel Any
Spread Democracy Mission Icon.svg Free Colony Any
Destroy Illuminate Warp Ships Mission Icon.svg Blitz: Destroy Illuminate Warp Ships Medium Difficulty Icon.svg Medium+
Destroy Harvesters Mission Icon.svg Destroy Harvesters Medium Difficulty Icon.svg Medium only
Repel Invasion Fleet Mission Icon.png Repel Invasion Fleet

(Defense Exclusive)

Medium Difficulty Icon.svg Medium+
Take Down Overship Mission Icon.svg Take Down Overship Any

Story-Based Objectives

Mission Objectives only available during certain Major Orders.

Icon Mission Difficulty
Activate Terminid Control System Mission Icon.svg Activate Terminid Control System (Event) Easy Difficulty Icon.svg Easy +
Activate Terminid Control System Mission Icon.svg Deactivate Terminid Control System (Event) Any
Deploy Dark Fluid Mission Icon.svg Deploy Dark Fluid (Event) Any
Upload Escape Pod Data Mission Icon.svg Extract Research Probe Data Any
Retrieve Valuable Data Mission Icon.svg Collect Meteorological Data Any
Enable E-710 Extraction Mission Icon.svg Collect Gloom-Infused Oil Any
Eradicate Terminid Swarm Mission Icon.svg Blitz: Secure Research Site Any
Retrieve Valuable Data Mission Icon.svg Collect Gloom Spore Readings Any
Retrieve Valuable Data Mission Icon.svg Chart Terminid Tunnels Any

Optional Objectives

Optional Objectives, also referred to as Tactical Objectives are additional goals to complete within a mission. Spawning 1-5 depending on difficulty and faction, completing these Objectives potentially unlocks in-mission rewards, or removing negative in-mission planetary effects. Optional Objective completions are rewarded with Requisition Slip.svg 200 Requisition Slips and XP.svg 50 Experience, with an exception for the "Destroy High-Value Target" objective, which will award the players with XP.svg 222 Experience but no Requisition Slips. This is before any Difficulty multipliers are applied. Successful Extraction is not required to gain the reward at the end of the mission, with the sole exception of Retrieve Mutant Larva.

Aside for discovering and reactivating a Radar Station, there are some methods to discover the locations of Optional Objective, alongside one clear indicator telling if mission has a SEAF Artillery to begin with

  • Attentive Helldivers can memorize the location of all hotzones shown during mission "Briefing" to narrow down location of undiscovered Optional Objectives since these hotzones are not highlighted on the mission minimap. Many of these objectives can be identified with the topographical drawing on the minimap.
    • During loadout selection, the SEAF Artillery is displayed as a standard issue stratagem if a SEAF Artillery site has been placed on the mission map. If this stratagem is missing, then the map does not have a SEAF Artillery site.
Symbol Name Difficulty Faction Effect Goal Completion Effect
SEAF Artillery OO Icon.svg SEAF Artillery Easy Difficulty Icon.svg Easy + Super Earth Icon.svg Super Earth Federation No hostile effect. Activate, load, and arm artillery cannon. Grants Helldivers access to 5 shared uses of the SEAF Artillery stratagem. Shell type is determined by load order, with the first shell inserted being the first stratagem available.
Lidar Station OO Icon.svg Radar Station Easy Difficulty Icon.svg Easy + Activate tower by raising and aligning dish. Reveals all Minor Places of Interest and Optional Objectives on the Map.
Mobile Radar OO Icon.png Mobile Radar Easy Difficulty Icon.svg Easy +
(Only found on Hive Worlds)
Activate radar by pressing a button to turn on the radar. Reveals all Minor Places of Interest and Optional Objectives on the Map. Reveals the layout of a cave structure.
SEAF SAM Site OO Icon.svg SEAF SAM Site Easy Difficulty Icon.svg Easy + Activate SAM by interacting with the terminal. Attempts to shoot down Dropships, Gunships, and Warp Ships.
Upload Escape Pod Data OO Icon.svg Upload Escape Pod Data Medium Difficulty Icon.svg Medium + Upload data via Upload Data Stratagem. No additional effect.
Launch ICBM OO Icon.png Launch ICBM Complete the launch sequence
Destroy Rogue Research Station OO Icon.svg Destroy Rogue Research Station Easy Difficulty Icon.svg Easy + Destroy Structure (see page for details).
Terminate Illegal Broadcast OO Icon.svg Terminate Illegal Broadcast Medium Difficulty Icon.svg Medium +
Spore Spewer OO Icon.svg Spore Spewer Easy Difficulty Icon.svg Easy + Terminid icon.svg Terminid Horde Obscures vision with a dense fog. Destroy Structure (see page for details). Removes dense fog from affected area.
Stalker Lair OO Icon.svg Stalker Lair Challenging Difficulty Icon.svg Challenging + Periodically releases Stalkers. Stops spawning Enemies. Individual Stalker holes count toward the Blitz: Search And Destroy "Find and close any active Terminid holes" main objective.
Shrieker Nest OO Icon.svg Shrieker Nest Challenging Difficulty Icon.svg Challenging + While Helldivers are within 130m of the Structure; periodically spawns Shriekers. Stops spawning Enemies. Individual Shrieker towers count toward the Blitz: Search And Destroy "Find and close any active Terminid holes" main objective.
Retrieve Mutant Larva OO Icon.svg Retrieve Mutant Larva Medium Difficulty Icon.svg Medium + Periodically attracts Terminids to its location. Extract while carrying the larva. No additional effect.
Exterminate Terminids No hostile effect. Eliminate Terminids.
Hive Lord Objective.png Destroy High-Value Target Suicide Difficulty Icon.svg Suicide Mission + A Hive Lord will besiege the Helldivers. Eliminate the Hive Lord. The Hive Lord's impact on the mission will be neutralized.
Detector Tower OO Icon.svg Detector Tower Easy Difficulty Icon.svg Easy + Automaton icon.svg Automaton Legion Scans for Helldivers, summoning bot drops if one is detected. Destroy Structure (see page for details). Removes hostile effect.
Mortar Emplacement OO Icon.svg Mortar Emplacement Medium Difficulty Icon.svg Medium + Attacks Helldivers within 150m - 20m of itself.
Stratagem Jammer OO Icon.svg Stratagem Jammer Medium Difficulty Icon.svg Medium + Disables the use of all Stratagems in a radius of 150m.
Anti-Air Emplacement OO Icon.svg Anti-Air Emplacement Easy Difficulty Icon.svg Easy + Disables the use of all Eagle Stratagems in a radius of 150m.
Gunship Facility OO Icon.svg Gunship Facility Hard Difficulty Icon.svg Hard + Periodically releases Gunships. Stops spawning Enemies. Individual Gunship fabricators count toward the Blitz: Search And Destroy "Find and destroy any active Automaton fabricators" main objective.
Intercept Convoy OO Icon.svg Intercept Convoy Suicide Difficulty Icon.svg Suicide Mission + Periodically releases Automaton Legion forces. Destory the convoy before it can reach its destination Stops spawning Enemies.
Enemy Bio-Processors OO Icon.svg Enemy Bio-Processors Medium Difficulty Icon.svg Medium + No hostile effect. Destroy Structure (see page for details). No additional effect.
Destroy Transmission Network OO Icon.svg Destroy Transmission Network Medium Difficulty Icon.svg Medium +
Destroy Fuel Reserves OO Icon.svg Destroy Fuel Reserves Medium Difficulty Icon.svg Medium +
Destroy Stockpiled Ammunition OO Icon.svg Destroy Stockpiled Ammunition Medium Difficulty Icon.svg Medium +
Eliminate Hulk OO Icon.svg Eliminate Automaton Hulk Medium Difficulty Icon.svg Medium only A Hulk Obliterator is present in the mission area Eliminate the Hulk Removes the Hulk Obliterator from the mission
Purge Illuminate OO Icon.svg Purge Illuminate Medium Difficulty Icon.svg Medium + Illuminate icon.svg The Illuminate No hostile effect. Eliminate Overseers. No additional effect.
Cognitive Disruptor OO Icon.svg Cognitive Disruptor Easy Difficulty Icon.svg Easy + Obscures the names and changes the inputs of all Stratagems within 200 meters Disable Structure by destroying nearby power sources. Removes hostile effect.

Enemy Outposts

Resupply Stratagem Icon.png
This section is missing information about differences between the three sizes of structures and the expected number of structures per difficulty. 
Please expand the section to include this information. Further details may exist on the talk page.

Enemy Outposts are structures that occur within a mission that are characterized by the presence of various spawn structures, which will continually spawn enemies until destroyed. They often contain a number of enemies guarding the spawn structures, and will also generally contain various supplies and samples. Destroying all spawn structures within the outpost qualifies as destroying the outpost, which will reward the player with additional XP.svg Experience and Requisition Slip.svg Requisition Slips on mission completion.

Unlike optional objectives, completing the Radar Station optional objective will not reveal the locations of nests, but can often be identified by the red hostile area markings on the map when not under the effect of the Atmospheric Spores Operation Modifier.

Symbol Name Faction Effect Goal
Terminid icon.svg Terminid Nest Terminid Periodically spawns Scavengers, Warriors, Hive Guards, Bile Spitters, Pouncers, Hunters or Bile Titans. Close all bug holes.
Automaton icon.svg Automaton Outpost Automaton Periodically spawns Troopers. Destroy all Fabricators.
Illuminate icon.svg Illuminate Encampment Illuminate Periodically spawns Voteless. Destroy Illuminate Ships.

Mission Result

Resupply Stratagem Icon.png
This section is missing information about the circumstances under which additional stars are awarded and rating names. 
Please expand the section to include this information. Further details may exist on the talk page.

Missions count as successful if the main objective was complete; otherwise, they are treated as a failure which is possible if the Super Destroyer leaves low orbit before the main objective is completed. Not all five stars are available on every difficulty.

Mission Result
% required Success Rating Failure Rating
100% Gallantry Beyond Measure N/A
80% Superior Valour Costly Failure
60% Honorable Duty Honorable Duty
40% Unremarkable Performance
20% Disappointing Service
0% N/A Disgraceful Conduct

Major Orders

All Helldivers are given Major Orders to complete. Usually there is only one Major Order active at a time, sometimes with gaps in between orders. All individual Helldivers contribute to the completion of the Major Order.

Minor Orders / Strategic Opportunities

The Helldivers may also receive orders during Major Orders, it's completion rewarding surplus stratagem usage instead of the usual Medals.

Personal Orders

All Helldivers are given optional Personal Orders to complete. Personal Orders reset every 24 hours, and each Helldiver completes the Personal Order individually.