Training Manual Tips
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Reason: Please format these into a table like with the Ministry of Expansion pages
Reason: Please format these into a table like with the Ministry of Expansion pages
Training Manual Tips are tips and tricks that appear at the bottom of the screen while diving into a Mission in Helldivers 2.
Training Manual Tips
Lore
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Managed Democracy is a cornerstone of advanced civilization. |
Super Earth has many holidays, but the most important is October 26th-Liberty Day! |
Don't worry -- stims have zero addictive properties!* *Study paid for by Permacure. Permacura: put your life in our hands. |
If an enemy ever attempts to engage in diplomacy, SHOOT THEM. We mustn't believe their lies. |
The Ministry of Science is responsible for continuous scientific progress, augmenting our moral superiority over our enemies with technological superiority. |
Remember to fill in your C-01 permit before any act that could result in a child. |
The Ministry of Prosperity manages Super Earth's economy and ensure a steady flow of resources to the most deserving. |
The Ministry of Humanity maintains healthy, productive voters by managing education, healthcare, social grading and gene management. |
Super Earth recommends spending at least 2.4 seconds per mission enjoying the scenery. A happy Helldiver is a deadly Helldiver. |
Every citizen is equally important to the war effort, but Helldivers are the most important. |
The Ministry of Defence is responsible for the defense of Liberty against all enemies, human and non-human, realized and potential. |
The Ministry of Unity ensures that all of mankind is united as one by protecting us from internal threats, such as deviant behavior and expression of dangerous ideas. |
Helldivers travelling the galaxy might come across ancient ruins and other curiosities. Just remember: Only a traitor is curious about alien artifacts! |
Don't worry, if you fail an objective, you will NOT be sent to a freedom camp. This is merely a dissident rumor. |
The Ministry of Truth is responsible for keeping all citizens well-informed and mentally equipped to withstand our enemies' vile propaganda. |
If you notice a squadmate sympathizing with an enemy, report them to your Democracy Officer. Thoughtcrimes kill! |
Practice your daily desensitization exercises to ensure you remain unfazed by enemy atrocities. |
Gameplay
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Choose your loadout carefully to ensure your squad has all the resources it needs. Democracy depends on it! |
When the mission timer runs out, the Super Destroyer will leave low orbit and you'll lose access to stratagems and reinforcements. |
If the enemies just keep coming, find out where they're coming from and unleash hell. Big hive? Destroy! Bot factory? Destroy! |
Don't go it alone -- join a squad on order to unleash maximum liberation! |
On a mission alone and dying to have someone liberating by your side? Use an SOS beacon to call in a fellow Helldiver. |
Rare Samples only available on more challenging missions. |
If a squadmate dies during a mission, make sure you pick up their dropped samples. There will be time for mourning later! |
Each faction presents unique challenges. Mix up your gear and try new tactics! |
If at first you don't succeed, dive, dive again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again... |
While the Helldiver training program is undeniably infallible, you can always repeat your training from the game menu. |
The Super Destroyer can only stay in low orbit for a limited time -- watch that mission clock! |
You have a limited amounts of reinforcements available in a mission. If you run out they will be replenished slowly on a timer. |
Mission difficulty is determined in part by the types of enemy units in the area. Make sure you bring the appropriate weaponry! |
Armor isn't just for looks -- heavier armor makes you more resilient to attacks but slows you down and affects your stamina. |
The Galactic War is a united effort. Only by working together can we ensure planets don't fall to the enemy. |
Missions are filled with unexplored points of interest. Check them out -- you never know what you might find. |
Unhappy with who you are? Change your appearance and voice in the customization chamber. It's that easy! |
Make sure to pick up your fallen squadmates' sample containers. They're critical for our collective scientific progress! |
More challenging missions yield greater rewards! |
Want to show off how firmly you support capitalism? Spend medals on a Warbond! |
See a planet that's on the brink of falling under enemy control? Rally your fellow Helldivers and mount a defense. Every mission counts! |
Collect medals to progress your Warbond. No rush though -- Warbonds can be completed at any time. |
Watch out for alien storms. Super Earth scientists have officially classified many of them as dangerous. And freaky. |
Place markers on the map to help your squad navigate. |
Day and night sides of a planet are visible during mission selection, allowing you to choose the mission that's right for you! |
Low light and poor weather reduce your vision. (But never fear—they also reduce the vision of our enemies) |
Stratagems
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All stratagems have their strengths and weaknesses. Choose your Stratagem loadout to best fit the mission and your squad composition. |
Eagles are fast-response strike craft, with much shorter call-in times than Orbital fire support. |
For budgetary reasons, Hellbombs require manual arming. But don't stick around unless you're looking for a spot on the wall of martyrs. |
Remember that armored enemies require heavy weapons. Bring appropriate equipment for your selected difficulty. |
The closer you are to the edge of the map, the steeper the angle of incoming orbital bombardments. Physics! |
Use the Eagle Rearm stratagem during calmer periods to ensure you have those Eagle Strikes available when you needs them. |
Combat
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Kill bugs before they get close. Remember, nothing protects your personal space better than bullets. |
There's no one right way to skin a bug. Experiment with different tactics and see what works! |
Tired of missing your target? Use First Person View (FPV) to make long-distance shots. |
Difficult terrain inhibits your movement. Best practices recommend avoiding Snow, Mud, Water, Shrubberies, and Lava. For a complete list, see Manual Section D.198-2. |
Friendly Fire isn't. |
Your stance has a significant impact on accuracy. The S.E.A.F. manual lists the following stances in order of least to most accurate: Moving < Standing < Crouching < Prone. |
As a last resort, you can use melee attacks to fend off enemies. Remember: death is better than cowardice! |
Most weapons have different fire modes or functions -- hold Reload to access them. |
It pays to be a straight shooter -- angled fire might glance off your target or even ricochet into your squadmates. |
Arm injuries reduce your ability to handle recoil and will cause your aim to sway more. |
Reloading discards the remaining rounds in your magazine. |
When your stamina is depleted, your sprint speed is slower and you accuracy is worse. |
Use Stims to heal your injuries and replenish your stamina -- or that of your fellow Helldivers, in a pinch! |
Most enemies have both weak spots and armored spots. The S.E.A.F. training manual recommends aiming for the weak spots. |
Being prone makes you less susceptible to explosions. When in imminent danger, dive! |
You can pick up active grenades and toss them away before they explode. Give it a try, it's fun! |
Weapons like pistols and submachine guns can be used with one hand -- perfect for when you need to carry object in the other hand. |
Hold a grenade before throwing to "cook" it. Time your throw for an air-burst detonation! (Note: waiting too long may lead to unintended death.) |
Diving to the group can be a life-saver, but it also makes you an easy target for melee units. |
When you're up against the bots, remember the 3 Cs: Cover, Courage and more Cover. |
Nine out of ten doctors agree that a wound to the chest will make you bleed out if unattended. |
Hellpods have basic steering capabilities. Try to drop in on your enemies! |
The Automatons are equipped with hyper reactive protocols, making them susceptible to suppressive fire. The more you shoot at them, the less accurate they'll be. |
Check your Ammo by holding the Reload button. |
General
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Don't panic. |
Don't drink and drive. |
Dive responsibly. |
When in doubt, don't think -- simply shout "For Democracy!" and charge head-first into your problems. |
Don't forget to take breaks! ... That is, if you want to be remembered as a coward. |
Remember: Freedom! |
Don't die! |
Pay attention to these tips. They've been carefully calibrated to ensure your success. |
Did you know tips are shown during these transition sequences? |