Spike Plant
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The Spike Plant is a green colored weed with a singular long gnarly stem with branching green spikey balls. It is considered an Environmental Hazard.
Effect
When a creature attempts to move near it, it slows the creature, drains stamina, and damages it for as long as it is still near the weed.
When damaged, it explodes into exploding shrapnel, knocking close creatures back, and releasing 3 bursts of damaging spikes.
Tactical Information
- Helldivers should be careful when near spike plants, as the point-blank shrapnel explosion can easily launch and possibly kill Helldivers, even when equipped with heavy armor
- Additionally, even when driving FRVs, Helldivers should avoid running into spike plants, as the shrapnel can pop wheels, damage the FRV, and can injure Helldivers onboard.
Detailed Attack Statistics
Spikeplant Shrapnel | |
---|---|
Projectile | |
Caliber | 15 mm |
Mass | 100 g |
Initial Velocity | 35 m/s |
Drag Factor | 50% |
Gravity Factor | 100% |
Lifetime | 1.25 sec |
Penetration Slowdown | 25% |
Damage | |
Standard | 65 |
vs. Durable | 65 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 25 |
Push Force | 25 |
Spikeplant Shrapnel Explosion | |
---|---|
Area of Effect | |
Inner Radius | 2 m |
Outer Radius | 6.5 m |
Shockwave Radius | 8 m |
Damage | |
Inner Radius | 100 |
Outer Radius | 99 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 10 |
Stagger Force | 30 |
Push Force | 30 |
Locations
They can be found on Primordial Biomes, such as the Deadlands, Ethereal Jungle, and Volcanic Jungle biomes.
Change History
Patch
Description
1.000.400
2024-06-13
Changes
- No longer causes bleed or stamina drain if hit by the plant explosion or spikes.
- Now “pops” three times sending spikes everywhere, dealing increased damage.