NUX-223 Hellbomb

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Disambig.svg This article is about the Mission Stratagem. For the Minor Place of Interest or Structure, see Damaged Hellbomb.
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Stratagem Code

Helldivers must enter the following sequence in order to call down this special Stratagem during a mission:
Arrow 1 D.pngArrow 4 U.pngArrow 2 L.pngArrow 1 D.pngArrow 4 U.pngArrow 3 R.pngArrow 1 D.pngArrow 4 U.png

Stats

General
Call-in Time 10 seconds
Uses Unlimited
Cooldown Standard 30 seconds
With Morale Augmentation 28.5 seconds

Detailed Statistics

NUX-223 Hellbomb
Main Health 350
Main Armor Armor AV2 Icon.png Light
Cooldown 30 sec
Call-in Time 5 s
Attacks
Hellbomb Explosion
Hellbomb
Area of Effect
Inner Radius 17 m
Outer Radius 25 m
Shockwave Radius 45 m
Damage
Inner Radius 10000
Outer Radius 9999 - 0
Penetration
Inner Radius Armor AP10 Icon.png Anti-Tank VI
Outer Radius Armor AP9 Icon.png Anti-Tank V
Shockwave Armor AP10 Icon.png Anti-Tank VI
AoE Effect
Demolition Force 60
Stagger Force 50
Push Force 100

Requirement

The NUX-223 Hellbomb is a standard-issue Stratagem, available to all Helldivers regardless of rank. However, Helldiver Command only provides this Stratagem during missions that require the destruction of an enemy structure; Command Bunkers, Fuel Reserves, Gunship Facilities, Orbital Cannons, Stratagem Jammers, Monoliths, Shrieker Nests, Spore Spewers, and Rogue Research Stations

Tactical Information

  • The Stratagem Code may be easily remembered by splitting it into 3 sections; Down-Up-Left, Down-Up-Right, Down-Up
  • After the Hellbomb has been deployed, it must be manually armed by interacting with its panel and inputting the code shown. Then, a swift retreat is recommended due to its huge blast radius (about 25m).
  • The Hellbomb will detonate immediately if shot after being armed. It is advised to place it in a covered position to ensure a safe retreat after activation.
  • Most stationary targets requiring the approval of the Hellbomb Stratagem may be destroyed more efficiently with other Stratagems. The Hellbomb is offered as a plan B in case the Helldivers are unable to deal with the objective otherwise.
    • However, Fuel Reserves, Gunship Facilities, Orbital Cannons, and Monoliths can only be destroyed with an inner-blast of a Hellbomb (close-by Damaged specimen work same), or inner-radius explosion from a SEAF Artillery Mini-Nuke-shell if one has been found.
      • In case there are multiple targets located within short distance from each other when usage of Hellbomb is authored, the minimap offers Helldivers a helpful destruction radius indicator in a form of an orange (for main mission objectives) or blue-tinted circle (for Optional Objectives): Calling down a Hellbomb into the middle of this circle should be the most ideal spot for fastest clearance of the objective zone.
  • Damaged Hellbombs may be randomly found during missions as a Minor Place of Interest. They may also be found without the usual characteristics of the Minor Place of Interest type, lacking an inscription, loot and other distinguishing features.
  • The Hellbomb has an explosion radius of 25 meters. Its damage is so massive that there's no observable damage fall off to Helldivers.
    • However, only the first 17-meter inner radius has the Demolition Force value of 60 required for the destruction of the above-mentioned structures.
  • Marking a called-in Hellbomb will play a "Hellbomb" voice line, to alert your teammates of its presence. This does not work for environmental Hellbombs.

Gallery

Change History

Patch
Description

1.001.002
2024-08-06

Changes

  • If a hellbomb is destroyed while it's armed and the timer is active it will explode.

Fixes

  • Hellbomb stratagem will now be visible on the HUD when you are near an objective where it can be called down.

1.000.402
2024-06-18

Fixes

  • Hellbombs now get called down facing the player, rather than away from the player.

1.000.300
2024-04-29

Fixes

  • Fixed issue where Hellbombs would not deploy on certain missions.