NUX-223 Hellbomb
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| This article is about the Mission Stratagem. For the Minor Place of Interest or Structure, see Damaged Hellbomb. |
| Helldivers 2 | Helldivers 1 |
Stratagem Code
Helldivers must enter the following sequence in order to call down this special Stratagem during a mission:
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Anatomy
| Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
|---|---|---|---|---|---|---|---|---|
| Main | 350 | NO IMAGE | 0% | - | None | Yes | 0% |
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it.
Explosions will only directly damage Main health if it is internal.
Stats
| General | ||
|---|---|---|
| Call-in Time | 10 seconds | |
| Uses | Unlimited | |
| Cooldown | Standard | 30 seconds |
| With Morale Augmentation | 28.5 seconds | |
Detailed Statistics
| NUX-223 Hellbomb | |
|---|---|
| Main Health | 350 |
| Main Armor | |
| Cooldown | 30 sec |
| Call-in Time | 5 s |
| Attacks | |
| Hellbomb | Explosion |
| Hellbomb | |
|---|---|
| Area of Effect | |
| Inner Radius | 17 m |
| Outer Radius | 25 m |
| Shockwave Radius | 45 m |
| Damage | |
| Inner Radius | |
| Inner Durable | |
| Outer Radius | 9999 - 0 |
| Outer Durable | 9999 - 0 |
| Penetration | |
| Direct | |
| AoE Effect | |
| Demolition Force | 60 |
| Stagger Force | 50 |
| Push Force | 100 |
Requirement
The NUX-223 Hellbomb is a standard-issue Stratagem, available to all Helldivers regardless of rank. However, Helldiver Command only provides this Stratagem during missions that require the destruction of an enemy structure; Command Bunkers, Fuel Reserves, Gunship Facilities, Orbital Cannons, Stratagem Jammers, Monoliths, Shrieker Nests, Spore Spewers, and Rogue Research Stations
Tactical Information
- The Stratagem Code may be easily remembered by splitting it into 3 sections; Down-Up-Left, Down-Up-Right, Down-Up
- After the Hellbomb has been deployed, it must be manually armed by interacting with its panel and inputting the code shown. Then, a swift retreat is recommended due to its huge blast radius (about 25m).
- The Hellbomb will detonate immediately if shot after being armed. It is advised to place it in a covered position to ensure a safe retreat after activation.
- Most stationary targets requiring the approval of the Hellbomb Stratagem may be destroyed more efficiently with other Stratagems. The Hellbomb is offered as a plan B in case the Helldivers are unable to deal with the objective otherwise.
- However, Fuel Reserves, Gunship Facilities, Orbital Cannons, and Monoliths can only be destroyed with the inner blast radius of a Hellbomb (nearby Damaged Hellbombs can achieve the same), or the inner blast radius explosion from a SEAF Artillery Mini-Nuke-shell; if one has been found and loaded.
- In case there are multiple targets located within short distance from each other when usage of Hellbomb is authored, the minimap offers Helldivers a helpful destruction radius indicator in a form of an orange (for main mission objectives) or blue-tinted circle (for Optional Objectives): Calling down a Hellbomb into the middle of this circle should be the most ideal spot for fastest clearance of the objective zone.
- However, Fuel Reserves, Gunship Facilities, Orbital Cannons, and Monoliths can only be destroyed with the inner blast radius of a Hellbomb (nearby Damaged Hellbombs can achieve the same), or the inner blast radius explosion from a SEAF Artillery Mini-Nuke-shell; if one has been found and loaded.
- Damaged Hellbombs may be randomly found during missions as a Minor Place of Interest. They may also be found without the usual characteristics of the Minor Place of Interest type, lacking an inscription, loot and other distinguishing features.
- The Hellbomb has an explosion radius of 25 meters. Its damage is so massive that there's no observable damage fall off to Helldivers.
- However, only the first 17-meter inner radius has the Demolition Force value of 60 required for the destruction of the above-mentioned structures.
- Marking a Hellbomb, called-in or destroyed, will play a "Hellbomb" voice line, to alert your teammates of its presence.
Gallery
- Hellbomb used in Whack A Terminid.
Change History
Patch
Description
1.001.002
2024-08-06
Changes
- If a hellbomb is destroyed while it's armed and the timer is active it will explode.
Fixes
- Hellbomb stratagem will now be visible on the HUD when you are near an objective where it can be called down.
1.000.402
2024-06-18
Fixes
- Hellbombs now get called down facing the player, rather than away from the player.
1.000.300
2024-04-29
Fixes
- Fixed issue where Hellbombs would not deploy on certain missions.