Helldivers 1:NUX-223 Hellbomb

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Fully upgraded NUX-223 Hellbomb

The Hellbomb is provided when the Helldivers need to destroy a stationary target.

— Armory Description

Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this Special stratagem during a mission:
Arrow 4 U.pngArrow 2 L.pngArrow 3 R.pngArrow 1 D.pngArrow 4 U.pngArrow 1 D.png

Unlock Requirement

The NUX-223 Hellbomb is a standard-issue stratagem, available to all Helldivers regardless of rank. However, Helldiver Command only provides this stratagem during missions that require the destruction of a stationary enemy target (either Cyborg AA Guns, Bug Nests or Illuminate Beacons).

Upgrades

Upgrade Cost Effect
HD1 Stratagem NUX-223 Hellbomb mk1.png Mk1 Basic variant, no upgrades.
HD1 Stratagem NUX-223 Hellbomb mk2.png Mk2 Research-point.png 2 Upgraded to have more health, allowing the NUX-223 Hellbomb to sustain more damage before failing.
HD1 Stratagem NUX-223 Hellbomb mk3.png Mk3 Research-point.png 3 New routines for handling nuclear material allows for the bomb to be readied much faster and cuts down on the call-in time (activation time reduced from 25 seconds to 15 seconds).

Detailed Statistics

For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

Health Constitution Armor
Base Decay Base Decay Location Min Max
100 0 0 0 default (original) 30 30
200 default (upgraded)

The Hellbomb has two separate explosions that trigger together, with the first explosion occurring only a few frames before the second one. The second explosion inflicts the bulk of the Hellbomb's effective damage, and the purpose of the first explosion, presumably, is to remove a Helldiver's active shield if they are standing, while not giving the Hellbomb the ability to destroy Illuminate Beacons through their shields via the "ignore shield" property. Those two explosions are listed in the statistics table below as Primary and Secondary, respectively.

NUX-223 Hellbomb Detailed Analysis
Stratagem Info Additional Notes
Planet Reward N/A Unlocked by default
Stratagem Category Special
Statistics
Base Upgraded Additional Notes
Cooldown 35 s
Number of Uses Unlimited Requires unfinished 'Destroy' objective
Activation Time 25 s 15 s * * Requires Mk3 upgrade
Explosion Info (Primary)
Blast Radius 17 m
Blast Power 500
Center Radius 0 m
Center Power 0
Ignores Armor? No
Ignores Shield? Unknown
Force Unknown
Explosion Info (Secondary)
Blast Radius 17 m
Blast Power 4000 Much higher damage in outer radius compared to Shredder
Center Radius 8 m
Center Power 4000
Ignores Armor? No
Ignores Shield? No Can't destroy shielded Beacons, unlike Shredder
Force 1000
Activation Info
Activation Type Hellbomb
Patrol Alert Radius 160 m Pulls patrols to call-in spot (80 m for other stratagems)
Detonation Timer 5 sec Becomes armed on interaction
Despawn Timer 120 sec

Gameplay Tips

  • Hellbombs have a tertiary use in that they can be used as a practically limitless supply of improvised distractor beacons. Enemy patrols will gather around the Hellbomb, slowly whittling down its hit points, instead of raising the alarm when they spot a Helldiver. The Hellbomb can then be detonated to rid the area of enemies, or left as a lure for nearby patrols.
    • After all 'Destroy' objectives have been completed, the Hellbomb will no longer be available for the remainder of the mission. This is worth keeping in mind when planning order in which mission objectives are to be completed.
  • The blast radius of the Hellbomb is very large. In fact, only the Shredder Missile Strike stratagem has a comparable area of effect. Still, going prone allows Helldivers to survive nuclear explosions even at what seems like suicidally close proximity.

Alternatives to the Hellbomb

'Destroy' objectives can also be eliminated using most anti-tank weapons and stratagems, such as (but not limited to):

Anti-tank Supply stratagems:

Anti-tank rounds fired by:

Anti-tank capable Offensive stratagems:

Note that not all weapons and stratagems are effective against all targets, particularly if the area of effect for their Anti-Tank or Explosive element is especially small. While the MLS-4X Commando can theoretically destroy objectives, its missiles require precise angle and distance as they do not home in on objectives; to make things worse, any nearby enemies will attract the missiles instead.

Also note that the only attack stratagems capable of destroying a shielded Illuminate Beacon are the Thunderer Barrage and Shredder Missile Strike; the Missile Barrage's spread is random and it will occasionally manage it, but all other approaches require the Beacon's shield be disabled first.

Lone Cyborg AA Guns can also be found on most missions in Cyborg territory, and will project a small jamming field of their own. As the single AA Guns are not powered by generators that can be disabled, their radar jamming is only shut down when they are destroyed. For this reason, non-objective Cyborg AA Guns are not vulnerable to the NUX-223 Hellbomb.

Gallery


Notes