Stim
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Stims are a restorative consumable carried by Helldivers. When consumed, the Stim grants the user a short period of health regeneration and infinite stamina for 4 seconds. Helldivers drop with 2 Stims in their inventory with a maximum capacity of 4.
Tactical Information
- 4s Stim Duration, 63 HP/s
- Clears negative statuses, such as: Broken limbs, Slowed Condition, and DOT effects (Like Burning)
- Supplies called down with the resupply stratagem refill 2 Stims.
- Hellpod Space Optimization allows Helldivers to drop in with the maximum carry-able number of Stims.
- The Med-Kit armor passive allows for an additional 2 Stims to be carried by the Helldiver and increases the Stim duration by 2 seconds (6s Total).
- Boxes with stims can be found in various Places of Interests.
Lore
- Stims are manufactured by Permacura.
- According to studies made by Permacura, stims are not addictive.
- On boxes with stims, you can find a text "Permacura Biopharma".
- Stims are wrapped up in packagings with the name "Cura" written on them, indicating, that "Cura" is the official name of Stims.
Change History
Patch
Description
1.001.100
2024-09-17
Fixes
- Fixed health not being synced correctly after the duration of stim heal (especially in friendly fire situations).
1.001.002
2024-08-06
Changes
- Helldivers may now use stims while at full health for their other effects.
Fixes
- Fixed a bug where weapons would be held sideways after interrupting a stratagem with a stim heal.
- Fixed bug when using a stim which canceled other players' sprint.
- Fixed stimming animation while holding an Expendable AT.
1.000.402
2024-06-18
Fixes
- Ensured stim vfx remains on screen for the entire duration of the stim effect when med-kit bonus is present.
1.000.302
2024-05-07
Fixes
- The sound when stimming no longer plays while being interrupted.