Armor Passives

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Armor passives are unique abilities or enhancements in Helldivers 2, each tied to its corresponding body armors.

Standard Issue

Standard issue equipment provides “no additional bonuses,” as stated by the Armory description. They are simply cosmetics. Helmets and capes are standard issue.

No additional bonuses.

Armor Passives

There are 22 armor passives.

When selecting an armor passive, Helldivers may consider not only personal preferences and playstyle—but also mission objectives, enemy types, and team composition—in order to maximize the given benefits. Passives can influence the difficulty or strategies deployed, as each offers unique advantages that cater to different situations. By selecting complementary passives, a well-coordinated team can create an efficient loadout that enhances their overall performance.


Here they are, listed from newest to oldest:

Rock Solid

Rock Solid Armor Passive Icon.svg Rock Solid
Helps prevent Helldivers from ragdolling when hit.
Increases melee damage by 100%.

Desert Stormer

Desert Stormer Armor Passive Icon.svg Desert Stormer
Provides 40% resistance to fire, gas, acid, and electrical damage.
Increases throwing range by 20%.

Feet First

Feet First Armor Passive Icon.svg Feet First
Wearer makes 50% less noise when moving.
Increases point-of-interest identification range by 30%.
Provides immunity to leg injuries.

Adreno-Defibrillator

Adreno-Defibrillator Armor Passive Icon.svg Adreno-Defibrillator
Provides one-time, short-lived resuscitation upon death, given that the Helldiver's body is still intact.
Increases stim effect duration by 2.0s.
Provides 50% resistance to arc damage.

Ballistic Padding

Ballistic Padding Armor Passive Icon.svg Ballistic Padding
Provides 25% resistance to chest damage.
Provides 25% resistance to explosive damage.
Prevents all damage from bleeding if chest hemorrhages.

Reinforced Epaulettes

Reinforced Epaulettes Armor Passive Icon.svg Reinforced Epaulettes
Increases reload speed of primary weapons by 30%.
Gives wearer a 50% chance to avoid grievous limb injury.
Increases melee damage by 50%.

Gunslinger

Gunslinger Armor Passive Icon.svg Gunslinger
Increases sidearms reload speed by 40%.
Sidearm draw/holster speed increased by 50%.
Sidearm recoil reduced by 70%.

Integrated Explosives

Integrated Explosives Armor Passive Icon.svg Integrated Explosives
Armor explodes 1.5s after the wearer dies.
Increases initial inventory and holding capacity of throwables by +2.

Acclimated

Acclimated Armor Passive Icon.svg Acclimated
Provides 50% resistance to fire, gas, acid, and electrical damage.

Siege-Ready

Siege-Ready Armor Passive Icon.svg Siege-Ready
Increases reload speed of primary weapons by 30%.
Increases ammo capacity of all weapons by 20%. Does not affect weapon backpacks.

Unflinching

Unflinching Armor Passive Icon.svg Unflinching
Helps prevent Helldivers from flinching when hit.
Provides a higher armor rating.
Markers placed on the map will generate radar scans every 2.0s.

Advanced Filtration

Advanced Filtration Armor Passive Icon.svg Advanced Filtration
Provides 80% resistance to gas damage and effects.

Inflammable

Inflammable Armor Passive Icon.svg Inflammable
Provides 75% damage resistance to fire, allowing bearer to rest assured in their inflammability.

Peak Physique

Peak Physique Armor Passive Icon.svg Peak Physique
Increases melee damage by 100%.
Improves weapons handling with less drag on weapon movement.

Electrical Conduit

Electrical Conduit Armor Passive Icon.svg Electrical Conduit
Provides 95% resistance to arc damage.

Fortified

Fortified Armor Passive Icon.svg Fortified
Further reduces recoil when crouching or prone by 30%.
Provides 50% resistance to explosive damage.

Scout

Scout Armor Passive Icon.svg Scout
Markers placed on the map will generate radar scans every 2.0s.
Reduces range at which enemies can detect the wearer by 30%.

Engineering Kit

Engineering Kit Armor Passive Icon.svg Engineering Kit
Further reduces recoil when crouching or prone by 30%.
Increases initial inventory and holding capacity of throwables by +2.

Med-Kit

Med-Kit Armor Passive Icon.svg Med-Kit
Increases initial inventory and holding capacity of stims by +2.
Increases stim effect duration by 2.0s.

Servo-Assisted

Servo-Assisted Armor Passive Icon.svg Servo-Assisted
Increases throwing range by 30%.
Provides +50% limb health.

Democracy Protects

Democracy Protects Armor Passive Icon.svg Democracy Protects
50% chance to not die when taking lethal damage.
Prevents all damage from bleeding if chest hemorrhages.

Extra Padding

Extra Padding Armor Passive Icon.svg Extra Padding
Provides a higher armor rating.