Armor Passives
Armor passives are unique abilities or enhancements in Helldivers 2, each tied to its corresponding body armors.
Standard Issue
Standard issue equipment provides “no additional bonuses,” as stated by the Armory description. They are simply cosmetics. Helmets and capes are standard issue.
No additional bonuses.
Armor Passives
There are 22 armor passives.
When selecting an armor passive, Helldivers may consider not only personal preferences and playstyle—but also mission objectives, enemy types, and team composition—in order to maximize the given benefits. Passives can influence the difficulty or strategies deployed, as each offers unique advantages that cater to different situations. By selecting complementary passives, a well-coordinated team can create an efficient loadout that enhances their overall performance.
Here they are, listed from newest to oldest:
Rock Solid
Rock Solid Helps prevent Helldivers from ragdolling when hit.
Increases melee damage by 100%.
Desert Stormer
Desert Stormer Provides 40% resistance to fire, gas, acid, and electrical damage.
Increases throwing range by 20%.
Feet First
Feet First Wearer makes 50% less noise when moving.
Increases point-of-interest identification range by 30%.
Provides immunity to leg injuries.
Adreno-Defibrillator
Adreno-Defibrillator Provides one-time, short-lived resuscitation upon death, given that the Helldiver's body is still intact.
Increases stim effect duration by 2.0s.
Provides 50% resistance to arc damage.
Ballistic Padding
Ballistic Padding Provides 25% resistance to chest damage.
Provides 25% resistance to explosive damage.
Prevents all damage from bleeding if chest hemorrhages.
Reinforced Epaulettes
Reinforced Epaulettes Increases reload speed of primary weapons by 30%.
Gives wearer a 50% chance to avoid grievous limb injury.
Increases melee damage by 50%.
Gunslinger
Gunslinger Increases sidearms reload speed by 40%.
Sidearm draw/holster speed increased by 50%.
Sidearm recoil reduced by 70%.
Integrated Explosives
Integrated Explosives Armor explodes 1.5s after the wearer dies.
Increases initial inventory and holding capacity of throwables by +2.
Acclimated
Acclimated Provides 50% resistance to fire, gas, acid, and electrical damage.
Siege-Ready
Siege-Ready Increases reload speed of primary weapons by 30%.
Increases ammo capacity of all weapons by 20%. Does not affect weapon backpacks.
Unflinching
Unflinching Helps prevent Helldivers from flinching when hit.
Provides a higher armor rating.
Markers placed on the map will generate radar scans every 2.0s.
Advanced Filtration
Advanced Filtration Provides 80% resistance to gas damage and effects.
Inflammable
Inflammable Provides 75% damage resistance to fire, allowing bearer to rest assured in their inflammability.
Peak Physique
Peak Physique Increases melee damage by 100%.
Improves weapons handling with less drag on weapon movement.
Electrical Conduit
Electrical Conduit Provides 95% resistance to arc damage.
Fortified
Fortified Further reduces recoil when crouching or prone by 30%.
Provides 50% resistance to explosive damage.
Scout
Scout Markers placed on the map will generate radar scans every 2.0s.
Reduces range at which enemies can detect the wearer by 30%.
Engineering Kit
Engineering Kit Further reduces recoil when crouching or prone by 30%.
Increases initial inventory and holding capacity of throwables by +2.
Med-Kit
Med-Kit Increases initial inventory and holding capacity of stims by +2.
Increases stim effect duration by 2.0s.
Servo-Assisted
Servo-Assisted Increases throwing range by 30%.
Provides +50% limb health.
Democracy Protects
Democracy Protects 50% chance to not die when taking lethal damage.
Prevents all damage from bleeding if chest hemorrhages.
Extra Padding
Extra Padding Provides a higher armor rating.