Weapon | Initial Ammo (no booster) |
Max Ammo | Percentage (%) Difference |
Siege-Ready Initial Ammo (no booster) |
Siege-Ready Max Ammo |
Percentage (%) Difference |
---|---|---|---|---|---|---|
AR-23 Liberator | 6 | 8 | 25% | 8 | 10 | 20% |
AR-23P Liberator Penetrator | 5 | 7 | 29% | 7 | 9 | 22% |
AR-23C Liberator Concussive | 4 | 6 | 33% | 6 | 8 | 25% |
StA-52 Assault Rifle | 4 | 6 | 33% | 6 | 8 | 25% |
AR-23A Liberator Carbine | 6 | 8 | 25% | 8 | 10 | 20% |
AR-61 Tenderizer | 5 | 7 | 29% | 7 | 9 | 22% |
BR-14 Adjudicator | 6 | 8 | 25% | 8 | 10 | 20% |
Hellpod Space Optimization
“Helldivers come out of the Hellpod fully stocked on Ammo, Grenades, and Stims.
— Armory Description
Hellpod Space Optimization is a Booster in Helldivers 2. When equipped, all Helldivers in a squad will come out of their Hellpod (either initial deployment or being reinforced) fully stocked with Ammo, Grenades, and Stims. Depending on their equipped armor, their max number of equipment will vary.
List of Weapon Optimizations
If the Helldiver is equipped with the Siege-Ready armor passive, then the amount they will deploy with differ compared to deploying without it.
Primaries
Weapon | Initial Ammo (no booster) |
Max Ammo | Percentage (%) Difference |
Siege-Ready Initial Ammo (no booster) |
Siege-Ready Max Ammo |
Percentage (%) Difference |
---|---|---|---|---|---|---|
R-2 Amendment | 6 | 8 | 25% | 8 | 10 | 20% |
R-2124 Constitution | 60 | 99 | 39% | 80 | 119 | 33% |
R-6 Deadeye | 32 | 60 | 47% | 44 | 72 | 39% |
R-63 Diligence | 5 | 8 | 37% | 7 | 10 | 30% |
R-63CS Diligence Counter Sniper | 4 | 6 | 33% | 6 | 8 | 25% |
Weapon | Initial Ammo (no booster) |
Max Ammo | Percentage (%) Difference |
Siege-Ready Initial Ammo (no booster) |
Siege-Ready Max Ammo |
Percentage (%) Difference |
---|---|---|---|---|---|---|
PLAS-39 Accelerator Rifle | 6 | 8 | 25% | 8 | 10 | 20% |
Weapon | Initial Ammo (no booster) |
Max Ammo | Percentage (%) Difference |
Siege-Ready Initial Ammo (no booster) |
Siege-Ready Max Ammo |
Percentage (%) Difference |
---|---|---|---|---|---|---|
StA-11 SMG | 5 | 7 | 29% | 7 | 9 | 22% |
SMG-32 Reprimand | 5 | 9 | 44% | 7 | 11 | 36% |
MP-98 Knight | 5 | 7 | 29% | 7 | 9 | 22% |
SMG-37 Defender | 5 | 7 | 29% | 7 | 9 | 22% |
SMG-72 Pummeler | 5 | 7 | 29% | 7 | 9 | 22% |
Weapon | Initial Ammo (no booster) |
Max Ammo | Percentage (%) Difference |
Siege-Ready Initial Ammo (no booster) |
Siege-Ready Max Ammo |
Percentage (%) Difference |
---|---|---|---|---|---|---|
SG-8 Punisher | 32 | 60 | 47% | 44 | 72 | 39% |
SG-8S Slugger | 32 | 60 | 47% | 44 | 72 | 39% |
SG-20 Halt | 32 | 60 | 47% | 44 | 72 | 39% |
SG-451 Cookout | 32 | 60 | 47% | 44 | 72 | 39% |
SG-225 Breaker | 5 | 7 | 29% | 7 | 9 | 22% |
SG-225SP Breaker Spray & Pray | 6 | 8 | 25% | 8 | 10 | 20% |
SG-225IE Breaker Incendiary | 3 | 4 | 25% | 4 | 5 | 20% |
Weapon | Initial Ammo (no booster) |
Max Ammo | Percentage (%) Difference |
Siege-Ready Initial Ammo (no booster) |
Siege-Ready Max Ammo |
Percentage (%) Difference |
---|---|---|---|---|---|---|
CB-9 Exploding Crossbow | 6 | 8 | 25% | 8 | 10 | 20% |
R-36 Eruptor | 4 | 6 | 33% | 6 | 8 | 25% |
Weapon | Initial Ammo (no booster) |
Max Ammo | Percentage (%) Difference |
Siege-Ready Initial Ammo (no booster) |
Siege-Ready Max Ammo |
Percentage (%) Difference |
---|---|---|---|---|---|---|
SG-8P Punisher Plasma | 6 | 8 | 25% | 8 | 10 | 20% |
ARC-12 Blitzer | N/A | N/A | N/A | N/A | N/A | N/A |
LAS-5 Scythe | 3 | 4 | 25% | 4 | 5 | 20% |
LAS-16 Sickle | 2 | 3 | 33% | 3 | 4 | 25% |
LAS-17 Double-Edge Sickle | 1 | 2 | 50% | 2 | 3 | 33% |
PLAS-1 Scorcher | 4 | 6 | 33% | 4 | 6 | 33% |
PLAS-101 Purifier | 4 | 6 | 33% | 6 | 8 | 25% |
Weapon | Initial Ammo (no booster) |
Max Ammo | Percentage (%) Difference |
Siege-Ready Initial Ammo (no booster) |
Siege-Ready Max Ammo |
Percentage (%) Difference |
---|---|---|---|---|---|---|
FLAM-66 Torcher | 3 | 6 | 50% | 5 | 8 | 38% |
JAR-5 Dominator | 4 | 6 | 33% | 6 | 8 | 25% |
Secondaries
Weapon | Initial Ammo (no booster) |
Max Ammo | Percentage (%) Difference |
Siege-Ready Initial Ammo (no booster) |
Siege-Ready Max Ammo |
Percentage (%) Difference |
---|---|---|---|---|---|---|
P-2 Peacemaker | 4 | 6 | 33% | 6 | 8 | 25% |
P-19 Redeemer | 4 | 4 | 0% | 5 | 5 | 0% |
P-113 Verdict | 4 | 8 | 50% | 6 | 10 | 40% |
P-4 Senator | 32 | 40 | 20% | 40 | 48 | 17% |
Weapon | Initial Ammo (no booster) |
Max Ammo | Percentage (%) Difference |
Siege-Ready Initial Ammo (no booster) |
Siege-Ready Max Ammo |
Percentage (%) Difference |
---|---|---|---|---|---|---|
P-11 Stim Pistol | 18 | 24 | 25% | 23 | 29 | 21% |
SG-22 Bushwhacker | 30 | 30 | 0% | 36 | 36 | 0% |
LAS-58 Talon | 2 | 3 | 33% | 3 | 4 | 25% |
P-72 Crisper | 2 | 4 | 50% | 3 | 5 | 40% |
GP-31 Grenade Pistol | 4 | 6 | 33% | 6 | 8 | 25% |
LAS-7 Dagger | 3 | 3 | 0% | 4 | 4 | 0% |
GP-31 Ultimatum | 0 | 1 | 100% | 1 | 1 | 0% |
PLAS-15 Loyalist | 3 | 5 | 40% | 4 | 6 | 33% |
List of Equipment Optimization
Stims
If the Helldiver is equipped with the Med-Kit armor passive, then the amount they will deploy with differ compared to deploying without it.
Consumable | Initial Amount (no booster) |
Max Amount |
Percentage (%) Difference |
Med-Kit Initial Amount (no booster) |
Med-Kit Max Amount |
Percentage (%) Difference |
---|---|---|---|---|---|---|
Stims | 2 | 4 | 50% | 4 | 6 | 33% |
Throwables
If the Helldiver is equipped with the Engineering Kit armor passive, then the amount they will deploy with differ compared to deploying without it.
Throwable | Initial Ammo (no booster) |
Max Ammo |
Percentage (%) Difference |
Engineering Kit Initial Ammo (no booster) |
Engineering Kit Max Ammo |
Percentage (%) Difference |
---|---|---|---|---|---|---|
TED-63 Dynamite | 3 | 4 | 25% | 5 | 6 | 17% |
G-6 Frag | 3 | 5 | 40% | 5 | 7 | 29% |
G-12 High Explosive | 3 | 4 | 25% | 5 | 6 | 17% |
G-10 Incendiary | 3 | 4 | 25% | 5 | 6 | 17% |
Throwable | Initial Ammo (no booster) |
Max Ammo |
Percentage (%) Difference |
Engineering Kit Initial Ammo (no booster) |
Engineering Kit Max Ammo |
Percentage (%) Difference |
---|---|---|---|---|---|---|
G-16 Impact | 3 | 4 | 25% | 5 | 6 | 17% |
G-13 Incendiary Impact | 3 | 4 | 25% | 5 | 6 | 17% |
G-23 Stun | 3 | 4 | 25% | 5 | 6 | 17% |
G-4 Gas | 3 | 4 | 25% | 5 | 6 | 17% |
G-50 Seeker | 3 | 4 | 25% | 5 | 6 | 17% |
G-3 Smoke | 3 | 4 | 25% | 5 | 6 | 17% |
G-123 Thermite | 2 | 3 | 33% | 4 | 5 | 20% |
K-2 Throwing Knife | 10 | 20 | 50% | 12 | 22 | 45% |
G-142 Pyrotech | 4 | 6 | 33% | 6 | 8 | 25% |
Tactical Information
- This booster is an effect that throughout a mission makes a Helldiver-squad deploy and reinforce with maximum ammo in primary and secondary weapons, grenades, and stims.
- Increases to maximum carry capaciities like Med-Kit and Engineering Kit does not influence the booster. Helldivers will always get 100% of what they can carry.
Change History
1.000.300
2024-04-29
Changes
- Fix: Fixed issue where Hellpod Space Optimization made ammo go above capacity.