G-123 Thermite
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“A thermite grenade designed to adhere to surfaces before burning at 2000°C. Capable of burning through some armor.
— Armory Description
The G-123 Thermite Grenade or Thermite is a Special Grenade that inflicts heavy explosion damage to a single target after a delay.
Procurement
The Thermite Grenade is unlocked in the Democratic Detonation Premium Warbond for 15 Medals.
Detailed Statistics
G-123 Thermite | |
---|---|
Spare Rounds | 3 |
Starting Rounds | 3 |
Attacks | |
DPS Thermite | Damage |
Thermite | Explosion |
DPS Thermite | |
---|---|
Damage | |
Element | Fire |
Standard | 150 |
vs. Durable | 150 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 0 |
Push Force | 0 |
Thermite | |
---|---|
Area of Effect | |
Inner Radius | 1.5 m |
Outer Radius | 2.5 m |
Shockwave Radius | 4 m |
Damage | |
Inner Radius | 2000 |
Outer Radius | 1999 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 20 |
Push Force | 40 |
DPS Fire | |
---|---|
Damage | |
Element | Fire |
Standard | 100 |
vs. Durable | 100 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
Tactical Information
- The grenade is equipped with barbs that, once thrown, will attach to anything it lands on, including structures, and inflicts damage over time (DOT) for 6.5s before exploding.
- The Thermite Grenade burns for 6.5 seconds when adhered to a target. The full damage a Thermite Grenade deals (disregarding Fire) is 2,975 to the target.
- The massive explosion that occurs when the thermite expires will kill any target if applied correctly (although extremely difficult to destroy Factory Strider due to the burn hit spot). However, the thermite must burn for 6.5 seconds before exploding, meaning it is not an instant solution like Anti-Tank weapons (e.g. EAT-17 Expendable Anti-Tank) may be.
- Due to the explosion having a 2-3m radius, nearby friendly Helldivers may be caught in the explosion.
- Thermites may be transferred between 2 living targets if the thermite touches the second target.
- As with all DOT effects, the damage of the Thermite DOT and the Fire DOT is applied directly to the "Main" health pool of the attached component.
- For instance, throwing it on the body of an Annihilator Tank will deal the damage to the Tank Main. Throwing it on the turret will deal damage to the Turret Main.
- A single Thermite Grenade will kill a Charger at almost any spot. The 2,000-damage explosion will do massive damage to the stuck target, as well as any adjacent enemies.
- Like most grenades it can destroy Bug Holes if thrown correctly. The longer fuse time and stickiness make it a little more finicky than standard grenades, but not as demanding as G-16 Impact grenades. Throwing a Thermite Grenade on any spot on an Automaton Fabricator will destroy it.
- Correctly applied, a single Thermite Grenade is capable of killing a Hulk or Cannon Turret. Care should be taken however, as the grenade can occasionally bounce off of hard surfaces in an unpredictable fashion and may not adhere properly to other targets like Scout Striders.
- Though there is a visual animation of spikes deploying after holding or "cooking" the Thermite Grenade, it is not necessary to do so. Immediately throwing the Thermite Grenade will allow it to adhere to targets.
- In fact, "cooking" is highly advised against: As soon as a Thermite Grenade begins burning (after the 3-seconds fuse-timer / arming-phase), the grenade-handling Helldiver drops the grenade into their feet burning and rag-dolling themselves, resulting instantaneous death via burn-damage alone majority of times.
- Though there is a visual animation of spikes deploying after holding or "cooking" the Thermite Grenade, it is not necessary to do so. Immediately throwing the Thermite Grenade will allow it to adhere to targets.
- Since you can only carry a maximum of 3 Thermite Grenades, the Engineering Kit armor passive has increased value with this grenade as the +2 grenade capacity bonus results in a 66.7% capacity boost, instead of 50% compared to most other grenades.
- Most Thermite Grenade users recommend keeping your distance if you successfully stick it to an enemy. If the enemy is melee, they might reach you before it explodes, or as it deals damage, causing it to hurt you as well.
Change History
Patch
Description
1.002.200
2025-03-18
Fix
- Fixed the G-123 Thermite Grenade sometimes not arming
1.001.100
2024-09-17
Changes
- Explosion damage increased from 100 to 2000.
- Time until it ignites the thermite shortened.
- Time until it explodes slightly reduced.
- Max number decreased from 4 to 3.
Undocumented Changes
- Explosion Inner Radius increased from 1m to 1.5m.
- Explosion Outer Radius increased from 2m to 2.5m.
- Explosion Shockwave Radius increased from 3m to 4m.
1.000.303
2024-05-08
Fix
- Thermite grenades no longer make the orbital cannon objective incompletable.
1.000.302
2024-05-07
Fix
- Damage-over-time effects now apply consistently when not the network session owner.
1.000.202
2024-04-11
(Mid-Patch)
Added to the game.