G-123 Thermite
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“A thermite grenade designed to adhere to surfaces before burning at 20000°C. Capable of burning through some armor.
— Armory Description
The G-123 Thermite is a Special Grenade in Helldivers 2. Once thrown it will stick to its target and continue to burn at high temperatures dealing fire damage.
Procurement
Acquired in the Democratic Detonation Premium Warbond for 15 Medals.
Detailed Statistics
G-123 Thermite | |
---|---|
Spare Rounds | 4 |
Starting Rounds | 3 |
Rounds from Supply | 2 |
Rounds from Ammo Box | 1 |
Attacks | |
Thermite | Explosion |
DPS Thermite | Damage |
Thermite | |
---|---|
Area of Effect | |
Inner Radius | 1 m |
Outer Radius | 2 m |
Shockwave Radius | 3 m |
Damage | |
Inner Radius | 100 |
Outer Radius | 99 - 0 |
Penetration | |
Inner Radius | Heavy III |
Outer Radius | Heavy II |
Shockwave | Heavy III |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 20 |
Push Force | 40 |
DPS Thermite | |
---|---|
Damage | |
Element | Fire |
Standard | 150 |
vs. Durable | 150 |
Penetration | |
Direct | Heavy III |
Slight Angle | Heavy III |
Large Angle | Heavy III |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 0 |
Push Force | 0 |
DPS Fire | |
---|---|
Damage | |
Element | Fire |
Standard | 50 |
vs. Durable | 25 |
Penetration | |
Direct | Medium II |
Slight Angle | Medium II |
Large Angle | Medium II |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
Tactical Information
- A single Thermite Grenade will not kill a Charger. In general it's fairly ineffective if applied directly to heavy/thick armour, but can deal quite a lot of damage if attached to weak spots; if attached to a Charger's head directly it can cause the Charger to catch fire, but this won't happen if the grenade hits the thicker dorsal plating.
- Like most grenades it can destroy Bug Holes and Automaton Fabricators if thrown correctly. The longer fuse time and stickiness make it a little more finicky than standard grenades, but not as demanding as G-16 Impact grenades.
- Correctly applied, a single Thermite Grenade is capable of killing a Hulk or Cannon Turret. Care should be taken however, as the grenade can occasionally bounce off of hard surfaces in an unpredictable fashion and may not adhere properly to other targets like Scout Striders. It is extremely ineffective against Anti-Air or Mortar Emplacements, requiring four grenades applied to the rear of a mortar turret to destroy it completely.
Change History
Patch
Description
1.000.302
2024-05-07
Fixes
- Damage-over-time effects now apply consistently when not the network session owner.
1.000.202
2024-04-11
(Mid-Patch)
Added to the game.