G-123 Thermite

From Helldivers Wiki
Jump to navigation Jump to search
Last updated: 1.002.003
Current patch: 1.003.001


A thermite grenade designed to adhere to surfaces before burning at 2000°C. Capable of burning through some armor.

— Armory Description

The G-123 Thermite Grenade or Thermite is a Special Grenade that inflicts heavy explosion damage to a single target after a delay.

Procurement

The Thermite Grenade is unlocked in the Democratic Detonation Premium Warbond for Medal.svg 15 Medals.

Detailed Statistics

G-123 Thermite
Spare Rounds 3
Starting Rounds 3
Attacks
DPS Thermite Damage
Thermite Explosion
DPS Thermite
Damage
Element Fire
Standard 150
vs. Durable 150
Penetration
Direct Armor AP7 Icon.png Anti-Tank III
Slight Angle Armor AP7 Icon.png Anti-Tank III
Large Angle Armor AP7 Icon.png Anti-Tank III
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 10
Stagger Force 0
Push Force 0
Thermite
Area of Effect
Inner Radius 1.5 m
Outer Radius 2.5 m
Shockwave Radius 4 m
Damage
Inner Radius 2000
Outer Radius 1999 - 0
Penetration
Inner Radius Armor AP7 Icon.png Anti-Tank III
Outer Radius Armor AP6 Icon.png Anti-Tank II
Shockwave Armor AP7 Icon.png Anti-Tank III
AoE Effect
Demolition Force 30
Stagger Force 20
Push Force 40
DPS Fire
Damage
Element Fire
Standard 100
vs. Durable 100
Penetration
Direct Armor AP4 Icon.png Heavy
Slight Angle Armor AP4 Icon.png Heavy
Large Angle Armor AP4 Icon.png Heavy
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 0
Stagger Force 0
Push Force 0

Tactical Information

  • The grenade is equipped with barbs that, once thrown, will attach to anything it lands on, including structures, and inflicts damage over time (DOT) for 6.5s before exploding.
  • The Thermite Grenade burns for 6.5 seconds when adhered to a target. The full damage a Thermite Grenade deals (disregarding Fire) is 2,975 to the target.
  • The massive explosion that occurs when the thermite expires will kill any target if applied correctly (although extremely difficult to destroy Factory Strider due to the burn hit spot). However, the thermite must burn for 6.5 seconds before exploding, meaning it is not an instant solution like Anti-Tank weapons (e.g. EAT-17 Expendable Anti-Tank) may be.
    • Due to the explosion having a 2-3m radius, nearby friendly Helldivers may be caught in the explosion.
  • Thermites may be transferred between 2 living targets if the thermite touches the second target.
  • As with all DOT effects, the damage of the Thermite DOT and the Fire DOT is applied directly to the "Main" health pool of the attached component.
    • For instance, throwing it on the body of an Annihilator Tank will deal the damage to the Tank Main. Throwing it on the turret will deal damage to the Turret Main.
  • A single Thermite Grenade will kill a Charger at almost any spot. The 2,000-damage explosion will do massive damage to the stuck target, as well as any adjacent enemies.
  • Like most grenades it can destroy Bug Holes if thrown correctly. The longer fuse time and stickiness make it a little more finicky than standard grenades, but not as demanding as G-16 Impact grenades. Throwing a Thermite Grenade on any spot on an Automaton Fabricator will destroy it.
  • Correctly applied, a single Thermite Grenade is capable of killing a Hulk or Cannon Turret. Care should be taken however, as the grenade can occasionally bounce off of hard surfaces in an unpredictable fashion and may not adhere properly to other targets like Scout Striders.
    • Though there is a visual animation of spikes deploying after holding or "cooking" the Thermite Grenade, it is not necessary to do so. Immediately throwing the Thermite Grenade will allow it to adhere to targets.
      • In fact, "cooking" is highly advised against: As soon as a Thermite Grenade begins burning (after the 3-seconds fuse-timer / arming-phase), the grenade-handling Helldiver drops the grenade into their feet burning and rag-dolling themselves, resulting instantaneous death via burn-damage alone majority of times.
  • Since you can only carry a maximum of 3 Thermite Grenades, the Engineering Kit armor passive has increased value with this grenade as the +2 grenade capacity bonus results in a 66.7% capacity boost, instead of 50% compared to most other grenades.
  • Most Thermite Grenade users recommend keeping your distance if you successfully stick it to an enemy. If the enemy is melee, they might reach you before it explodes, or as it deals damage, causing it to hurt you as well.

Change History

Patch
Description

1.002.200
2025-03-18

Fix

  • Fixed the G-123 Thermite Grenade sometimes not arming

1.001.100
2024-09-17

Changes

  • Explosion damage increased from 100 to 2000.
  • Time until it ignites the thermite shortened.
  • Time until it explodes slightly reduced.
  • Max number decreased from 4 to 3.

Undocumented Changes

  • Explosion Inner Radius increased from 1m to 1.5m.
  • Explosion Outer Radius increased from 2m to 2.5m.
  • Explosion Shockwave Radius increased from 3m to 4m.

1.000.303
2024-05-08

Fix

  • Thermite grenades no longer make the orbital cannon objective incompletable.

1.000.302
2024-05-07

Fix

  • Damage-over-time effects now apply consistently when not the network session owner.

1.000.202
2024-04-11
(Mid-Patch)

Added to the game.