G-123 Thermite

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A thermite grenade designed to adhere to surfaces before burning at 20000°C. Capable of burning through some armor.

— Armory Description

The G-123 Thermite is a Special Grenade in Helldivers 2. Once thrown it will stick to its target and continue to burn at high temperatures dealing fire damage.


Acquired in the Democratic Detonation Premium Warbond for Medal.svg 15 Medals.

Detailed Statistics

G-123 Thermite
Spare Rounds 4
Starting Rounds 3
Rounds from Supply 2
Rounds from Ammo Box 1
Thermite Explosion
DPS Thermite Damage
Area of Effect
Inner Radius 1 m
Outer Radius 2 m
Shockwave Radius 3 m
Inner Radius 100
Outer Radius 99 - 0
Inner Radius Armor AP7 Icon.png Heavy III
Outer Radius Armor AP6 Icon.png Heavy II
Shockwave Armor AP7 Icon.png Heavy III
AoE Effect
Demolition Force 30
Stagger Force 20
Push Force 40
DPS Thermite
Element Fire
Standard 150
vs. Durable 150
Direct Armor AP7 Icon.png Heavy III
Slight Angle Armor AP7 Icon.png Heavy III
Large Angle Armor AP7 Icon.png Heavy III
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 10
Stagger Force 0
Push Force 0
DPS Fire
Element Fire
Standard 50
vs. Durable 25
Direct Armor AP4 Icon.png Medium II
Slight Angle Armor AP4 Icon.png Medium II
Large Angle Armor AP4 Icon.png Medium II
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 0
Stagger Force 0
Push Force 0

Tactical Information

  • A single Thermite Grenade will not kill a Charger. In general it's fairly ineffective if applied directly to heavy/thick armour, but can deal quite a lot of damage if attached to weak spots; if attached to a Charger's head directly it can cause the Charger to catch fire, but this won't happen if the grenade hits the thicker dorsal plating.
  • Like most grenades it can destroy Bug Holes and Automaton Fabricators if thrown correctly. The longer fuse time and stickiness make it a little more finicky than standard grenades, but not as demanding as G-16 Impact grenades.
  • Correctly applied, a single Thermite Grenade is capable of killing a Hulk or Cannon Turret. Care should be taken however, as the grenade can occasionally bounce off of hard surfaces in an unpredictable fashion and may not adhere properly to other targets like Scout Striders. It is extremely ineffective against Anti-Air or Mortar Emplacements, requiring four grenades applied to the rear of a mortar turret to destroy it completely.

Change History




  • Damage-over-time effects now apply consistently when not the network session owner.


Added to the game.