Cannon Turret
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The Cannon Turret is an Automaton weapon present at Automaton structures. It starts appearing at Automaton Outposts on Medium, and begins to appear at Automaton occupied Minor Place of Interest on
Suicide Mission.
Anatomy
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
---|---|---|---|---|---|---|---|---|
Main | 2,100 | ![]() |
100% | - | None | Yes | 0% | |
Vent | 750 | ![]() |
100% | 200% | None | Yes | 0% |
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it.
Explosions will only directly damage Main health if it is internal.
Tactical information
- It may not always rotate towards a Helldiver who has engaged Automatons without shooting near the turret itself. However, it will try to retaliate when shot at.
- Due to being mounted atop a large pillar, the Cannon Turret cannot fire at anything that gets too close as its gun barrel cannot depress far enough down.
- Its weak spot is the glowing orange heatsink on the rear.
- When about to shoot, its barrel glows red for a fraction of a second.
- As this turret uses Explosive Damage, even a near miss can launch unlucky Helldivers into the air, or at the very least knock them prone.
- Beware their long range and seemingly indecisive targeting behaviour; turrets may seem to ignore a Helldiver in one instance, only to aggressively lock on and open fire at extreme ranges in others. Fortunately their projectile velocity is relatively low, so they can be avoided at long range by staying mobile. Most larger Automaton outposts have at least one turret on higher difficulties, sometimes two.
Method | Shots | Target |
---|---|---|
A/AC-8 Autocannon Sentry | 8 | Turret Front & Sides |
A/MLS-4X Rocket Sentry | 7 | |
EAT-17 Expendable Anti-Tank | 2 | |
EXO-45 Patriot Exosuit (Rocket) | 2 | |
EXO-49 Emancipator Exosuit | 22 | |
FAF-14 Spear | 1 | |
GR-8 Recoilless Rifle | 1 | |
LAS-99 Quasar Cannon | 2 | |
MLS-4X Commando | 2 | |
RS-422 Railgun
(Fully-Charged Unsafe) |
6 | |
A/AC-8 Autocannon Sentry | 2 | Vent |
A/MLS-4X Rocket Sentry | 2 | |
AC-8 Autocannon | 3 | |
APW-1 Anti-Materiel Rifle | 5 | |
E/MG-101 HMG Emplacement | 20 | |
EXO-45 Patriot Exosuit (Minigun) | 54 | |
EXO-45 Patriot Exosuit (Rocket) | 1 | |
EXO-49 Emancipator Exosuit | 4 | |
EAT-17 Expendable Anti-Tank | 1 | |
FAF-14 Spear | 1 | |
GL-21 Grenade Launcher | 3 | |
GR-8 Recoilless Rifle | 1 | |
LAS-99 Quasar Cannon | 1 | |
MG-43 Machine Gun | 54 | |
MG-206 Heavy Machine Gun | 23 | |
MLS-4X Commando | 1 | |
RS-422 Railgun
(Fully-Charged Unsafe) |
2 |
See also
A similar Turret can be found on Automaton Vehicles:
Change History
Patch
Description
1.001.104
2024-10-15
Undocumented Changes
- Front armor reduced from 6 to 5
- Our previous tweak didn't have the intended effect on gameplay that we expected so we’ve reverted this back.
- Vent is now a 200% to main 750hp fatal weak spot
- Removed frontal explosion immunity
1.001.100
2024-09-17
Undocumented Changes
- Front armor increased from 5 to 6
- Main health increased from 750 to 2100
1.000.400
2024-06-13
Undocumented Changes
- The Tank armor value on the front has been lowered to be the same as the non-vent sections on the rear of the tank. The intent was initially that it was supposed to be more armored in the front, but the visual language did not show that.
- The vents on the back of the Tanks turret will now check for explosion directions correctly.