Scout Strider

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The Scout Strider is a machine operated by a machine, a walking turret guided by the limited intelligence of an Automaton Trooper. Another fruitless attempt to ape true intelligence, in this case by exercising mastery over a machine even more primitive than themselves.

— Helldivers 2 PlayStation Store Page

The Scout Strider is a light Automaton icon.svgAutomaton. A Trooper pilots the Scout Strider, which is armed with a Heavy Fusion Repeater.

Spawning

Scout Striders can be first found on Medium Difficulty Icon.svg Medium. Scout Striders can spawn from Bot Drops, within patrols, and guarding Automaton Outposts and Objectives.

Starting on Challenging Difficulty Icon.svg Challenging, they can be found guarding Minor Places of Interest.

Starting on Impossible Difficulty Icon.svg Impossible, Scout Striders are replaced by its variant, the Reinforced Scout Strider.

Behavior

Scout Striders will quickly approach Helldivers once alerted to their presence. It will fire its Heavy Fusion Repeater three times before cooling down for four seconds. The Scout Strider can stomp on a Helldiver if they get too close.

Shooting the waist of the Scout Strider will destroy the vehicle, and will cause the Trooper to jump out; they are no different to standard Troopers. Killing the Trooper while it is on the Scout Strider will immediately destroy the vehicle.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 500 Armor AV4 Icon.png Heavy Scout Strider Main Health.png 0% - None Yes 0%
Pilot 125 Armor AV0 Icon.png Unarmored I 0% - None Yes 50%
Faceplate 350 Armor AV4 Icon.png Heavy 40% - None Yes 0%
HMG 300 Armor AV4 Icon.png Heavy 100% 0% None Yes 0%
Legs 400 Armor AV2 Icon.png Light 75% 50% None Yes 0%
Waist 300 Armor AV3 Icon.png Medium 0% 100% None Yes 100%
Turret System 300 Armor AV3 Icon.png Medium 0% 100% None Yes 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Weapons Loadout

Heavy Fusion Repeater

A former emplacement weapon. The Heavy Fusion Repeater has exceptional stopping power, albeit at a considerably slower fire rate and poor cooling when compared to smaller Repeater-type weapons.

Stat Value
Damage.png Durable Damage.png Damage 60 Ballistic Damage
15 Durable Damage
Ballistic AP Medium.png AP 3/3/3/0
Firerate.png Fire Rate 300RPM (3-Round Burst)
4.3s (Burst Delay)
Spread.png Spread (Mrad) ↔[4.00] ↕[4.00]
Demo Force.png Demo Force 20
Stagger.png Stagger Force 20
Push Force.png Push Force 15


Weighty Stomp

The Scout Strider's legs are designed with mobility and grip in mind. They can also be used to clear obstacles by flattening bushes, barbed wire, or bodies if the situation demands it.

Stat Value
Damage.png Durable Damage.png Damage 100 Impact Damage
100 Durable Damage
Ballistic AP Medium.png AP 3/0/0/0
Firerate.png Fire Rate Melee
Spread.png Spread (Mrad) Melee
Demo Force.png Demo Force 20
Stagger.png Stagger Force 20
Push Force.png Push Force 15


Tactical Information

  • Scout Striders are agile and can turn quickly, making it somewhat difficult to run around them in order to shoot at the vulnerable Trooper.
    • A well-timed dive to flank the Scout Strider is quick enough to take out the rider. Helldivers can also coordinate with each other to flank the rider while it is being distracted by another Helldiver.
    • Helldiver on higher elevations than the Scout Strider can shoot the head of the Trooper.
    • Performing a “fake-out” by moving one direction before quickly switching directions can be used to force the Scout Strider to reveal the rider. When using this technique, beware of possible stomping attacks.
  • The Scout Strider's waist requires Armor AP3 Icon.png Medium armor penetrating weaponry to destroy, such as the JAR-5 Dominator or AR-23P Liberator Penetrator.
    • The legs, however, are Armor AV2 Icon.png Light armor but incredibly durable so in a pinch Armor AP2 Icon.png Light armor penetrating weapons can be used to destroy the legs.
  • The faceplate on the front protects the Scout Strider's Trooper, requiring Support Weapons with Armor AP4 Icon.png Heavy penetration, such as the AC-8 Autocannon, or explosive grenades to penetrate and destroy it.
  • In a pinch, a well-thrown grenade can kill one or even a tightly packed cluster of Scout Striders (such as immediately after they drop in). The same can be also done with the GL-21 Grenade Launcher, as aiming behind the Strider will cause the explosion's area of effect to hit the exposed Trooper.

Trivia

  • The Scout Strider's design resembles bipedal walkers from Star Wars, specifically the AT-ST Walker and AT-RT Walker.
  • The Scout Strider vehicle and the rider are considered separate entities, which both count as individual kills.

Change History

Patch
Description

1.004.100
2025-10-23

Change

  • Faceplate durability increased from 0% to 40%

1.003.200
2025-07-15

Changes

  • Leg armor decreased from Armor AV3 Icon.png Medium to Armor AV2 Icon.png Light
  • Leg armor durability increased from 0% to 75%

1.001.102
2024-09-24

Fixes

  • Scout Striders will now receive the gas confusion effect when damaged by gas.
    • They will also properly take damage to their health zones when receiving damage from flamethrowing or gas weapons.

1.000.300
2024-04-29

Changes

  • Scout strider Riders now less vulnerable to explosions.
    • Trooper explosion damage resistance increased from 0% to 50%.