Scout Strider
“The Scout Strider is a machine operated by a machine, a walking turret guided by the limited intelligence of an Automaton Trooper. Another fruitless attempt to ape true intelligence, in this case by exercising mastery over a machine even more primitive than themselves.
— Helldivers 2 PlayStation Store Page
The Scout Strider is a light Automaton. A Trooper pilots the Scout Strider, armed with a fusion repeater.
Spawning
Scout Striders can be first found on Medium. Scout Striders can spawn from Bot Drops, within patrols, and guarding Automaton Outposts and Objectives.
Starting on Challenging, they can be found guarding Minor Places of Interest.
Starting on Impossible, Scout Striders are replaced by its variant, the Reinforced Scout Strider.
Behavior
Scout Striders will quickly approach Helldivers once alerted to their presence. It will fire its fusion repeater three times before cooling down for four seconds. The Scout Strider can stomp on a Helldiver if they get too close.
Shooting the waist of the Scout Strider will destroy the vehicle, and will cause the Trooper to jump out; they are no different to standard Troopers. Killing the Trooper while it is on the Scout Strider will immediately destroy the vehicle.
Tactical Information
- Scout Striders are agile and can turn quickly, making it somewhat difficult to run around them in order to shoot at the vulnerable Trooper.
- A well timed dive to flank the Scout Strider is quick enough to take out the rider. Helldivers can also coordinate with each other to flank the rider while it is being distracted by another Helldiver.
- High elevations can allow Helldivers to shoot the head of the Trooper.
- The Scout Strider's legs are vulnerable to
Medium penetrating weaponry, such as the JAR-5 Dominator.
- The faceplate on the front protects the Scout Strider's Trooper, requiring Support Weapons with
Heavy penetration, such as the AC-8 Autocannon, or explosive grenades to penetrate and destroy it.
- In a pinch, a well-thrown grenade can kill one or even a tightly packed cluster of Scout Striders (such as immediately after they drop in). The same can be also done with the GL-21 Grenade Launcher, as aiming behind the Strider will cause the explosion's area of effect to hit the exposed driver.
Anatomy
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
---|---|---|---|---|---|---|---|---|
Main | 500 | ![]() |
![]() |
0% | - | None | Yes | 0% |
Pilot | 125 | ![]() |
0% | - | None | Yes | 0% | |
Faceplate | 350 | ![]() |
0% | - | None | Yes | 0% | |
HMG | 300 | ![]() |
100% | 0% | None | Yes | 0% | |
Legs | 400 | ![]() |
0% | 50% | None | Yes | 0% | |
Waist | 300 | ![]() |
0% | 100% | None | Yes | 100% | |
Turret System | 300 | ![]() |
0% | 100% | None | Yes | 100% |
Trivia
- The Scout Strider's design resembles bipedal walkers from Star Wars, specifically the AT-ST Walker and AT-RT Walker.
Change History
1.002.200
2025-03-18
Undocumented Fixes
- Scout Striders and Reinforced Scout Striders now have the generic Automaton death sound effect upon destroying the Scout Strider.
1.001.102
2024-09-24
Fixes
- Scout Striders will now receive the gas confusion effect when damaged by gas.
- They will also properly take damage on their health zones when receiving damage from flamethrowing or gas weapons.
1.001.002
2024-08-06
Addition
- Added variant to the game: Reinforced Scout Strider.
1.000.300
2024-04-29
Changes
- Scout strider Riders now less vulnerable to explosions.