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As with all Automaton units, the plodding Hulk is brainlessly optimized to do nothing except deliver heavy firepower. If encountered, the recommended protocol for Helldivers is to immediately call in the largest orbital bombardment available.

— Helldivers 2 PlayStation Store Page

The Hulk is a large, heavily-armored Automaton that can first appear on Medium difficulty as an Elimination Target or sometimes guarding the Shuttle Bay in Emergency Evacuation. It spawns naturally and more frequently as difficulty increases.

The Hulk comes in three variants, each sporting different weaponry and attacking behavior.

  • Bruiser - Equipped with a rocket launcher on its left, and a laser machine gun on its right. Slowly closes in on Helldivers while firing its weapons.
  • Scorcher - Equipped with a flamethrower on its left, and a buzzsaw on its right. Rushes Helldivers while firing its weapons.
  • Obliterator - Equipped with dual rocket launchers. Only appears on Eliminate Automaton Hulks and Emergency Evacuation (Automaton). Maintains distance from Helldivers while firing its weapons.


Part Name Health* AV** Location Front Location Side Durable %To Main*** Bleed Fatal
1250 Armor AV5 Icon.png Heavy I Hulk Front Torso.png Hulk Side Torso.png 60% - - Yes
Arm 500 Armor AV4 Icon.png Medium II Hulk Front Arms.png Hulk Side Arms.png 70% 30% None No
Leg 600 Armor AV4 Icon.png Medium II Hulk Front Legs.png Hulk Side Legs.png 80% 30% 600 No
Eye 250 Armor AV4 Icon.png Medium II Hulk Front Eye.png Hulk Side Eye.png 25% 100% None Yes
Rear Vent 1000 Armor AV1 Icon.png Light I Hulk Back Vent.png File:Hulk Side Vent.png 40% 80% 650 Yes
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is dealt to the enemy's Main damage pool.
** Refer to armor values as defined in Damage.
*** The percentage of damage that applied to the enemies Main damage pool. At 0 HP, the enemy dies.

Tactical Information

  • Hulks are completely covered in armor, but they do have two weak spots: the glowing heat sinks on its back, and its eye slit.
    • Destroying its eye slit will instantly kill it, though it is somewhat hard to hit due to its size.
    • Continuously attacking its heat sinks will eventually cause them to explode, causing the Hulk to take a significant amount of damage. The Hulk may enter a 'bleedout' state similar to Brood Commanders where it attempts to continue fighting, but will become sluggish and inaccurate; after a few more seconds, the Hulk should then collapse and explode.
  • The eye slit is slightly less armored and can be damaged with weapons with piercing or explosive ammunition like Railgun and Quasar Cannon.
  • Their heat sinks are lightly armored, allowing for continuous fire (even from medium weapons) to eventually kill Hulks.
  • ARC-3 Arc Thrower can reliably stun lock a Hulk at close range.
    • Given the randomness of firing pattern and damage of the Arc Thrower, it can take from 1 shot to the eyeslit to 6+ body shots to take out the Hulk. Being as close as possible to a Hulk provides a better chance of hitting the head.
  • The best way to go up against them is distance, and trying to flank them from afar (especially when dealing with Scorcher Hulks). Get one player to draw its attention away to expose the heatsink block, then lay into it with everything you've got.
  • Explosive Stratagems like Orbital and Eagle Strikes can pierce its armor and do significant damage. A Railcannon Strike will instantly destroy a Hulk.
  • The Hulk's arm joints can be shot and destroyed, causing them to drop that arm's respective weapon. Once both arms are destroyed, Hulks attempt to kick or stomp on Helldivers instead.
  • The Hulk's legs can also be shot and destroyed; destroying one leg cripples its movement, and destroying both legs can kill the Hulk.
    • The hulk's legs are often much more convenient a target than its eye slit or vents, destroying a leg will also stun it for several seconds, and the crippled movement speed will make a charging Scorcher much easier to deal with.
  • A single well-placed G-123 Thermite grenade can destroy a Hulk.


  • The Hulk appears to be based off the Castraferrum Pattern Mark V Dreadnought for the arms and legs, while the torso piece is a Redemptor Pattern Dreadnought, both used by the Space Marines from Warhammer 40,000.

Change History




  • Hulk Scorcher: Flamethrower now deals less damage.
  • Hulk Scorcher: Flamethrower can not damage Helldivers more than 4 times per second.
  • Hulk Scorcher: Flame projectiles can now only damage Helldivers a single time.



  • Force required for Hulks to stagger slightly increased.
  • Hulk Scorcher: Direct flamethrower damage reduced by 20%.



  • Hulk Scorcher: Fire damage per tick increased by 50% (from all sources).
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