Helldivers 1:Perks
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Perks are unique bonuses or special equipment that enhance the abilities of individual Helldivers. Players can only equip one Perk at a time and most are unlocked upon reaching certain Ranks.
Perk | Rank | Effect | |
---|---|---|---|
Laser Aim Module | ![]() |
All | Adds a red laser sight to the main weapon and sidearm. |
Stun Grenades | ![]() |
5 | Swap standard grenades for stun grenades that don't cause damage, but halt movement for about 5 seconds. |
Heavy Armor | ![]() |
8 | Allows a Helldiver to take more damage, at the trade-off of slower sprint speed. |
Stratagem Priority | ![]() |
10 | Lowers the cooldown of all Stratagems by 40%. |
Cardio Accelerator | ![]() |
12 | Increases sprint speed and duration. |
MD-99 Autoinjector | ![]() |
13 | Increases rate of health generation and speeds up recovery from downed state. |
Smoke Grenades | ![]() |
15 | Swap standard grenades for smoke grenades that block line of sight for all enemies. Smoke cloud lasts approx. 15 seconds. |
Incendiary Grenades | ![]() |
17 | Swap standard grenades for incendiary grenades that leave a fire behind after detonation. |
Displacement Field | ![]() |
19 | A field generator that automatically teleports the user to safety when taking heavy damage. Operates on a 35-second cooldown. |
Strong Arm | ![]() |
26 | Increases throwing range and melee damage. |
P-6 Gunslinger | ![]() |
* | Exchanges the standard Helldiver sidearm with a heavy revolver. |
FLAM-24 Pyro | ![]() |
* | Exchanges the standard Helldiver sidearm with a compact flamer. |
PLAS-3 Singe | ![]() |
* | Exchanges the standard Helldiver sidearm with a plasma pistol. |
All Terrain Boots | ![]() |
* | Lessens the slowing impact of difficult terrain. |
Precision Call-In | ![]() |
* | Lowers all Stratagem call-in times by 1 second. |
- Perk is unlocked immediately upon purchase of the relevant DLC.