Helldivers 1:Saber

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There is no actual armory description for this weapon.

Unlock Requirement

The Saber is only obtainable through Proving Grounds under a specific condition called "UP CLOSE AND PERSONAL".


No upgrades are available.

Weapon Stats

Saber deals the same amount of damage as a standard bayonet with the difference of shortened range and faster swing, it also has a custom swing sound effect.

Saber Detailed Analysis
Weapon Info Additional Notes
Unlock Rank Rank 1 Proving Grounds only
Weapon Type Primary
Weapon Category NONE
Fire Mode Full-auto
Damage 250
Center Mass Damage 250
Range ~2,9m

Gameplay Tips

  • Due to the shorter range than the bayonet, a sword is best combined with SH-20 Shield Generator Pack or SH-32 Directional Kinetic Shield.
  • Any bigger melee-oriented threats are the best to deal with a group of at least two Helldivers as these enemies have a far further range and can harm the player before he has a chance to hit them with the sword. It is recommended to target single individuals rather than attacking the whole group of enemies.


  • Strong Arm perk works with the Saber thus making sword more effective and dealing 300 damage in total per hit.
  • Saber is the only primary weapon without available upgrades and is not a pickable weapon, also it's the only strictly melee weapon and doesn't belong to any category.
  • Sword was introduced in the free content update Dive Harder, released on Liberty Day 2019 and it's visible in one of its background covers.
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