Helldivers 1:CR-9 Suppressor
Jump to navigation
Jump to search
“This semi/full-auto rifle fires miniature, rocket-assisted, fin-stabilized, fragmentation grenades. It's great for suppressing large crowds and taking out lightly armored targets. The CR-9 is part of the Defender equipment kit.
— Armory Description
Unlock Requirement
The CR-9 Suppressor is part of the Defender Pack and is automatically unlocked by purchasing the respective DLC.
Upgrades
Full-Auto Fire
- Modifications to the receiver and trigger group allow for fully automatic fire from weapons that are normally semi-auto only.
Armor-Piercing Ammunition
- This ammunition type has been specifically designed to counter light to medium armor. AP rounds have no trouble punching through light armor and deal increased damage to targets with medium armor. This modification does not affect explosive damage, only the projectile itself. Like all AP Ammo upgrades, this upgrade will not make it possible to damage Cyborg IFVs and enemies with heavy armor. Refer to Enemies/Detailed Statistics for details on AP Ammo mechanics.
Bayonet
- Affixes a long blade under the barrel of the gun, turning it into a simple but formidable melee weapon. Greatly increases melee damage and range but slows down melee speed.
Weapon Stats
- Helldivers start missions with 5 magazines and can carry up to a maximum of 10. Each magazine contains 15 micro RPGs. If 3 or less rounds remain in the magazine when the weapon is fired, the 'low ammunition' warning sound will play.
- The Suppressor takes 2.5 seconds to reload regardless of whether the magazine is empty or not. Performing a tactical reload with ammo left in the magazine keeps a round in the chamber as well, giving the Suppressor a maximum of 16 shots before needing to be reloaded again.
| CR-9 'Suppressor' Detailed Analysis | |||
|---|---|---|---|
| Weapon Info | Additional Notes | ||
| Unlock Rank | Rank 1 | Unlocked via DLC | |
| Weapon Type | Primary | ||
| Weapon Category | Explosive | ||
| Fire Mode | Semi-auto/Full-auto* | * Requires Full-auto Fire upgrade, does not affect rate of fire | |
| Damage | |||
| Base | Upgraded | Additional Notes | |
| Damage | 75 | 75 | |
| Center Mass Damage | 100 | 100 | |
| Explosive Damage | 150 | 150 | |
| Explosion Radius | 2 m | 2 m | |
| AP Ammo Armor Reduction | 0 | -15† | † Requires AP Ammo upgrade, does not affect explosive damage |
| Melee | |||
| Base | Upgraded | Additional Notes | |
| Damage | 50 | 200* | * Requires Bayonet upgrade |
| Radius | 1 m | 1.5 m* | |
| Center Distance | 1 m | 1.5 m* | |
| Delay | 0 s | 0.2 s* | |
| Duration | 0.33 s | 0.66 s* | |
| Statistics | |||
| Base | Upgraded | Additional Notes | |
| Cyclic Rate of Fire (RPM) | 200 | 200 | |
| Capacity | 15 + 1 | 15 + 1 | |
| Low Ammo Warning | 3 | 3 | |
| Starting Mags | 5 | 5 | |
| Max Mags | 10 | 10 | |
| Reload Speed | 2.5 s | 2.5 s | Has no tactical reload |
| Spread | 0° | 0° | Fixed firing pattern |
| Max Range | 20 m | 20 m | |
| Bullet Spread Simulation | todo | ||
Gameplay Tips
- The Suppressor is almost exclusively a mid-to-long-range weapon that excels at taking out patrols and crowds of light enemies from a safe distance due to its range and wide explosion radius.
- Compared to the PLAS-1 Scorcher, it deals more explosive damage and far less direct damage, giving it better crowd control than its energy-based cousin but making it harder to deal with single or multiple durable targets.
- The Suppressor is best used in conjunction with heavy weapons or Perk Pistols in order to compensate for both its near-inability to fight in close quarters and its sub-par damage per second, even with full-auto fire.
- Suppressor projectiles deal either direct damage or explosive damage in an area around the point of impact or will detonate at a set distance.
- Try to hit the innermost member of mobs if possible to maximize ammo efficiency.
- If enemies are not conveniently grouped, consider aiming at obstacles or at max range to hit with the higher damaging explosion.
- The Suppressor is dangerous to use at close range due to splash damage being able to cause accidentals.
- The explosive damage itself is enough to down, if not outright kill any unprotected Helldiver caught in the explosion. Maintaining your distance and exercising caution around teammates is a must if using this weapon. Using protective perks and Stratagems such as the SH-20 Shield Generator Pack and/or the Displacement Field Perk will provide protection from errant shots.
- Counter-intuitively, the Suppressor's explosions will not hurt downed players. As they are prone and safe from anti-personnel explosive damage. Thus the Suppressor can be used to clear enemies swarming a downed Helldiver, to help cover them before they get up.
- The Suppressor benefits greatly from the Bayonet upgrade, allowing its user to better defend themselves in close quarters without risking self-damage or accidental death.
- The bayonet increases the recovery time between melee attacks however, which can lead to problems when engaging enemies that attack in swarms up close such as Bug Vanguard.
- The bayonet upgrade extends the distance covered by the 'Melee Dodge' technique. Consult the Advanced Gameplay Techniques page for more information on Melee Dodging.
- Firing the CR-9 Suppressor causes empty shells to be ejected up into the air.
- These shells are modeled objects in the game-world and can collide with projectiles fired from the Obliterator Grenade Launcher and M-25 Rumbler (part of the Weapons Pack DLC), causing pre-mature explosions.
Gallery
- Full uprgaded CR-9 Suppressor with laser perk
Notes
- The Suppressor shares the same reloading animation as the AR weapons. Interestingly, it also drops an AR-style magazine when reloaded, despite using its own unique rotary auto-loading magazine.
- The Suppressor is possibly based on a full-auto assault rifle version of a Gyrojet weapon prototype from the 1960s. However, unlike these weapons, the Suppressor makes a loud cracking noise when the projectile leaves the barrel, possibly due to the rocket creating a sonic boom as its thrusters ignite, breaching the sound barrier.
- Some players have taken to calling the Suppressor as "the Bolter", after the weapon from the franchise Warhammer 40 000 that works on the same principle.
- It is strongly implied that the CR-9 was, and still is on occasion, used as a riot control weapon!
| Weapons | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sidearms | Assault rifles | LMGs | Shotguns | SMGs | Precision | Explosive | Laser tech | Arc tech |
| P-2 Peacemaker | AR-19 Liberator | MG-105 Stalwart♦ | SG-225 Breaker | SMG-45 Defender | LHO-63 Camper♦ | CR-9 Suppressor♦ | LAS-5 Scythe | AC-3 Arc Thrower |
| P-6 Gunslinger♦ | AR-22C Patriot | SG-8 Punisher | MP-98 Knight SMG | RX-1 Rail Gun | PLAS-1 Scorcher♦ | LAS-16 Sickle♦ | AC-5 Arc Shotgun♦ | |
| FLAM-24 Pyro♦ | AR-20L Justice | DBS-2 Double Freedom | SMG-34 Ninja♦ | M2016 Constitution | LAS-12 Tanto♦ | |||
| PLAS-3 Singe♦ | AR-14D Paragon♦ | LAS-13 Trident | ||||||
| Heavy Weapons | ||||||||
|
MG-94 Machine Gun – MGX-42 Machine Gun – AC-22 Dum-Dum♦ – LAS-98 Laser Cannon – FLAM-40 Incinerator – TOX-13 Avenger♦ Obliterator Grenade Launcher – MLS-4X Commando♦ – RL-112 Recoilless Rifle – EAT-17 – REC-6 Demolisher♦ – M-25 Rumbler♦ | ||||||||