Helldivers 1:Proving Grounds

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These Proving Grounds give you an opportunity to practice with some gear you might not have used otherwise. Seems tricky, but you are doing well down there!

— Ship's Scientist

Proving Ground Ghost town 2.jpg

Proving Grounds is a newer game mode released in the Dive Harder expansion that consists of unique missions with various difficulties, and includes modifiers that cannot be seen anywhere else. It is separate from the war effort and can be played at any time. It takes place in the exclusive area of an undamaged Super Earth city.


A Proving Ground mission consists of three components such as:

Challenge: A challenge is an actual objective the Helldivers are tasked to complete. These are familiar from the main game, rescue Survivors or activate SAM-sites for example.

Modifier: A modifier mix things up and force the Helldiver to stay sharp. For example, unexpected orbital bombardment strikes the city, or the electricity goes out plunging the map into darknes

Condition: A condition primarily affects the loadout available to the Helldiver, like shotguns only, or only defensive stratagems, or perhaps a new weapon every time you reload.

Proving Grounds Challenges Types

Proving Grounds Modifiers Types

Proving Grounds Conditions Types

Pistols Only
Perk Laser Aim Module
Sidearm Random
Primary NONE
Stratagems Resupply; 3 random `strike` stratagems
Additional Notes You get to play with a randomly chosen sidearm.


ANTI-TANK AND PISTOLS ONLY
Perk Laser Aim Module
Sidearm Random
Primary NONE
Stratagems 4 random `anti_tank` stratagems
Additional Notes Randomly chosen sidearm and heavy weapon (anti-tank) stratagems.


NO PRIMARY
Perk Laser Aim Module
Sidearm P-2 Peacemaker
Primary NONE
Stratagems Resupply, Vindicator Dive Bomb, MG-94 Machine Gun, A/MG-11 Minigun Turret
Additional Notes No primary weapon and default stratagems.


RANDOM WEAPONS
Perk Random
Sidearm Random
Primary Random (excluding, Saber, FLAM-40 Incinerator, TOX-13 Avenger, and AC-22 Dum-Dum)
Stratagems 4 Random
Additional Notes Everything random.


RANDOM STRATAGEMS
Perk Laser Aim Module
Sidearm P-2 Peacemaker
Primary AR-19 Liberator
Stratagems 4 random stratagems
Additional Notes Default perk, sidearm, primary and 4 random stratagems.


NO PRIMARY
Perk Laser Aim Module
Sidearm P-2 Peacemaker
Primary NONE
Stratagems Resupply, Vindicator Dive Bomb, MG-94 Machine Gun, A/MG-11 Minigun Turret
Additional Notes You get to play without primary weapon.


DEFENSIVE STRATAGEMS ONLY
Perk Random
Sidearm Random
Primary NONE
Stratagems 4 random `defensive` stratagems
Additional Notes Randomly chosen perk, sidearm and 4 defensive stratagems


SUPPORT WEAPONS ONLY
Perk Random
Sidearm Random
Primary NONE
Stratagems 4 random `support_weapon` stratagems
Additional Notes Randomly chosen perk, sidearm and 4 support weapon stratagems.


NEW AND IMPROVED
Perk Strong Arm
Sidearm P-2 Peacemaker
Primary AC-22 Dum-Dum
Stratagems Resupply, AD-289 Angel or AD-334 Guard Dog, FLAM-40 Incinerator, AT-47 Anti-Tank Emplacement
Additional Notes You get to play with "buffed" or improved weapons and perks from the Dive Harder patch.


AVENGING FLAMES
Perk Laser Aim Module
Sidearm P-2 Peacemaker
Primary TOX-13 Avenger or FLAM-40 Incinerator
Stratagems Resupply, 3 random `mine`/`strike` stratagems
Additional Notes You get to play with TOX-13 Avenger or FLAM-40 Incinerator as primary.


POISONOUS STING
Perk Heavy Armor
Sidearm P-2 Peacemaker
Primary AR-14D Paragon
Stratagems 4 random `support`/`strike` stratagems
Additional Notes You get to play with this loadout.


UP CLOSE AND PERSONAL
Perk Strong Arm
Sidearm NONE
Primary Saber
Stratagems SH-20 Shield Generator Pack or SH-32 Directional Kinetic Shield, 3 random `support_non_lethal`/`mine_non_lethal`/`strike_non_lethal` stratagems
Additional Notes Melee only loadout with stratagems that should help to keep you alive for longer.


FREEDOM ON WHEELS
Perk Random
Sidearm Random
Primary NONE
Stratagems 4 random `vehicle` stratagems
Additional Notes Loadout with random perk, sidearm and vehicles.


MINES AND MACHINEGUNS
Perk Laser Aim Module
Sidearm P-2 Peacemaker
Primary AR-19 Liberator, AR-22C Patriot, AR-20L Justice or MG-105 Stalwart
Stratagems 4 random `mine` stratagems
Additional Notes You get to play with randomly chosen mines.


RELOAD SURPRISE
Perk Laser Aim Module
Sidearm Random
Primary Random
Stratagems 4 random `strike` stratagems
Additional Notes Each reload changes primary and sidearm, with the possibility of using DLC weapons. Players will never run out of ammo.


LIBERTY DAY VETERAN
Perk MD-99 Autoinjector
Sidearm P-2 Peacemaker
Primary M2016 Constitution
Stratagems MGX-42 Machine Gun, Heavy Strafing Run, Thunderer Smoke Round, A/GL-8 Launcher Turret
Additional Notes NONE

Proving Grounds Reward

Helldivers who climb to the top of a Proving Ground’s leaderboard at the end of the Galactic Campaign will be awarded a cape (total of 9 to collect) by Super Earth Command. Only players reaching N1 spot will receive cape. Cape is awarded according to the difficulty of a mission. For example, tire 1 cape for Easy Bug mission, tire 2 for Medium Illuminate difficulty and tire 3 for Hard Cyborg difficulty. This means that to collect all capes, one would have to get first place in at least 3 Wars, for different mission difficulties/factions combinations.

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