Helldivers 1:Proving Grounds
“These Proving Grounds give you an opportunity to practice with some gear you might not have used otherwise. Seems tricky, but you are doing well down there!
— Ship's Scientist
Proving Grounds is a newer game mode released in the Dive Harder expansion that consists of unique missions with various difficulties, and includes modifiers that cannot be seen anywhere else. It is separate from the war effort and can be played at any time. It takes place in the exclusive area of an undamaged Super Earth city.
A Proving Ground mission consists of three components such as:
Challenge: A challenge is an actual objective the Helldivers are tasked to complete. These are familiar from the main game, rescue Survivors or activate SAM-sites for example.
Modifier: A modifier mix things up and force the Helldiver to stay sharp. For example, unexpected orbital bombardment strikes the city, or the electricity goes out plunging the map into darknes
Condition: A condition primarily affects the loadout available to the Helldiver, like shotguns only, or only defensive stratagems, or perhaps a new weapon every time you reload.
Proving Grounds Challenges Types
Proving Grounds Modifiers Types
Proving Grounds Conditions Types
Pistols Only | |
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Perk | Laser Aim Module |
Sidearm | Random |
Primary | NONE |
Stratagems | Resupply; 3 random `strike` stratagems |
Additional Notes | You get to play with a randomly chosen sidearm. |
ANTI-TANK AND PISTOLS ONLY | |
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Perk | Laser Aim Module |
Sidearm | Random |
Primary | NONE |
Stratagems | 4 random `anti_tank` stratagems |
Additional Notes | Randomly chosen sidearm and heavy weapon (anti-tank) stratagems. |
NO PRIMARY | |
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Perk | Laser Aim Module |
Sidearm | P-2 Peacemaker |
Primary | NONE |
Stratagems | Resupply, Vindicator Dive Bomb, MG-94 Machine Gun, A/MG-11 Minigun Turret |
Additional Notes | No primary weapon and default stratagems. |
RANDOM WEAPONS | |
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Perk | Random |
Sidearm | Random |
Primary | Random (excluding, Saber, FLAM-40 Incinerator, TOX-13 Avenger, and AC-22 Dum-Dum) |
Stratagems | 4 Random |
Additional Notes | Everything random. |
RANDOM STRATAGEMS | |
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Perk | Laser Aim Module |
Sidearm | P-2 Peacemaker |
Primary | AR-19 Liberator |
Stratagems | 4 random stratagems |
Additional Notes | Default perk, sidearm, primary and 4 random stratagems. |
NO PRIMARY | |
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Perk | Laser Aim Module |
Sidearm | P-2 Peacemaker |
Primary | NONE |
Stratagems | Resupply, Vindicator Dive Bomb, MG-94 Machine Gun, A/MG-11 Minigun Turret |
Additional Notes | You get to play without primary weapon. |
DEFENSIVE STRATAGEMS ONLY | |
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Perk | Random |
Sidearm | Random |
Primary | NONE |
Stratagems | 4 random `defensive` stratagems |
Additional Notes | Randomly chosen perk, sidearm and 4 defensive stratagems |
SUPPORT WEAPONS ONLY | |
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Perk | Random |
Sidearm | Random |
Primary | NONE |
Stratagems | 4 random `support_weapon` stratagems |
Additional Notes | Randomly chosen perk, sidearm and 4 support weapon stratagems. |
NEW AND IMPROVED | |
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Perk | Strong Arm |
Sidearm | P-2 Peacemaker |
Primary | AC-22 Dum-Dum |
Stratagems | Resupply, AD-289 Angel or AD-334 Guard Dog, FLAM-40 Incinerator, AT-47 Anti-Tank Emplacement |
Additional Notes | You get to play with "buffed" or improved weapons and perks from the Dive Harder patch. |
AVENGING FLAMES | |
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Perk | Laser Aim Module |
Sidearm | P-2 Peacemaker |
Primary | TOX-13 Avenger or FLAM-40 Incinerator |
Stratagems | Resupply, 3 random `mine`/`strike` stratagems |
Additional Notes | You get to play with TOX-13 Avenger or FLAM-40 Incinerator as primary. |
POISONOUS STING | |
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Perk | Heavy Armor |
Sidearm | P-2 Peacemaker |
Primary | AR-14D Paragon |
Stratagems | 4 random `support`/`strike` stratagems |
Additional Notes | You get to play with this loadout. |
UP CLOSE AND PERSONAL | |
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Perk | Strong Arm |
Sidearm | NONE |
Primary | Saber |
Stratagems | SH-20 Shield Generator Pack or SH-32 Directional Kinetic Shield, 3 random `support_non_lethal`/`mine_non_lethal`/`strike_non_lethal` stratagems |
Additional Notes | Melee only loadout with stratagems that should help to keep you alive for longer. |
FREEDOM ON WHEELS | |
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Perk | Random |
Sidearm | Random |
Primary | NONE |
Stratagems | 4 random `vehicle` stratagems |
Additional Notes | Loadout with random perk, sidearm and vehicles. |
MINES AND MACHINEGUNS | |
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Perk | Laser Aim Module |
Sidearm | P-2 Peacemaker |
Primary | AR-19 Liberator, AR-22C Patriot, AR-20L Justice or MG-105 Stalwart |
Stratagems | 4 random `mine` stratagems |
Additional Notes | You get to play with randomly chosen mines. |
RELOAD SURPRISE | |
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Perk | Laser Aim Module |
Sidearm | Random |
Primary | Random |
Stratagems | 4 random `strike` stratagems |
Additional Notes | Each reload changes primary and sidearm, with the possibility of using DLC weapons. Players will never run out of ammo. |
LIBERTY DAY VETERAN | |
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Perk | MD-99 Autoinjector |
Sidearm | P-2 Peacemaker |
Primary | M2016 Constitution |
Stratagems | MGX-42 Machine Gun, Heavy Strafing Run, Thunderer Smoke Round, A/GL-8 Launcher Turret |
Additional Notes | NONE |
Proving Grounds Reward
Helldivers who climb to the top of a Proving Ground’s leaderboard at the end of the Galactic Campaign will be awarded a cape (total of 9 to collect) by Super Earth Command. Only players reaching N1 spot will receive cape. Cape is awarded according to the difficulty of a mission. For example, tire 1 cape for Easy Bug mission, tire 2 for Medium Illuminate difficulty and tire 3 for Hard Cyborg difficulty. This means that to collect all capes, one would have to get first place in at least 3 Wars, for different mission difficulties/factions combinations.
External links
- HELLDIVERS: Dive Harder development video Proving Grounds - Short official preview via YouTube from October 2019