“
These Proving Grounds give you an opportunity to practice with some gear you might not have used otherwise. Seems tricky, but you are doing well down there!
— Ship's Scientist
Proving Grounds is a game mode released in the Dive Harder expansion that consists of unique missions with various difficulties, and includes modifiers that cannot be seen anywhere else. It is separate from the war effort and can be played at any time. It takes place in the exclusive area of an undamaged Super Earth city.
A Proving Ground mission consists of three components such as:
Challenge: A challenge is an actual objective the Helldivers are tasked to complete. These are familiar from the main game, rescue Survivors or activate SAM-sites for example.
Modifier: A modifier mixes things up and forces the Helldiver to stay sharp. For example, an unexpected orbital bombardment strikes the city, or the electricity goes out, plunging the map into darkness.
Condition: A condition primarily affects the loadout available to the Helldiver, like shotguns only, defensive stratagems only, or a new weapon upon reloading.
Black List
Each componens have hidden black list component that prohibits the appearance of certain settings on certain components. For example, Easy missions will never contain Defend Area challenge and a challenge will never appear with "UP CLOSE AND PERSONAL" condition.
Proving Grounds Difficulty
Proving Grounds contains 3 difficultie's: Easy (Difficulty 5), Medium (Difficulty 9) and Hard (Difficulty 15). They don't repeat themselves for each faction and become available in order from Easy to Hard.
| Black List
|
| Difficulty
|
Name
|
Type
|
| Easy
|
Defend Area
|
Challenge
|
| Medium
|
Defend Area
|
Challenge
|
| Hard
|
PISTOLS ONLY,
UP CLOSE AND PERSONAL
|
Condition
|
Proving Grounds Challenges Types
Exterminate
Kill a specific number of enemies.
- The quantity of enemies that must be killed depends on the Difficulty of the mission, ranging from as low as 50 to as high as 180.
| Black List
|
| Name
|
Type
|
| RANDOM STRATAGEMS
|
Condition
|
Escort Survivors
Escort three groups of survivors to the placed bunker.
- The number of objectives is fixed and does not change depending on the difficulty.
- Each group contains four survivors.
- Each killed survivor adds a 20 seconds penalty to a mission timer.
Deploy:
Activate SAM Site
Deploy and activate three surface-to-air missile launcher turrets on three different places.
- The number of objectives is fixed and does not change depending on the difficulty.
Activate and Defend Launchpad
Activate and defend three missile launchpads.
- The number of objectives is fixed and does not change depending on the difficulty.
- Helldiver need to defend a launchpad for 45 seconds.
- If objective is failed, the penalty varies depending on the remaining time. Maximum penalty - 64 seconds.
| Black List
|
| Name
|
Type
|
| ORBITAL BOMBARDMENTS
|
Modifier
|
| ORBITAL SUPPORT
|
Modifier
|
Defuse Undetonated Shells
Helldivers must use the ME-1 Sniffer Metal Detector to find between three and five unexploded mortar shells on three different areas.
- The number of objectives is fixed and does not change depending on the difficulty.
- Detonating shells via inserting wrong imput does not add a penalty to mission timer.
Assassinate
Found and assasinate three targets.
- The number of objectives is fixed and does not change depending on the difficulty.
- Assassinate targets will roam around like a scout patrol, but their objective icon follows them wherever they go.
| Black List
|
| Name
|
Type
|
| UP CLOSE AND PERSONAL
|
Condition
|
| PISTOLS ONLY
|
Condition
|
| RANDOM STRATAGEMS
|
Condition
|
| ONE-ARMED ANGEL
|
Condition
|
Capture Area:
Capture Areas
Secure three areas around a flag post.
- The number of objectives is fixed and does not change depending on the difficulty.
Defend Area
Enter the designated area and survive 20 waves.
- The number of waves is fixed and does not change depending on the difficulty.
- The mission timer will start after a flag is rised.
- Every 90 seconds on the timer resupply pod will be dropped near flag post. Note that it can be blocked by EMP modifier.
| Black List
|
| Name
|
Type
|
| UP CLOSE AND PERSONAL
|
Condition
|
| FRIENDLY FIRE IS RETURNED
|
Modifier
|
Proving Grounds Modifiers Types
TIMED MODIFIERS:
ORBITAL BOMBARDMENTS
Every 15 seconds a random Mk1 Offensive Statagem will be called nearby.
ORBITAL SUPPORT
Every 20 seconds a random Mk1 Support Stratagem (except vehicles) will be called nearby.
EMP
Every 40 seconds mission map will be covered with jamming field (similar to Cyborg AA jamming) for 15 seconds.
PERMANENT MODIFIERS:
DAMAGING HITS GIVE AMMO
Damaging enemy refills ammo, but all player magazine ammo is redused by half.
RECON ARMOR
Player movement increased by 40%, but receve double damage.
FRIENDLY FIRE IS RETURNED
A map will be filled with a hologramms of a friendly Helldiver. Hitting hologramm will return full damage to player.
DOUBLE DAMAGE WEAK SPOTS ONLY
Enemies should be hit in center of mass, but player damage is doubled.
GHOST TOWN
Highly redused visibilty on mission map.
Proving Grounds Conditions Types
| SUPPORT WEAPONS ONLY
|
| Perk
|
Random
|
| Sidearm
|
Random
|
| Primary
|
NONE
|
| Stratagems
|
4 random `support_weapon` stratagems
|
| Additional Notes
|
Randomly chosen perk, sidearm and 4 support weapon stratagems.
|
| Black List
|
| Name
|
Type
|
| DOUBLE DAMAGE WEAK SPOTS ONLY
|
Modifier
|
| RELOAD SURPRISE
|
| Perk
|
Laser Aim Module
|
| Sidearm
|
Random
|
| Primary
|
Random
|
| Stratagems
|
4 random `strike` stratagems
|
| Additional Notes
|
Each reload changes primary and sidearm,
with the possibility of using DLC weapons.
Players will never run out of ammo.
|
| LIBERTY LOADOUTS
|
| Perk
|
P-6 Gunslinger
|
Heavy Armor
|
Cardio Accelerator
|
Displacement Field
|
Cardio Accelerator
|
| Sidearm
|
P-2 Peacemaker
|
P-2 Peacemaker
|
P-2 Peacemaker
|
P-2 Peacemaker
|
P-2 Peacemaker
|
| Primary
|
DBS-2 Double Freedom
|
PLAS-1 Scorcher
|
SG-8 Punisher
|
RX-1 Rail Gun
|
AR-22C Patriot
|
| Stratagems
|
Resupply Pack, REC-6 Demolisher,
M5 APC, MC-109 Hammer Motorcycle
|
Resupply, AD-289 Angel,
Missile Barrage, Orbital Laser Strike
|
Resupply, SH-32 Directional Kinetic Shield,
Obliterator Grenade Launcher, Railcannon Strike
|
Resupply, RL-112 Recoilless Rifle,
Airdropped Stun Mines, Airstrike
|
Resupply, TOX-13 Avenger,
Incendiary Bombs, Static Field Conductors
|
| Additional Notes
|
Randomly chosen presets of favorite community equipment
|
| DEFENSIVE STRATAGEMS ONLY
|
| Perk
|
Random
|
| Sidearm
|
Random
|
| Primary
|
NONE
|
| Stratagems
|
4 random `defensive` stratagems
|
| Additional Notes
|
Randomly chosen perk, sidearm and 4 defensive stratagems
|
| FREEDOM ON WHEELS
|
| Perk
|
Random
|
| Sidearm
|
Random
|
| Primary
|
NONE
|
| Stratagems
|
4 random `vehicle` stratagems
|
| Additional Notes
|
Loadout with random perk, sidearm and vehicles.
|
Proving Grounds Reward
Helldivers who climb to the top of a Proving Ground’s leaderboard at the end of the Galactic Campaign will be awarded a cape (total of 9 to collect) by Super Earth Command. Only players who achieve and remain first place at the end of a war will receive a cape. Capes are awarded according to the difficulty of a mission. For example, a tier 1 cape for Easy Bug difficulty, tier 2 for Medium Illuminate difficulty and tier 3 for Hard Cyborg difficulty. This means that to collect all 9 capes, one would have to get first place in at least 3 Wars, for different mission difficulties/factions combinations.
Proving Grounds Mission Names
Each operation contains unique key names that tied to specific difficulty, challange and condition: the first key word means the difficulty of the mission; second means the challange type for specific faction; last means the condition. For example, "Drill Crimson Tridend" name shows that "Drill" means there will be Difficuly 5; "Crimson" means that it will contain Bugs and Extermination challange; "Tridend" means there will be a loadout from Weapon Expertise condition.
Tables with all the key names will be provided below.
| Difficulty Key Names
|
| Difficulty
|
Key Name
|
| Easy
|
Drill
|
| Medium
|
Assignment
|
| Hard
|
Operation
|
| Challange Key Names
|
| Faction
|
Challange
|
Exterminate
|
Escort Survivors
|
Deploy
|
Defuse Undetonated Shells
|
Assassinate
|
Capture Area
|
| Bugs
|
Key Name
|
Crimson
|
Golden
|
Copper
|
Emerald
|
Pale
|
Indigo
|
| Cybogrs
|
Carbon
|
Guided
|
Bloated
|
Scattered
|
Lurking
|
Phreaking
|
| Illuminate
|
Harmonic
|
Symphonic
|
Reedy
|
Blaring
|
Monotone
|
Bombastic
|
| Condition type Key Names
|
| Condition
|
Challange
|
Exterminate
|
Escort Survivors
|
Deploy
|
Defuse Undetonated Shells
|
Assassinate
|
Capture Area
|
| Weapon Expertise
|
Key Name
|
Trident
|
Kevlar
|
Morningstar
|
Barrel
|
Cestus
|
Gauntlet
|
| Stratagem mastery
|
Comet
|
Eclipse
|
Galaxy
|
Nova
|
Meteor
|
Meridian
|
| Wildcard
|
Gimick
|
Trouper
|
Acrobat
|
Juggler
|
Mirage
|
Tightrope
|
External links