Bile Spewer

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Bile Spewers appeared following unavoidable spills of toxic chemicals on Terminid E-710 farms. The Bile Spewer’s thorax is bloated with several metric tons of corrosive acid, which it vomits in revulsion upon encountering Democracy.

— Helldivers 2 PlayStation Store Page

The Bile Spewer is a medium-sized Terminid that can spew a stream of acidic bile at Helldivers.

Spawning

Bile Spewers can be first found on Medium Difficulty Icon.pngMedium. They can spawn from Bug Breaches, within patrols, and guarding Objectives and Bug Nests.

Starting on Challenging Difficulty Icon.pngChallenging, Bile Spewers can be found guarding Minor Places of Interest.

Occasionally, Bile Spewers can be replaced by its slightly weaker variant, the Nursing Spewer.

Behavior

Bile Spewers will simply approach Helldivers, and at 11-20m, will spit their bile at them. At 10m, Bile Spewers will resort to using their front leg to attack Helldivers.

A lethal shot to a Bile Spewer's butt region will cause it to explode, dealing damage to nearby Terminids and Helldivers. Dead Bile Spewers with their butts intact can still explode once enough damage is dealt to them. Destroying legs will slow them down, further slowing them for each leg destroyed.

Starting on Extreme Difficulty Icon.pngExtreme, at around 30m, Bile Spewers will begin firing two bile bombs into the air, which can potentially fall and explode on Helldivers.

Tactical Information

  • Bile Spewers are best dealt with by shooting their head, as that is considered their weak spot, though this requires weaponry with medium armor penetration on difficulties Extreme Difficulty Icon.pngExtreme and above. They can also be killed efficiently by targeting their spinal plates or butts with explosives. Ballistic weapons can damage their butts, but will require many shots to destroy it as it is very durable.
  • The mouth is unarmored and vulnerable to any weapon, though can be difficult to hit due to its size. Weapons such as the SG-8 Punisher or JAR-5 Dominator can damage it with less difficulty.
  • Weapons that stagger, such as the SG-8 Punisher and ARC-3 Arc Thrower, can interrupt their spewing attacks.
  • Bile Spewers are almost always present on Launch ICBM mission types, but also have a chance to be present on several other mission types. These include Retrieve Valuable Data, Blitz Search And Destroy/Terminid, and Eradicate Terminid Swarm.
  • Great portion of Bile Spewers' spit attack counts as explosive damage and thus is reduced by Fortified armor passive.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 750 Armor AV2 Icon.png Light Armor AV3 Icon.png Medium at Extreme Difficulty Icon.pngExtreme
40% - None Yes 0%
Head 300 Armor AV2 Icon.png Light Armor AV3 Icon.png Medium at Extreme Difficulty Icon.pngExtreme
0% 100% None Yes 100%
Mouth 300 Armor AV0 Icon.png Unarmored I Bile Spewer Mouth.png 0% 100% None Yes 100%
Spinal Plates 500 Armor AV2 Icon.png Light Armor AV3 Icon.png Medium at Extreme Difficulty Icon.pngExtreme
80% 20% None Yes 0%
Butt 750 Armor AV0 Icon.png Unarmored I 90% 60% None Yes 0%
Front Legs 200 Armor AV2 Icon.png Light Armor AV3 Icon.png Medium at Extreme Difficulty Icon.pngExtreme
50% 50% None No 100%
Rear Legs 200 Armor AV2 Icon.png Light 50% 50% None No 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Variant

Change History

Patch
Description

1.001.104
2024-10-15

Changes

  • Legs health reduced from 300 to 200

1.001.100
2024-09-17

Fixes

  • Fixed a rare crash produced by Bile Spewers attacks.

1.000.400
2024-06-13

Changes

  • Spewers will now get slowed if they lose their legs.
  • Spewer puke now applies the acid effect.
  • Spewer puke now can only damage Helldivers up to 4 times per second and the Helldiver cannot take damage multiple times from the same projectile.
  • The acid effect applied by Bile Spewers and other Terminids now allows you to sprint while under the effect.
  • Acid now slows you by 30% instead of 50%.
  • Acid duration increased from 3 seconds to 4 seconds.

Undocumented Change

  • Spinal Plates transfer 20% damage to Main from 30%.

1.000.300
2024-04-29

  • Bile Spewer and Nursing Spewers move speed slightly reduced.

1.000.200
2024-04-02

  • Bile Spewers and Nursing Spewers do less damage with their puke.

Gallery