Bile Titan

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The largest known Terminid strain, a single Bile Titan can destroy an entire SEAF platoon on its own. Engagement is not recommended without the support of heavy duty Orbital Stratagems or a high personnel replacement budget.

— Helldivers 2 PlayStation Store Page

The Bile Titan is a massive Terminid that can spew large amounts of its acidic bile, and can use its hulking legs to instantly martyr Helldivers.

Spawning

Bile Titans can be first found on Challenging Difficulty Icon.pngChallenging as the Mission Target of the Eliminate Bile Titans mission.

Starting on Extreme Difficulty Icon.pngExtreme, Bile Titans can spawn from Bug Breaches and can be found patrolling the map on its own. Higher difficulties will increase how often they can spawn.

Starting on Suicide Difficulty Icon.pngSuicide Mission, Bile Titans can be found guarding certain heavy Bug Nests layouts, and Super Helldive Difficulty Icon.pngSuper Helldive's mega Nests; these Nests can also contain a Bug Hole that Bile Titans can spawn from.

Behavior

When encountered outside of a Bug Breach, Bile Titans will usually remain still. Upon noticing Helldiver movement or sounds caused by them, they will turn to face where a Helldiver or the sound was. Bile Titans will signify when they will begin attacking Helldivers when they roar and slam their front legs into the ground. When spawning from a Bug Breach or Bile Titan Bug Hole, they will immediately be aggressive and seek any nearby Helldivers.

When patrolling the map alone, Bile Titans will also stop moving and turn to face where it notices a sound. If left alone, they will continue patrolling after some time.

Bile Titans will spew its bile when they are 25-30m away from Helldivers, with a 10 second cooldown between attacks. Helldivers that are directly in front of a Bile Titan can be attacked by a right leg slam. If Helldivers are under a Bile Titan, it will attack using both of its front legs, rapidly stomping the area in front of it. The legs of the Bile Titan can also damage and kill Helldivers while the Bile Titan is moving. Near-miss leg attacks can cause Helldivers to be knocked down.

Destroying one of a Bile Titan's bile sacs will force it to attack with its legs only.

Tactical Information

  • Bile Titans are one of the toughest enemies the Helldivers will face, requiring teamwork and/or strong Stratagems. The safest ways to defeat them are:
    • The Orbital Railcannon Strike stratagem, although an expensive option given its cooldown time, grants an immediate and guaranteed kill on a Bile Titan if it successfully locks on.
    • Eagle 110mm Rocket Pods, if they all hit, will deal significant damage but are unlikely to kill unless multiple rockets strike the head directly. However, this will often break the Bile Titan's armor, causing it to slowly bleed out and allowing any weapon to damage the flesh underneath it.
    • Using the Eagle 500kg Bomb stratagem. If the Titan is caught within the blast radius, it is very likely to die. The difficulty is not accuracy, however, but the speed with which it can move away from the impact point during the delay while the Eagle is making its approach flight. However, the Bile Titan remains completely stationary for several seconds while it performs its bile-spewing attack (which can be dodged by a Helldiver), leaving it vulnerable to an easy direct hit from a well-placed 500kg bomb.
    • Place the stratagem ball under the titan so the bomb can land under it and deal damage to its sacs and legs, killing it.
    • Hellpods can deal significant damage to a Bile Titan, making sacrifices a desperate but valid strategy. The Power Steering module can greatly increase your chances of landing on the Titan, as it is incredibly hard to land directly on the body or head because of the titans consistent movements.
    • A NUX-223 Hellbomb, B-100 Portable Hellbomb or SEAF Artillery: Mini-Nuke can easily kill Bile Titans from medium range (25m).
    • The SEAF Artillery: High-Yield Explosive can kill Bile Titans if it lands underneath them.
    • The Orbital Laser will kill a Bile Titan in 6 seconds if it remains on target, and if the Bile Titan is already injured.
  • Anti-Tank support weapons such as the EAT-17 Expendable Anti-Tank, FAF-14 Spear, GR-8 Recoilless Rifle, LAS-99 Quasar Cannon can kill Bile Titans with one shot to the head. The E/AT-12 Anti-Tank Emplacement, MLS-4X Commando, the EXO-45 Patriot Exosuit Rockets can kill with two shots the head, and the GP-31 Ultimatum with one shot to the head. The RS-422 Railgun can still quickly kill a Bile Titan, however it will take several charged shots, and it can be hard to maintain aim at Its head.
  • Destroying the Bile Titan's sacs, even if it prevents its bile-spewing attack, can be counterproductive to other kill methods, due to the Bile Titan's increased aggression with its leg attacks, and the fact that its strides can often keep up with low stamina Helldivers.
  • G-23 Stun Grenades nor the Orbital EMS Strike affect Bile Titans, meaning that Bile Titans are too big to be stunned, however Gas still affects them.
  • The bile-spewing attack will deal extreme damage to any Terminids in its path; including other Bile Titans. This can be exploited to eliminate them in a scenario where multiple Bile Titans are attacking, anything smaller than a charger will instantly die from a direct hit from its Bile attack.
  • The Bile Titan's ragdoll upon death can potentially kill Helldivers. Its body can crush Helldivers underneath it, and its legs may swing around widely, killing Helldivers that come into contact with it, as well as other Terminids including Impalers and Chargers.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 6,000 Armor AV5 Icon.png Tank I Bile Titan Main Health.png 100% - None Yes 50%
Head 1,500 Armor AV4 Icon.png Heavy 95% 100% None Yes 50%
Torso Armor 1,500 Armor AV4 Icon.png Heavy 100% 100% None No 50%
Inner Flesh Main Armor AV0 Icon.png Unarmored I 70% 100% None Yes 50%
Butt Armor 3,500 Armor AV4 Icon.png Heavy 100% 100% None Yes 50%
Upper Sac 750 Armor AV0 Icon.png Unarmored I 100% 100% None No 50%
Lower Sac 750 Armor AV0 Icon.png Unarmored I 100% 100% None No 50%
Underside 4,000 Armor AV2 Icon.png Light 80% 60% None Yes 0%
Claws 1,000 Armor AV4 Icon.png Heavy 0% 100% None No 50%
Leg Armor 1,000 Armor AV4 Icon.png Heavy 100% 100% None No 50%
Leg Flesh 2,000 Armor AV4 Icon.png Heavy 100% 100% 2,000 [0/s]
(Constitution)
Yes 50%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Trivia

  • Bile Titans and Impalers have their own music theme[1] when they spawn/engage a Helldiver. It overrides the standard Terminid combat music until all engaged Bile Titans or Impalers are killed.
  • Bile Titans may be inspired by the Hierophant Bio-Titan employed by the Tyranids in Warhammer 40,000.

Gallery

Change History

Patch
Description

1.002.101
2025-02-04

Undocumented Addition

  • Bile Titans can now spawn from Bile Titan Bug Holes, which can appear in certain heavy Nest layouts and mega Nests.

1.001.100
2024-09-17

Changes

  • Armor reduced from 5 to 4.
  • Reworked the Bile Titan’s belly gameplay.
  • Belly armor reduced from 4 to 2.
  • Introduced a separate belly health pool once the outer belly layer has been destroyed.
  • Destroying the exposed belly health pool kills the Bile Titan.

Fixes

  • Fixed issue where Bile Titans may sometimes not take damage to the head.

Undocumented Change

  • Main health increased from 3500 to 6000

1.000.400
2024-06-13

Changes

  • The Bile Titan’s head is slightly less durable against weaker anti-tank weapons.
  • Bile Titan puke can now only damage the Helldiver 4 times per second.
  • Bile Titan puke can no longer damage Helldivers multiple times with the same projectile.
  • Bile Titan puke now has a bigger spread.
  • The acid effect applied by Bile Titans and other Terminids now allows you to sprint while under the effect.
  • Acid now slows you by 30% instead of 50%.
  • Acid duration increased from 3 seconds to 4 seconds.

Fixes

  • Fixed issue where Helldivers could be launched into the air if close to a Bile Titan or Factory Strider corpse.

1.000.200
2024-04-02

Changes

  • The Bile Titan can no longer be stunned.

1.000.102
2024-03-12

Changes

  • Reduced the spawn rate of Bile Titans on difficulties 7 and up.
  • Reduced the risk of spawn spikes of Bile Titans.

Gallery

References