Orbital EMS Strike
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Helldivers 2 | Helldivers 1 |
“A "compliance weapon" to modify enemy behavior. The projectile stuns all targets within the strike radius.
— Ship Management Terminal
The Orbital EMS Strike a powerful utility Stratagem, useful for locking down enemy advances and/or for stunning high priority targets.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | Standard | 4.45 seconds |
Upgraded | 3.45 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 75 seconds |
With Morale Augmentation | 71.25 seconds | |
With Zero-G Breech Loading | 67.5 seconds | |
With All Upgrades | 64.125 seconds |
Tactical Information
- The shot is able to stun enemies like Chargers, allowing you to easily take them down.
- You can use this stratagem to stun problematic enemies such as chargers, Devastators, and Berserkers in order to easily dispatch them.
- You can use this stratagem in tandem with the Orbital Gas Strike, to make the gas strike more effective by stunning the enemy in place while the gas takes effect.
- The initial impact of the shot will stun most enemies caught in the radius for 15-17.5 seconds.
- The lingering cloud that is left behind will slow most enemies that walk into it and stun them if they remain inside for long enough.
Applicable Ship Modules
The following Ship Modules affect the Orbital EMS Strike:
Department | Ship Module | Effect |
---|---|---|
Orbital Cannons |
Zero-G Breech Loading | Orbital stratagem cooldown time reduced by 10%. |
Bridge | Targeting Software Upgrade | 1-second reduction in call-in time for all Orbital stratagems. |
Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media