SG-225IE Breaker Incendiary

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A modified Breaker shotgun firing incendiary projectiles. Generates heat during use, so limited to burst fire.

— Armory Description

The SG-225IE Breaker Incendiary is a burst fire shotgun that can set enemies ablaze. While not doing as much impact damage as its brother, the SG-225 Breaker, the incendiary effect provides damage over time which makes up for this.

Procurement

The SG-225IE Breaker Incendiary is unlocked on the 2nd page of the Steeled Veterans Premium Warbond for 60 Medals

Detailed Weapon Statistics

SG-225IE Breaker Incendiary
Fire Rate 300 rpm
Recoil 28
Capacity 25
Reload Time 2.5 s
Tactical Reload 1.8 s
Spare Magazines 6
Starting Magazines 4
Mags from Supply 6
Mags from Ammo Box 3
Attacks
Shotgun 12-Gauge Liberty Fire Projectile
Shotgun 12-Gauge Liberty Fire
Projectile
Pellets x 12
Caliber 8 mm
Mass 2 g
Initial Velocity 120 m/s
Drag Factor 80%
Gravity Factor 100%
Penetration Slowdown 100%
Damage
Element Fire
Standard 20
vs. Durable 10
Penetration
Direct Armor AP2 Icon.png Light II
Slight Angle Armor AP2 Icon.png Light II
Large Angle Armor AP2 Icon.png Light II
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Status Fire
Status Strength 100
Demolition Force 10
Stagger Force 10
Push Force 10
DPS Fire
Damage
Element Fire
Standard 50
vs. Durable 25
Penetration
Direct Armor AP4 Icon.png Medium II
Slight Angle Armor AP4 Icon.png Medium II
Large Angle Armor AP4 Icon.png Medium II
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 0
Stagger Force 0
Push Force 0

Tactical Information

  • The incendiary effect is useful if engaging in hit and run strategies or quickly switching targets, letting your opponents burn.
    • This comes with the risk of having them still be alive, which allows them to still be a threat.
  • Burn effects only damage the body of enemies, making the fire aspect of the gun ineffective against Chargers and Bile Titans.
  • Even with the low damage per pellet, the incendiary effect is excellent at dealing with Shriekers due to their low health.

Change History

Patch
Description

1.000.302
2024-05-07

Fixes

  • Damage-over-time effects now apply consistently when not the network session owner.

1.000.200
2024-04-02

Changes

  • Damage per bullet increased from 15 per bullet to 20 per bullet. (Total damage from 180 to 240)
  • Fire damage per tick increased by 50% (from all sources).