SG-225IE Breaker Incendiary
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“A modified breaker shotgun firing incendiary projectiles. Generates heat during use, so limited to burst fire.
— Armory Description
The SG-225IE Breaker Incendiary is a burst fire shotgun that can set enemies ablaze.
Procurement
The SG-225IE Breaker Incendiary is unlocked on the 2nd page of the Steeled Veterans Premium Warbond for 60 Medal.
Detailed Weapon Statistics
SG-225IE Breaker Incendiary | |
---|---|
Fire Rate | 300 rpm |
Recoil | 41 |
Capacity | 25 |
Reload Time | 2.5 s |
Tactical Reload | 1.8 s |
Spare Magazines | 4 |
Starting Magazines | 3 |
Mags from Supply | 4 |
Mags from Ammo Box | 2 |
Attacks | |
Shotgun 12-Gauge Liberty Fire | Projectile |
Shotgun 12-Gauge Liberty Fire | |
---|---|
Projectile | |
Pellets | x 12 |
Caliber | 8 mm |
Mass | 2 g |
Initial Velocity | 120 m/s |
Drag Factor | 80% |
Gravity Factor | 100% |
Penetration Slowdown | 100% |
Damage | |
Element | Fire |
Standard | 20 |
vs. Durable | 10 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Status | Fire |
Status Strength | 100 |
Demolition Force | 10 |
Stagger Force | 10 |
Push Force | 10 |
Tactical Information
- While not doing as much impact damage as its brother, the SG-225 Breaker, the incendiary effect provides damage over time which makes up for this.
- The incendiary effect is useful if engaging in hit and run strategies or quickly switching targets, letting your opponents burn.
- This comes with the risk of having them still alive, which allows them to still be a threat.
- Burn effects only damage the main health of enemies, making the fire aspect of the gun ineffective against Chargers and Bile Titans.
- Even with the low damage per pellet, the incendiary effect is excellent at dealing with Shriekers due to their low health.
Media
Change History
Patch
Description
1.001.002
2024-08-06
Changes
- Decreased number of magazines from 6 to 4.
- Increased recoil from 28 to 41.
1.000.302
2024-05-07
Fixes
- Damage-over-time effects now apply consistently when not the network session owner.
1.000.200
2024-04-02
Changes
- Damage per bullet increased from 15 per bullet to 20 per bullet. (Total damage from 180 to 240)
- Fire damage per tick increased by 50% (from all sources).