Orbital Gas Strike
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“A projectile which releases a cloud of corrosive gas, harmful to both organic and robotic lifeforms.
— Ship Management Terminal
The Orbital Gas Strike is an offensive Stratagem in Helldivers 2 that disperses gas which damages, slows and applies a confusion effect over a large area.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | Standard | 4.45 seconds |
Upgraded | 3.45 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 75 seconds |
With Morale Augmentation | 71.25 seconds | |
With Zero-G Breech Loading | 67.5 seconds | |
With All Upgrades | 64.125 seconds |
Detailed Weapon Statistics
This section needs to be updated.
Please update this section to reflect recent updates or newly available information.
Reason: Patch 1.001.100
Reason: Patch 1.001.100
Orbital Gas Strike | |
---|---|
Cooldown | 75 sec |
Call-in Time | 2 s |
Attacks | |
Orbital Gas | Projectile |
Orbital Gas | Explosion |
Orbital Gas | |
---|---|
Projectile | |
Caliber | 84 mm |
Mass | 5 kg |
Initial Velocity | 400 m/s |
Drag Factor | 0% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 300 |
vs. Durable | 300 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 50 |
Stagger Force | 60 |
Push Force | 15 |
Orbital Gas | |
---|---|
Area of Effect | |
Inner Radius | 1 m |
Outer Radius | 15 m |
Shockwave Radius | 20 m |
Damage | |
Damage Element | Gas |
Inner Radius | 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Status | Gas |
Status Strength | 100 |
Second Status | Gas Confusion |
Status Strength | 100 |
Demolition Force | 50 |
Stagger Force | 10 |
Push Force | 40 |
Tactical Information
- Confused enemies will wander around aimlessly and attack each other.
- The gas released lingers for about 15 seconds before dissipating, during which time all smaller enemies will likely die, and medium enemies will either die or be severely damaged.
- Larger enemies will take damage, but their health pools are great enough that they are unlikely to perish outright.
- The gas also causes blindness and confusion in both enemies and Helldivers.
- The gas strike can be placed in advance of a horde to damage and slow them.
- The gas will slowly spread out after the initial cloud forms and seems to spread even faster downhill if it's deployed on a slope.
- If you are being chased, tossing this beacon right at your feet, running for two seconds, then diving away will allow you to just barely avoid the cloud while ensuring it hits all the enemies on your heels.
- A single, well-placed Gas Strike can kill all the light bugs that spawn from a Bug Breach, and deliver serious damage to the heavier ones. It is similarly useful for Bot Drops on lower difficulties, though those tend to bring in mostly medium/heavy enemies at higher difficulties.
- The Gas Strike synergizes quite well with the Orbital EMS Strike, as well as other stunning and slowing effects.
- While the gas cloud appears to persist for 20 seconds before entirely dissipating, it seems to stop dealing damage as soon as it begins to dissipate, which is after about 15 seconds.
- A Helldiver can only survive for about 2 seconds while exposed to the gas. If you find yourself choking to death, dive away from the cloud quickly, Soldier!
- The green gas cloud may become less distinguishable from the surrounding environment, due to certain weather conditions, and/or the fog created by a Spore Spewer. The projectile itself can be used to destroy grounded Illuminate ships.
Applicable Ship Modules
The following Ship Modules affect the Orbital Gas Strike:
Department | Ship Module | Effect |
---|---|---|
Orbital Cannons |
Zero-G Breech Loading | Orbital stratagem cooldown time reduced by 10%. |
Bridge | Targeting Software Upgrade | 1-second reduction in call-in time for all Orbital Stratagems. |
Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media
Change History
Patch
Description
1.001.100
2024-09-17
Changes
- The gas effect has been reworked to cause blindness and confuse enemies and Helldivers alike at the expense of reduced damage over time.
1.000.302
2024-05-07
Fixes
- Damage-over-time effects now apply consistently when not the network session owner.