Orbital Gas Strike
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“A projectile which releases a cloud of corrosive gas, harmful to both organic and robotic lifeforms.
— Ship Management Terminal
The Orbital Gas Strike is an offensive orbital Stratagem that disperses lingering gas and applies a confusion effect over a large area.
Stratagem Statistics
| General | ||
|---|---|---|
| Call-in Time | Standard | 4.45 seconds |
| Upgraded | 3.45 seconds | |
| Uses | Unlimited | |
| Cooldown | Standard | 75 seconds |
| With Morale Augmentation | 71.25 seconds | |
| With Zero-G Breech Loading | 67.5 seconds | |
| With All Upgrades | 64.125 seconds | |
Detailed Weapon Statistics
| Orbital Gas Strike | |
|---|---|
| Cooldown | 75 sec |
| Call-in Time | 2 s |
| Attacks | |
| Orbital Gas | Projectile |
| Orbital Gas | Explosion |
| Orbital Gas | |
|---|---|
| Projectile | |
| Caliber | 84 mm |
| Mass | 5 kg |
| Initial Velocity | 400 m/s |
| Drag Factor | 0% |
| Gravity Factor | 100% |
| Penetration Slowdown | 25% |
| Damage | |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 50 |
| Stagger Force | 60 |
| Push Force | 15 |
| Orbital Gas | |
|---|---|
| Area of Effect | |
| Inner Radius | 1 m |
| Outer Radius | 15 m |
| Shockwave Radius | 20 m |
| Damage | |
| Damage Element | Gas |
| Inner Radius | |
| Inner Durable | |
| Penetration | |
| Direct | |
| AoE Effect | |
| Status | Gas |
| Status | Gas |
| Status Strength | 100 |
| Second Status | Gas Confusion |
| Status Strength | 100 |
| Demolition Force | 50 |
| Stagger Force | 10 |
| Push Force | 40 |
| DPS Gas | |
|---|---|
| Damage | |
| Element | Gas |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 0 |
| Stagger Force | 0 |
| Push Force | 0 |
Tactical Information
- Confused enemies will wander around aimlessly and attack each other.
- Helldivers caught in the gas will constantly cough and have their vision obscured by the gas effect and the gas cloud.
- However, by using heavy Advanced Filtration armor, and the Vitality Enhancement booster together, Helldivers are rendered COMPLETELY immune to the gas effect, allowing them to remain inside the gas cloud for as long as they wish, or until the cloud disperses.
- The gas released lingers for about 15 seconds before dissipating, during which time all smaller enemies will likely die, and medium enemies will either die or be severely damaged. Larger enemies will take damage, but their health pools are great enough that they are unlikely to perish outright.
- Reinforcement call-ins from Bug Breaches, Bot Drops, or Warp Ships can be hampered with the Gas Strike if it is thrown where they are deployed.
- Visually, the gas lingers for 20 seconds; it is only after 15 seconds that it no longer deals damage.
- The Gas Strike can be placed in advance of a horde to damage them and hinder their advance.
- Risky Helldivers can throw the Stratagem at their feet to escape from a pursuing horde.
- The Gas Strike can synergize with the Orbital EMS Strike, as well as other stunning and slowing effects, to significantly hinder enemies.
- The green gas cloud may become less distinguishable from the surrounding environment, due to certain weather conditions, and/or the fog created by a Spore Spewer.
- The projectile itself can be used to destroy Bug Holes, Automaton Fabricators, and Bulk Fabricators, though this requires the beacon to be thrown directly onto the structure.
Applicable Ship Modules
The following Ship Modules affect the Orbital Gas Strike:
| Department | Ship Module | Effect |
|---|---|---|
| Orbital Cannons |
Zero-G Breech Loading | Orbital stratagem cooldown time reduced by 10%. |
| Bridge | Targeting Software Upgrade | 1-second reduction in call-in time for all Orbital Stratagems. |
| Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media
Change History
Patch
Description
1.001.100
2024-09-17
Change
- The gas effect has been reworked to cause blindness and confuse enemies and Helldivers alike at the expense of reduced damage over time.
- Gas damage over time reduced from 50 DPS to 25 DPS.
1.000.302
2024-05-07
Fix
- Damage-over-time effects now apply consistently when not the network session owner.