Orbital Gas Strike

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A projectile which releases a cloud of corrosive gas, harmful to both organic and robotic lifeforms.

— Ship Management Terminal

The Orbital Gas Strike is an offensive Stratagem in Helldivers 2 that disperses gas which damages, slows and applies a confusion effect over a large area.

Stratagem Statistics

General
Call-in Time Standard 4.45 seconds
Upgraded 3.45 seconds
Uses Unlimited
Cooldown Standard 75 seconds
With Morale Augmentation 71.25 seconds
With Zero-G Breech Loading 67.5 seconds
With All Upgrades 64.125 seconds

Detailed Weapon Statistics

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Reason: Patch 1.001.100
Orbital Gas Strike
Cooldown 75 sec
Call-in Time 2 s
Attacks
Orbital Gas Projectile
Orbital Gas Explosion
Orbital Gas
Projectile
Caliber 84 mm
Mass 5 kg
Initial Velocity 400 m/s
Drag Factor 0%
Gravity Factor 100%
Penetration Slowdown 25%
Damage
Standard 300
vs. Durable 300
Penetration
Direct Armor AP7 Icon.png Anti-Tank III
Slight Angle Armor AP7 Icon.png Anti-Tank III
Large Angle Armor AP6 Icon.png Anti-Tank II
Extreme Angle Armor AP6 Icon.png Anti-Tank II
Special Effects
Demolition Force 50
Stagger Force 60
Push Force 15
Orbital Gas
Area of Effect
Inner Radius 1 m
Outer Radius 15 m
Shockwave Radius 20 m
Damage
Damage Element Gas
Inner Radius 0
Penetration
Inner Radius Armor AP6 Icon.png Anti-Tank II
Outer Radius Armor AP5 Icon.png Anti-Tank I
Shockwave Armor AP6 Icon.png Anti-Tank II
AoE Effect
Status Gas
Status Strength 100
Second Status Gas Confusion
Status Strength 100
Demolition Force 50
Stagger Force 10
Push Force 40

Tactical Information

  • Confused enemies will wander around aimlessly and attack each other.
  • The gas released lingers for about 15 seconds before dissipating, during which time all smaller enemies will likely die, and medium enemies will either die or be severely damaged.
  • Larger enemies will take damage, but their health pools are great enough that they are unlikely to perish outright.
  • The gas also causes blindness and confusion in both enemies and Helldivers.
  • The gas strike can be placed in advance of a horde to damage and slow them.
  • The gas will slowly spread out after the initial cloud forms and seems to spread even faster downhill if it's deployed on a slope.
  • If you are being chased, tossing this beacon right at your feet, running for two seconds, then diving away will allow you to just barely avoid the cloud while ensuring it hits all the enemies on your heels.
  • A single, well-placed Gas Strike can kill all the light bugs that spawn from a Bug Breach, and deliver serious damage to the heavier ones. It is similarly useful for Bot Drops on lower difficulties, though those tend to bring in mostly medium/heavy enemies at higher difficulties.
  • The Gas Strike synergizes quite well with the Orbital EMS Strike, as well as other stunning and slowing effects.
  • While the gas cloud appears to persist for 20 seconds before entirely dissipating, it seems to stop dealing damage as soon as it begins to dissipate, which is after about 15 seconds.
  • A Helldiver can only survive for about 2 seconds while exposed to the gas. If you find yourself choking to death, dive away from the cloud quickly, Soldier!
  • The green gas cloud may become less distinguishable from the surrounding environment, due to certain weather conditions, and/or the fog created by a Spore Spewer. The projectile itself can be used to destroy grounded Illuminate ships.

Applicable Ship Modules

The following Ship Modules affect the Orbital Gas Strike:

Department Ship Module Effect
Orbital
Cannons
Zero-G Breech Loading Orbital stratagem cooldown time reduced by 10%.
Bridge Targeting Software Upgrade 1-second reduction in call-in time for all Orbital Stratagems.
Morale Augmentation Reduces cooldown time for all Stratagems by 5%.

Media

Tutorial Video Demonstrating Use of the Orbital Gas Strike

Change History

Patch
Description

1.001.100
2024-09-17

Changes

  • The gas effect has been reworked to cause blindness and confuse enemies and Helldivers alike at the expense of reduced damage over time.

1.000.302
2024-05-07

Fixes

  • Damage-over-time effects now apply consistently when not the network session owner.