Helldivers 1:Thunderer Smoke Round
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Helldivers 2 | Helldivers 1 |
“A single round of smoke is fired from a nearby 'Thunderer' artillery emplacement. The smoke will cover a small area for a short while and block all line of sight.
— Armory Description
Stratagem Code
Players must enter the following sequence, using the controller d‑pad, in order to call down this stratagem during a mission:
Unlock Requirement
The Thunderer Smoke Round is granted to the player as a reward for completing all the missions on its associated planet (typically a high level planet - difficulty 10 to 11).
Upgrades
Stratagem Stats
'Thunderer' Smoke Round Detailed Analysis | ||||
---|---|---|---|---|
Stratagem Info | Additional Notes | |||
Planet Reward | Difficulty: 10 to 11 | Any Faction | ||
Stratagem Category | Defensive | |||
Statistics | ||||
Base | Upgraded | Additional Notes | ||
Cooldown | 100 s | |||
Number of Uses | Unlimited | |||
Activation Time | 5 s | 3 s † | 1 s ‡ | † Requires Mk2 upgrade, ‡ Requires Mk3 upgrade |
Explosion Info | ||||
Blast Radius | 6 m | Outer radius of smoke field. | ||
Center Radius | 2 m | Inner radius of smoke field. | ||
Force | 200 | Force of artillery round explosion. | ||
Activation Info (Primary) | ||||
Activation Type | Artillery | |||
Barrage Area Diameter | 2 m | |||
Barrage Duration | 1 s | |||
Salvo Rounds | 1 | |||
Salvo Incoming Trigger Time | 2 s | |||
Salvo Interval | 10 s | |||
Salvo Interval Offset | 0 s | |||
Bomb Interval | 1 s | |||
Bomb Interval Offset | 0 s | |||
Activation Info (Secondary) | ||||
Activation Type | Field | Generated by artillery round explosion. | ||
Activation Delay | 0.1 s | |||
Pulse Rate | 12 s | |||
Field Duration | 12 s | Duration of smoke field. |
Gameplay Tips
- Thunderer Smoke Rounds function similarly to the Smoke Grenades Perk. The duration of the smoke screen is also the same at 15 seconds.
- Cyborg Hounds will not run at a player concealed by smoke, but instead walk (much the same as if the player was equipped with the SH-20 Shield Generator Pack).
- The Thunderer Smoke Round is an excellent support tool that provides Helldivers and their teammates with a degree of protection on missions. Creativity is key to getting the most out of the Smoke Round.
- Precision Call-In reduces this stratagem's activation time by one second, but it will not go below the game's allowed minimum of 0.1 seconds—even when it is fully upgraded.
- Cyborg IFVs will not aim & shoot at players once in the smoke; this affects the disabled IFV as well.
- Cyborg's ranged units will not shoot unless the player moves out of the Smoke or the Smoke duration wears off.
- Illuminate Hunters will not target anything inside the Smoke; this applied to the destroyable objectives as well.
Gallery
- Hounds will not rush at Helldivers hidden in smoke
Notes
- The Thunderer Smoke Round was released to players for free on Liberty Day (October 26, 2017) along with the A/GL-8 Launcher Turret and the Heavy Strafing Run stratagems.
- The 5.06 patch reduced the cooldown time of the Smoke Round from 120 to its current duration of 100 seconds.