AC-8 Autocannon
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| Helldivers 2 | Helldivers 1 |
“A fully-automatic cannon effective against light vehicle armor. Includes support backpack required for reloading.
— Ship Management Terminal
The AC-8 Autocannon is a support weapon that fires explosive, armor-piercing APHET projectiles which can be changed into flak rounds for crowd control.
Stratagem Statistics
| General | ||
|---|---|---|
| Call-in Time | Standard | 7.75 seconds |
| Upgraded | 4.75 seconds | |
| Uses | Unlimited | |
| Cooldown | Standard | 480 seconds |
| With Morale Augmentation | 456 seconds | |
| With Streamlined Request Process | 432 seconds | |
| With All Upgrades | 410.4 seconds | |
Detailed Weapon Statistics
| AC-8 AUTOCANNON | |
|---|---|
| Fire Rate | 190 rpm |
| Recoil | 188 |
| Horizontal Recoil | 101 |
| Vertical Recoil | 275 |
| Spread | ↔[2.00] ↕[2.00] |
| Sway | 1 |
| Ergonomics | 17 |
| Capacity | 10 |
| Spare Rounds | 10 |
| Starting Rounds | 10 |
| Rounds from Supply | 5 |
| Rounds from Ammo Box | 2 |
| Attacks | |
| *20mm APHET ROUNDS P | Projectile |
| *20mm FLAK ROUNDS P | Projectile |
| **20mm APHET ROUNDS P IE | Explosion |
| **20mm FLAK ROUNDS P IE | Explosion |
| ***SHRAPNEL P | Projectile |
| 20mm APHET ROUNDS P | |
|---|---|
| Projectile | |
| Caliber | 20 mm |
| Mass | 120 g |
| Initial Velocity | 820 m/s |
| Drag Factor | 30% |
| Gravity Factor | 100% |
| Penetration Slowdown | 55% |
| Explosion On Impact | 20mm APHET ROUNDS_P_IE |
| Damage | |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 30 |
| Stagger Force | 30 |
| Push Force | 20 |
| 20mm APHET ROUNDS P IE | |
|---|---|
| Area of Effect | |
| Inner Radius | 2 m |
| Outer Radius | 4 m |
| Shockwave Radius | 5.5 m |
| Shrapnel Count | 0 |
| Shrapnel | SHRAPNEL_P |
| Damage | |
| Damage Element | None |
| Inner Radius | |
| Inner Durable | |
| Outer Radius | 149 - 0 |
| Outer Durable | 149 - 0 |
| Penetration | |
| Direct | |
| AoE Effect | |
| Demolition Force | 30 |
| Stagger Force | 40 |
| Push Force | 40 |
| SHRAPNEL P | |
|---|---|
| Projectile | |
| Caliber | 10 mm |
| Mass | 100 g |
| Initial Velocity | 30 m/s |
| Drag Factor | 40% |
| Gravity Factor | 100% |
| Penetration Slowdown | 25% |
| Damage | |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 10 |
| Stagger Force | 10 |
| Push Force | 20 |
| 20mm FLAK ROUNDS P | |
|---|---|
| Projectile | |
| Caliber | 40 mm |
| Mass | 130 g |
| Initial Velocity | 820 m/s |
| Drag Factor | 30% |
| Gravity Factor | 100% |
| Lifetime | 0.899999976 sec |
| Penetration Slowdown | 25% |
| Explosion On Impact | 20mm FLAK ROUNDS_P_IE |
| Damage | |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 20 |
| Stagger Force | 30 |
| Push Force | 30 |
| 20mm FLAK ROUNDS P IE | |
|---|---|
| Area of Effect | |
| Inner Radius | 2 m |
| Outer Radius | 7 m |
| Shockwave Radius | 8 m |
| Shrapnel Count | 30 |
| Shrapnel | SHRAPNEL_P |
| Damage | |
| Damage Element | None |
| Inner Radius | |
| Inner Durable | |
| Outer Radius | 189 - 0 |
| Outer Durable | 189 - 0 |
| Penetration | |
| Direct | |
| AoE Effect | |
| Demolition Force | 20 |
| Stagger Force | 25 |
| Push Force | 40 |
Tactical Information
The AC-8 Autocannon can fire heavy Armor-Piercing High-Explosive Tracer (APHET) shells or can switch to Flak Shells for use against crowds and airborne enemies ( eg. Gunships, Shriekers, Elevated Overseers, etc)
- The Autocannon has a 10-round internal magazine that is reloaded via 5-round stripper clips pulled from the backpack.
- Reloading while carrying the backpack causes the Helldiver to drop to one knee and remain immobile during the animation.
- Reloading a single clip takes 2 seconds, but reloading the entire magazine from empty takes about 5 seconds, due to the Helldiver needing to cycle the bolt.
- It is advised to never let the magazine run empty to avoid a longer reload time.
- If the magazine is empty, Helldivers may choose to only load half the magazine and cancel loading the other clip
- The Autocannon's wielder can carry the ammo backpack, but if a teammate carries that backpack instead, Team Reloading is much faster.
- Ammo Boxes will add 2 clips to the backpack, and a Resupply box will add 5 (10 if Superior Packing Methodology has been unlocked).
- Like all explosive weaponry, Helldivers are advised to not fire at enemies at point-blank range. The explosion from the Autocannon's explosive rounds will kill the wielder.
- It is highly advised to crouch or go prone when possible to fire the weapon for reduced recoil.
- The Engineering Kit or Fortified armor passives can help with reducing the Autocannon's recoil.
- The Autocannon can be switched over to fire flak rounds, which are proximity-triggered projectiles that explode into shrapnel. They deal less direct damage and have lower armor penetration than the default APHET rounds, but deal more area damage with a larger explosion radius.
- They can be used against the underbelly of Dropships to eliminate most, if not all, of the lightly-armored Troopers and Commissars before they get deployed.
- They are also highly effective for clearing out Shriekers, thanks to the proximity trigger effect.
- When compared to APHET, Flak rounds have more damage potential when used against large unarmoured targets such as a Shrieker Nest, Spore Spewer or Fleshmob and unarmored weakspots such as the Impaler's face or a Charger's Abdomen.
- Flak shells have a range safety that will prevent them from detonating too close to the user, and which allows them to be safely fired past nearby allies.
- Even with the range safety, caution is advised when firing flak shells at close range as shrapnel is liable to fly back toward the user and cause critical injuries or death.
Applicable Ship Modules
The following Ship Modules affect the AC-8 Autocannon:
| Department | Ship Module | Effect |
|---|---|---|
| Patriotic Administration Center |
Streamlined Request Process | Decreases Support Weapon stratagem cooldown by 10%. |
| Superior Packing Methodology | Resupply Stratagem boxes refill Support Weapons with the maximum number of carriable magazines. | |
| Payroll Management System | Reduces reload time for all support weapons by 10%. | |
| Bridge | Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
| Engineering Bay |
Streamlined Launch Process | All Support Weapon stratagems launch immediately once called in, reducing overall deployment time. |
Media
- Tutorial Video Demonstrating Use of the AC-8 Autocannon
Change History
Patch
Description
1.004.100
2025-10-23
Change
- Damage increased from 260 to 325
1.003.101
2025-06-10
Fix
- Fixed firing mode icons being overwritten by the Warrant's "Guided/Unguided" Mode.
1.003.000
2025-05-13
Change
- Increased Shrapnel spawned from 25 to 30
1.002.203
2025-04-04
Fix
- Fix for the Auto-Cannon reload bug, it now reloads as intended.
1.001.104
2024-10-15
Changes
- New weapon function: Programmable ammunition now allows you to switch between normal projectiles and flak projectiles
- Flak projectiles are proximity triggered shrapnel explosions with a larger explosion radius
1.001.100
2024-09-17
Change
- Can now damage heavier enemies like Chargers, Bile Titans, Impalers, Hulks.
1.000.300
2024-04-29
Fix
- Explosive weapons no longer pull players inward from the blast.