LAS-99 Quasar Cannon

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Charges up to fire a powerful, explosive energy burst. Has a long cooldown period after firing.

— Ship Management Terminal


The LAS-99 Quasar Cannon is a support weapon that fires a powerful explosive shot after a long charge-up time. The weapon has a long cooldown period instead of using ammunition or heat sinks.

The damage seems very similar to the recoilless rifle and EAT, but with different ammo and firing mechanics.

It does not require a backpack to fuel or rearm the weapon. It has infinite range, meaning if you can see it, you can kill it. Its velocity is close to being infinite like weapons using laser beams but just short of instant.[1]

It takes 3 seconds of charging to fire the Quasar Cannon, then requires 15 seconds to cool down before the next shot can be fired.

Stratagem Statistics

  • Call-in Time: 3 sec (7 sec in-game)
  • Uses: Unlimited
  • Cooldown Time: 480 Seconds (8 Minutes)

Detailed Weapon Statistics

LAS-99 Quasar Cannon
Cooldown 480 sec
Call-in Time 3 s
Reload Time 15 s
Attacks
Laser Pulse Projectile
Laser Pulse Explosion
Laser Pulse
Projectile
Caliber 10 mm
Mass 12 g
Initial Velocity 1300 m/s
Drag Factor 0%
Gravity Factor 0%
Lifetime 6 sec
Penetration Slowdown 25%
Damage
Standard 650
vs. Durable 650
Penetration
Direct Armor AP6 Icon.png Heavy II
Slight Angle Armor AP6 Icon.png Heavy II
Large Angle Armor AP6 Icon.png Heavy II
Extreme Angle Armor AP3 Icon.png Medium I
Special Effects
Demolition Force 30
Stagger Force 50
Push Force 40
Laser Pulse
Area of Effect
Inner Radius 1.5 m
Outer Radius 3 m
Shockwave Radius 6 m
Damage
Inner Radius 150
Outer Radius 149 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium I
Outer Radius Armor AP2 Icon.png Light II
Shockwave Armor AP3 Icon.png Medium I
AoE Effect
Demolition Force 30
Stagger Force 50
Push Force 40

Tactical Information

  • The cool down period is unaffected by the Intense Heat environmental condition.
  • You cannot "hold" the shot until an opportune target appears. The cannon will always fire exactly 3 seconds after you start charging it, unless you release the trigger early, at which point it will immediately return to its original uncharged state.
  • Hitting one of a Dropship's thrusters with the Quasar Cannon will immediately destroy it, and all its occupants. If the occupants drop out first, they won't automatically be destroyed, but the Dropship falling on them won't be pleasant.
  • Can be used to destroy Bot Fabricators if fired at the exhaust vents, similar to the AC-8 Autocannon.
  • The Quasar Cannon is very strong against heavy enemies:
    • Tanks and Cannon Turrets will die to three shots that hit anywhere on the turret, and two shots if one hits the vent.
      • Some sources claim a tank can be taken out in one shot[2].
    • Hulks will die to a single shot to the eye, heat vents, or two shots anywhere on the body.
    • Chargers will die to a single headshot.
    • All Devastators can be taken out with one shot.
    • Bile Titans will die from 2 to 4 headshots. To be tested further.
    • Scout Striders can be taken out with one shot to the gun shield.
  • Like most other explosive weapons, the Quasar Cannon can destroy the followings structures from a distance:
    • Bug Holes, Automaton Fabricators, Illegal Broadcast Towers, and Anti-Aircraft Guns, Mortars can be destroyed with one shot.
    • Cannon Turrets take 2 shots to be destroyed.
    • Shrieker Nest towers & Spore Spewers can be destroyed with two shots.

Affected By

The following Ship Modules affect the LAS-98 Laser Cannon:

Department Ship Module Affect
Patriotic Administration Center Streamlined Request Process Reduces the stratagem's cooldown from 8:00 to 7:10.

Trivia

In order to support the destruction of the Automatons, the Ministry of Defense has fast-tracked new support weapons for immediate distribution. The LAS-99 Quasar Cannon and MG-206 Heavy Machine Gun are now available for requisition.

— Arsenal Expansion Notice

Media


Change History

Patch
Description

1.000.403
2024-06-25

Fixes

  • Fixed the Quasar Cannon to have the correct change to its heat when on hot and cold planets.

1.000.400
2024-06-13

Fixes

  • Intense Heat and Extreme Cold environmental modifiers will now affect the Quasar Cannon’s reload speed and will show correctly in the HUD.
    • Reload speed on Cold planets -2.5 seconds.
    • Reload speed on Hot planets +2.5 seconds.

1.000.300
2024-04-29

Changes

  • Increased recharge time by 5 seconds.

Fixes

  • Fixed issue where the Quasar Cannon could not shoot through foliage.
  • Explosive weapons no longer pull players inward from the blast.

1.000.200
2024-04-02

Changes

  • Undocumented: Charging meter visual added to weapon model.

1.000.104
2024-03-28
(Mid-Patch)

Added to the game.


References