Eagle 500kg Bomb
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“A large bomb obliterating almost any target close to impact. Make sure to clear the area. Big Booms!
— Ship Management Terminal
Stats
- Call-in Time: 0 Seconds
- Uses: 1
- Cooldown Time: N/A
Detailed Weapon Statistics
Eagle 500kg Bomb | |
---|---|
Eagle Stock | 1 |
Cooldown | 15 sec |
Capacity | 1 |
Attacks | |
Bomb 500kg | Projectile |
500kg Initial Impact | Explosion |
Eagle Bomb 500kg | Explosion |
Bomb 500kg | |
---|---|
Projectile | |
Caliber | 50 mm |
Mass | 500 g |
Initial Velocity | 500 m/s |
Drag Factor | 50% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 1400 |
vs. Durable | 1400 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 50 |
Stagger Force | 20 |
Push Force | 15 |
500kg Initial Impact | |
---|---|
Area of Effect | |
Inner Radius | 1 m |
Outer Radius | 3 m |
Shockwave Radius | 6 m |
Damage | |
Inner Radius | 100 |
Outer Radius | 99 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 40 |
Stagger Force | 10 |
Push Force | 40 |
Eagle Bomb 500kg | |
---|---|
Area of Effect | |
Inner Radius | 6.7 m |
Outer Radius | 20 m |
Shockwave Radius | 30 m |
Damage | |
Inner Radius | 1200 |
Outer Radius | 1199 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 50 |
Stagger Force | 100 |
Push Force | 40 |
Note that the projectile in the game is actually 500 grams, rather than the expected kilograms.
The brunt of the damage is delayed, with the bomb exploding after a couple of seconds.
Gameplay Tips
- The 500 kg bomb is able to destroy targets that only the hellbomb can destroy such as the Automaton detector tower and research station side objective.
Applicable Ship Modules
The following Ship Modules affect the Eagle 500 kg Bomb:
Department | Ship Module | Effect |
---|---|---|
Hangar | Liquid-Ventilated Cockpit | Reduces the cooldown time from 15 seconds to 7.5 seconds. Rounded to 8 in game. Not applicable until Expanded Weapons Bay is purchased |
Pit Crew Hazard Pay | Reduces the rearm time when out of charges by 20% | |
Expanded Weapons Bay | Increases the number of uses per rearm from 1 to 2. Base cooldown time is 15 seconds, reduced by Liquid-Ventilated Cockpit. |
Media
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