Factory Strider

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The Automatons have deployed a new heavy unit: the Factory Strider. Previously deployed in very limited quantities, likely prototypes, this massive abomination is a walking Automaton fabricator. It is heavily armed and armored, and should be engaged with coordinated firepower and unhesitating aggression.

— Super Earth Dispatch

The Factory Strider is a massive, tank-level armored Automaton vehicle that deploys four Devastators. Its armaments include twin gatling lasers and a modified cannon.

Spawning

Factory Striders can be first encountered in the Eliminate Automaton Factory Strider Mission starting on Challenging Difficulty Icon.pngChallenging. They begin spawning from Dropships or at Heavy Automaton Outposts starting on Suicide Difficulty Icon.pngSuicide Mission, and their spawn rate increases the higher the difficulty.

Small groups of Factory Striders have been seen protecting a Strider with a Stratagem Scrambler, similar to the Cognitive Disruptor.

Behavior

Upon being alerted to a Helldiver's presence, the Factory Strider will audibly roar, and the Factory Strider's armaments will fire independently at the Helldiver. As its cannon can rotate 360° and independently from the Factory Strider, it will often be the first to fire. It can fire up to three rounds as long as a Helldiver is in its line of sight and not too close to the Factory Strider. Its gatling lasers have a limited rotation, mainly tied to the Factory Strider's head, but fires at a deadly 1200 RPM. The Factory Strider can also knock down and damage Helldivers as it walks.

The Factory Strider, pertaining to its name, will also spawn four Devastators every 50-55 seconds, and makes a sound akin to a mechanical door opening when it is doing so.

Upon taking a lethal blow, it will let out a shriek before violently exploding. As it is dying, its body can crush Helldivers near it.

Tactical Information

  • The Factory Strider's massive health pool allows it to take a significant amount of damage, even from offensive Stratagems. The Eagle 500kg Bomb, Orbital Precision Strike, Eagle Strafing Run, and Orbital 380mm HE Barrage are examples of stratagems that can destroy or soften up the Factory Strider for Armor AP5 Icon.png Anti-Tank I armor penetrating Support Weapons.
  • The Factory Strider's gatling lasers are deadly at close range, especially if Helldivers are in front of it. Helldivers can destroy its gatling lasers using Armor AP3 Icon.png Medium armor penetrating or higher Support Weapons such as the APW-1 Anti-Materiel Rifle, AC-8 Autocannon, or LAS-98 Laser Cannon.
    • Helldivers can stim themselves to survive its gatling lasers, unless it manages to hit their head.
    • Oddly, the Factory Strider's gatling lasers do not fire at Exosuits. However, its cannon will still fire at them.
  • The Factory Strider's eye is its most visible weak spot, requiring Armor AP4 Icon.png Heavy armor penetrating weaponry. It is vital for Helldivers to take out its gatling lasers first as its eye is small and requires precise aim.
  • The Factory Strider's undercarriage is another weak spot, only requiring Armor AP3 Icon.png Medium armor penetrating weaponry, and has slightly lower health than its eye. However, this requires the Helldiver to be under or near the Factory Strider, and may leave the Helldiver open to its newly-deployed Devastators. Similar to its eye, it is also important for Helldivers to destroy its gatling lasers first before going for its undercarriage.
    • Helldivers should aim at an individual undercarriage door as they have separate health pools.
    • When using machine guns for this method, it is recommended to set their fire rate to its highest.
  • The Factory Strider's cannon requires Armor AP5 Icon.png Anti-Tank I weaponry to take out, such as the FAF-14 Spear and GR-8 Recoilless Rifle. As the Orbital Railcannon Strike or Eagle 110mm Rocket Pods automatically target the center of an enemy, it will often end up destroying the cannon first.
  • The Factory Strider's cannon is powerful enough to destroy structures. Smart Helldivers may use this to their advantage to destroy Automaton Fabricators, Bulk Fabricators, Detector Towers, Stratagem Jammers, and Rogue Research Stations.
  • Despite their size, Factory Striders will die immediately if the Dropship carrying them is shot down before the deployment window.
  • The E/AT-12 Anti-Tank Emplacement can quickly kill a Factory Strider with 2 shots to the exposed head.

Anatomy

Intact

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 10,000 Armor AV4 Icon.png Heavy 100% - None Yes 40%
Cannon Turret 900 Armor AV5 Icon.png Tank I 100% 0% None No 50%
Gatling Lasers 300 Armor AV3 Icon.png Medium 100% 0% None No 100%
Head Armor 1,500 Armor AV5 Icon.png Tank I 100% 30% None No 40%
Head Body 2,500 Armor AV4 Icon.png Heavy 100% 100% None Yes 40%
Neck Armor 2,200 Armor AV5 Icon.png Tank I 100% 30% None No 40%
Neck 2,500 Armor AV4 Icon.png Heavy Factory Strider Neck.png 100% 100% None Yes 40%
Front Top
Armor
2,200 Armor AV5 Icon.png Tank I 100% 30% None No 40%
Front Engine
Weakspot
2,000 Armor AV4 Icon.png Heavy Factory Strider Front Engine Weakspot.png 100% 100% None No 40%
Front Armor 2,200 Armor AV5 Icon.png Tank I 100% 30% None No 40%
Side Armor 2,200 Armor AV5 Icon.png Tank I Factory Strider Side Armor.png 100% 30% None No 40%
Rear Engine
Armor
2,200 Armor AV5 Icon.png Tank I Factory Strider Rear Engine Armor.png 100% 50% None No 40%
Rear Engine
Weakspot
1,500 Armor AV3 Icon.png Medium Factory Strider Rear Engine Weakspot.png 75% 100% None No 40%
Rear Armor 2,200 Armor AV5 Icon.png Tank I 100% 30% None No 40%
Leg Armor 1,500 Armor AV5 Icon.png Tank I 100% 30% None No 40%
Knee Armor 800 Armor AV5 Icon.png Tank I 100% 20% None No 40%
Leg Assembly 1,500 Armor AV4 Icon.png Heavy 100% 40% 1,500 [0/s] Yes 40%
Belly Panels 1,200 Armor AV3 Icon.png Medium Factory Strider Belly Panels.png 100% 100% 1,200 [0/s] Yes 40%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.



Broken

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Head Body
(Broken Head Armor)
2,500 Armor AV4 Icon.png Heavy 100% 100% None Yes 40%
Neck Exposed 2,500 Armor AV4 Icon.png Heavy Factory Strider Neck Exposed Front.png 100% 100% None Yes 40%
Circuits Front
(Broken Front Armor)
1,200 Armor AV3 Icon.png Medium 100% 100% 1,200 [0/s] Yes 40%
Circuits Side
(Broken Side Armor)
1,200 Armor AV3 Icon.png Medium Factory Strider Circuits Side.png 100% 100% 1,200 [0/s] Yes 40%
Circuits Rear
(Broken Rear Armor)
1,200 Armor AV3 Icon.png Medium 100% 100% 1,200 [0/s] Yes 40%
Leg Assembly
(Broken Leg Armor)
1,500 Armor AV4 Icon.png Heavy 100% 40% 1,500 [0/s] Yes 40%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Trivia

Change History

Patch
Description

1.001.104
2024-10-15

Changes

  • Normal small projectiles damage reduced from 40 to 35.

1.001.100
2024-09-17

Undocumented Changes

  • Main health increased from 5,000 to 10,000

1.001.002
2024-08-06

Undocumented Changes

  • The Factory Strider's cannon now fires in a three round burst.

1.000.400
2024-06-13

Fixes

  • Fixed issue where Helldivers could be launched into the air if close to a Factory Strider corpse.
  • Fix for Factory Strider sometimes spawning an extra model after being destroyed.

1.000.202
2024-04-09

Undocumented Changes

1.000.200
2024-04-02

Undocumented Changes