Factory Strider
“The Automatons have deployed a new heavy unit: the Factory Strider. Previously deployed in very limited quantities, likely prototypes, this massive abomination is a walking Automaton fabricator. It is heavily armed and armored, and should be engaged with coordinated firepower and unhesitating aggression.
— Super Earth Dispatch
The Factory Strider is a massive, tank-level armored Automaton vehicle that deploys four Devastators. Its armaments include twin gatling lasers and a modified cannon.
Spawning
Factory Striders can be first encountered in the Eliminate Automaton Factory Strider Mission starting on Challenging. They begin spawning from Dropships or at Heavy Automaton Outposts starting on
Suicide Mission, and their spawn rate increases the higher the difficulty.
Small groups of Factory Striders have been seen protecting a Strider with a Stratagem Scrambler, similar to the Cognitive Disruptor.
Behavior
Upon being alerted to a Helldiver's presence, the Factory Strider will audibly roar, and the Factory Strider's armaments will fire independently at the Helldiver. As its cannon can rotate 360° and independently from the Factory Strider, it will often be the first to fire. It can fire up to three rounds as long as a Helldiver is in its line of sight and not too close to the Factory Strider. Its gatling lasers have a limited rotation, mainly tied to the Factory Strider's head, but fires at a deadly 1200 RPM. The Factory Strider can also knock down and damage Helldivers as it walks.
The Factory Strider, pertaining to its name, will also spawn four Devastators every 50-55 seconds, and makes a sound akin to a mechanical door opening when it is doing so.
Upon taking a lethal blow, it will let out a shriek before violently exploding. As it is dying, its body can crush Helldivers near it.
Tactical Information
- The Factory Strider's massive health pool allows it to take a significant amount of damage, even from offensive Stratagems. The Eagle 500kg Bomb, Orbital Precision Strike, Eagle Strafing Run, and Orbital 380mm HE Barrage are examples of stratagems that can destroy or soften up the Factory Strider for
Anti-Tank I armor penetrating Support Weapons.
- The Factory Strider's gatling lasers are deadly at close range, especially if Helldivers are in front of it. Helldivers can destroy its gatling lasers using
Medium armor penetrating or higher Support Weapons such as the APW-1 Anti-Materiel Rifle, AC-8 Autocannon, or LAS-98 Laser Cannon.
- Helldivers can stim themselves to survive its gatling lasers, unless it manages to hit their head.
- Oddly, the Factory Strider's gatling lasers do not fire at Exosuits. However, its cannon will still fire at them.
- The Factory Strider's eye is its most visible weak spot, requiring
Heavy armor penetrating weaponry. It is vital for Helldivers to take out its gatling lasers first as its eye is small and requires precise aim.
- Helldivers can destroy its head armor with a single shot from an EAT-17 Expendable Anti-Tank, LAS-99 Quasar Cannon or 2 shots from a MLS-4X Commando. The armor's destruction exposes the entirety of the head to
Heavy armor penetrating support weapons making it much easier to destroy.
- Notably, the GR-8 Recoilless Rifle and GP-31 Ultimatum one shot a Factory Strider to the Head, Foot or Undercarriage.
- Helldivers can destroy its head armor with a single shot from an EAT-17 Expendable Anti-Tank, LAS-99 Quasar Cannon or 2 shots from a MLS-4X Commando. The armor's destruction exposes the entirety of the head to
- The Factory Strider's undercarriage is another weak spot, only requiring
Medium armor penetrating weaponry, and has slightly lower health than its eye. However, this requires the Helldiver to be under or near the Factory Strider, and may leave the Helldiver open to its newly-deployed Devastators. Similar to its eye, it is also important for Helldivers to destroy its gatling lasers first before going for its undercarriage.
- Helldivers should aim at an individual undercarriage door as they have separate health pools.
- When using machine guns for this method, it is recommended to set their fire rate to its highest.
- The Factory Strider's cannon requires
Anti-Tank I weaponry to take out, such as the FAF-14 Spear and GR-8 Recoilless Rifle. As the Orbital Railcannon Strike or Eagle 110mm Rocket Pods automatically target the center of an enemy, it will often end up destroying the cannon first.
- The Factory Strider's cannon is powerful enough to destroy structures. Smart Helldivers may use this to their advantage to destroy Automaton Fabricators, Bulk Fabricators, Detector Towers, Stratagem Jammers, and Rogue Research Stations.
- Despite their size, Factory Striders will die immediately if the Dropship carrying them is shot down before the deployment window.
- The E/AT-12 Anti-Tank Emplacement can quickly kill a Factory Strider with 2 shots to the exposed head.
Anatomy
Intact
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
---|---|---|---|---|---|---|---|---|
Main | 10,000 | ![]() |
100% | - | None | Yes | 40% | |
Cannon Turret | 900 | ![]() |
100% | 0% | None | No | 50% | |
Gatling Lasers | 300 | ![]() |
100% | 0% | None | No | 100% | |
Head Armor | 1,500 | ![]() |
100% | 30% | None | No | 40% | |
Head Body | 2,500 | ![]() |
100% | 100% | None | Yes | 40% | |
Neck Armor | 2,200 | ![]() |
100% | 30% | None | No | 40% | |
Neck | 2,500 | ![]() |
![]() |
100% | 100% | None | Yes | 40% |
Front Top Armor |
2,200 | ![]() |
100% | 30% | None | No | 40% | |
Front Engine Weakspot |
2,000 | ![]() |
![]() |
100% | 100% | None | No | 40% |
Front Armor | 2,200 | ![]() |
100% | 30% | None | No | 40% | |
Side Armor | 2,200 | ![]() |
![]() |
100% | 30% | None | No | 40% |
Rear Engine Armor |
2,200 | ![]() |
![]() |
100% | 50% | None | No | 40% |
Rear Engine Weakspot |
1,500 | ![]() |
![]() |
75% | 100% | None | No | 40% |
Rear Armor | 2,200 | ![]() |
100% | 30% | None | No | 40% | |
Leg Armor | 1,500 | ![]() |
100% | 30% | None | No | 40% | |
Knee Armor | 800 | ![]() |
100% | 20% | None | No | 40% | |
Leg Assembly | 1,500 | ![]() |
100% | 40% | 1,500 [0/s] | Yes | 40% | |
Belly Panels | 1,200 | ![]() |
![]() |
100% | 100% | 1,200 [0/s] | Yes | 40% |
Broken
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
---|---|---|---|---|---|---|---|---|
Head Body (Broken Head Armor) |
2,500 | ![]() |
100% | 100% | None | Yes | 40% | |
Neck Exposed | 2,500 | ![]() |
![]() |
100% | 100% | None | Yes | 40% |
Circuits Front (Broken Front Armor) |
1,200 | ![]() |
100% | 100% | 1,200 [0/s] | Yes | 40% | |
Circuits Side (Broken Side Armor) |
1,200 | ![]() |
![]() |
100% | 100% | 1,200 [0/s] | Yes | 40% |
Circuits Rear (Broken Rear Armor) |
1,200 | ![]() |
100% | 100% | 1,200 [0/s] | Yes | 40% | |
Leg Assembly (Broken Leg Armor) |
1,500 | ![]() |
100% | 40% | 1,500 [0/s] | Yes | 40% |
Trivia
- Factory Striders were quietly introduced to the game on April 1st, 2024 in addition to the Gunship during Phase III of Operation Swift Disassembly.
- The Factory Strider may be inspired by Star Wars's AT-AT Walker.
Change History
1.001.104
2024-10-15
Changes
- Normal small projectiles damage reduced from 40 to 35.
1.001.100
2024-09-17
Undocumented Changes
- Main health increased from 5,000 to 10,000
1.001.002
2024-08-06
Undocumented Changes
- The Factory Strider's cannon now fires in a three round burst.
1.000.400
2024-06-13
Fixes
- Fixed issue where Helldivers could be launched into the air if close to a Factory Strider corpse.
- Fix for Factory Strider sometimes spawning an extra model after being destroyed.
1.000.202
2024-04-09
Undocumented Changes
- Added back into the game with increased spawn rate and alongside the mission: Eliminate Automaton Factory Strider.
1.000.200
2024-04-02
Undocumented Changes
- Added to the game; removed from the spawn pool after Operation Swift Disassembly.