Orbital Railcannon Strike
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Helldivers 2 | Helldivers 1 |
“A high-velocity railcannon round fired at the largest target in close proximity to the beacon. Targeting is automatic.
— Ship Management Terminal
The Orbital Railcannon Strike calls down a shot from the Super Destroyer's powerful railcannon. When the Stratagem is thrown, an aiming laser appears and then tracks the largest target closest to the stratagem beacon. The shot will aim for the center of mass of the target and deal massive damage, able to kill most enemies in a single shot.
Stats
- Call-in Time: 0 sec
- Uses: Unlimited
- Cooldown Time: 210 Seconds (3 Minutes 30 Seconds)
Detailed Weapon Statistics
Orbital Railcannon Strike | |
---|---|
Cooldown | 210 sec |
Call-in Time | 1 s |
Salvos | 1 |
Attacks | |
Orbital Railcannon | Projectile |
Railcannon Impact | Explosion |
Orbital Railcannon | |
---|---|
Projectile | |
Caliber | 100 mm |
Mass | 5 kg |
Initial Velocity | 14000 m/s |
Drag Factor | 0% |
Gravity Factor | 100% |
Penetration Slowdown | 0% |
Damage | |
Standard | 2000 |
vs. Durable | 2000 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 50 |
Stagger Force | 60 |
Push Force | 35 |
Railcannon Impact | |
---|---|
Area of Effect | |
Inner Radius | 2.5 m |
Outer Radius | 2.5 m |
Shockwave Radius | 10 m |
Damage | |
Inner Radius | 500 |
Outer Radius | 499 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 50 |
Stagger Force | 30 |
Push Force | 50 |
Tactical Information
- The Orbital Railcannon fires an exceptionally precise attack. It will very rarely hit more than one enemy, since it typically chooses targets that are larger than its minuscule area of effect.
- The attack nearly always hits the center of mass of whichever enemy or structure it targets.
- Every enemy currently in the game will die reliably to a single hit from this orbital strike, except for Bile Titans and Factory Striders.
- A Railcannon Strike will almost always hit a Bile Titan in the back, which will critically wound it and strip a huge chunk of its armor off, but won't kill it. A headshot will kill it, but getting one with the Orbital Railcannon is entirely random.
- As with all Stratagems, their origin will be from the Super Destroyer, which is located in the middle of the area of operations. If the Bile Titan is facing the middle, it increases the chances to get a headshot with this Stratagem.
- Factory Striders will take significant damage, but as their top isn't a weak spot, it will not be destroyed outright either.
- Hulks, Tanks and Cannon Turrets will reliably be destroyed from a single shot, since the top of their hull is thinly armored, ensuring that the Railcannon slug hits them in their weakest spot.
- If you get the timing just right, a Railcannon Strike can destroy a Dropship before it disgorges its passengers.
- A Railcannon Strike will almost always hit a Bile Titan in the back, which will critically wound it and strip a huge chunk of its armor off, but won't kill it. A headshot will kill it, but getting one with the Orbital Railcannon is entirely random.
- If no other viable target is in the area, the Railcannon Strike will destroy a nearby Bug Hole or Bot Fabricator.
Affected by:
The following Ship Modules affect the Orbital Railcannon Strike:
Department | Ship Module | Effect |
---|---|---|
TBC | Zero-G Breech Loading | Reduces the cooldown from 3:30 to 3:09. |
Targeting Software Upgrade | The targeting laser will seek out the most dangerous target in the area without any delay. |
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