Eagle Airstrike
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Helldivers 2 | Helldivers 1 |
“A barrage of bombs creating a non-targeted carpet of explosions. When called the strike will be Perpendicular from the direction you were facing when thrown.
— Ship Management Terminal
Stats
- Call-in Time: 0 Seconds
- Uses: 2
- Cooldown Time: 15 Seconds
Detailed Weapon Statistics
Eagle Airstrike | |
---|---|
Eagle Stock | 2 |
Cooldown | 15 sec |
Capacity | 6 |
Attacks | |
Bomb 100kg | Projectile |
Eagle Bomb 100kg | Explosion |
Bomb 100kg | |
---|---|
Projectile | |
Caliber | 25 mm |
Mass | 100 g |
Initial Velocity | 500 m/s |
Drag Factor | 50% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 500 |
vs. Durable | 500 |
Penetration | |
Direct | Heavy I |
Slight Angle | Heavy I |
Large Angle | Heavy I |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 40 |
Stagger Force | 20 |
Push Force | 15 |
Eagle Bomb 100kg | |
---|---|
Area of Effect | |
Inner Radius | 5 m |
Outer Radius | 10 m |
Shockwave Radius | 14 m |
Damage | |
Inner Radius | 800 |
Outer Radius | 799 - 0 |
Penetration | |
Inner Radius | Heavy I |
Outer Radius | Medium II |
Shockwave | Heavy I |
AoE Effect | |
Demolition Force | 40 |
Stagger Force | 50 |
Push Force | 40 |
Gameplay Tips
- The airstrike is a very potent stratagem, able to do significant damage to even larger enemies such as chargers and bile titans if they are hit by the bombs.
- Fabricators and bug holes can be destroyed by the explosions from the airstrike. This allows you to destroy these spawners without getting too close.
Applicable Ship Modules
The following Ship Modules affect the Eagle Airstrike:
Department | Ship Module | Effect |
---|---|---|
Hangar | Liquid-Ventilated Cockpit | Reduces the cooldown time from 15 seconds to 7.5 seconds. Rounded to 8 in game. |
Pit Crew Hazard Pay | Reduces the rearm time when out of charges by 20% | |
Expanded Weapons Bay | Increases the number of uses per rearm from 2 to 3 | |
XXL Weapons Bay | Increases number of bombs dropped from 6 to 7. |
Media
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