Helldivers 1:Butcher

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Butcher D.png

Believed to be the surgeons performing all the Cyborg implantations, the Butchers are fleshy monstrosities capable of soaking immense amounts of damage in their hinged-on flesh. There are even reports of Butchers taking a recoilless rifle round to the chest and still keep on coming. They will close to melee range as fast as they can to try to engage with their heavy melee weapons.

Cyborg Emblem 2.png Role Danger Weapons Resilience Armor
Heavy Infantry High Sawblades High Heavy
Health Constitution Armor
Base Decay Base Decay Location Min Max
3500 0 0 0 default 25 25
Attacks Power Crit AP? Effects
Sawblades 50 n/a yes n/a

Tactics

  • Butchers behave like Berserkers: after spawning they will quickly close to melee range and engage players in combat where just two or three strikes from their sawblades is enough to down a Helldiver.
    • Unlike Berserkers, however, Butchers will not stop to finish downed opponents, instead moving towards another target, such as another Helldiver, vehicle (crewed or not), turret or objective. They will only strike at a downed Helldiver when they are either attacked by them from the downed state or if the downed Helldiver is between the Butcher and its next target.
    • Additionally, unlike Berserkers, Butchers are not slowed down from taking enough damage.
  • Butchers are also far more resilient and can absorb a great deal more punishment than all other Cyborg infantry, making even small groups of them a significant threat and emphasizing the importance of focused fire when dealing with these foes.
  • The SG-225 Breaker, when fully upgraded, excels at clearing out Butchers; their unstoppable rounds and high damage output means that entire hordes of Butchers can be mowed down surprisingly quickly, often taking only one magazine to do so.

Notes

  • Like Berserkers, Butchers have their armor erroneously rated; their armor values are more akin to that of a medium rating rather than a heavy one.