Helldivers 1:Elite

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The ELITE is much like the WARRIOR but with heavier armor and more durability. Their armor serves them well and you need good aim and armor-piercing ammunition is recommended. Fortunately they are just as dumb as their WARRIOR cousins and easily outsmarted.

Encyclopedia Description

The Elite is a Bugs Emblem.png Bug unit in Helldivers 1.

Stats

Bugs Emblem.png Role Danger Weapons Resilience Armor
Heavy Infantry Medium Claws High Medium
Enemy detailed stats
Unit info Additional Notes
Difficulty appearing 6 to 15
Patrol unit? No
Can call alarm? No
Health
Base Decay Additional Notes
Health 400 0
Constitution 100 6
Armor
Location Min Max Additional Notes
Default 35 250
Movement
Acceleration 5
Patrol Speed 2.75 Move speed in patrol state
Move Speed 2.75
Wounded Move Speed 5
Turn speed 0.005
Status Effects
Status immunity Yes/No Additional Notes
Slow No
Stun No
Burn No
Poison No
Enemy Attack Stats
Attacks Power Delay Duration Angle Range Radius Center Distance AP? Effects
Melee 55 0.3 s 0.9 s 40° 1 m 1.2 m 1.2 m No n/a

Tactics

  • Predominately found on medium to high level planets, Elites emerge from underground, normally in groups of three to five, wherever Scouts or Vanguards have raised an alarm to warn of a Helldiver's presence.
  • Immediately upon spawning, Elites will close to melee range and engage players in combat where just one or two strikes from their claws is enough to down a Helldiver.
  • Like the smaller Warriors, Elites move relatively slowly—but when severely wounded, they will frenziedly charge at whatever they were trying to attack before (eventually) bleeding out. However, they are more heavily armored and can withstand substantially more punishment than other Bug infantry.

Gallery

Notes