Helldivers 1:Elite

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Elite D.png

The Elite is much like the Warrior but with heavier armor and more durability. Their armor serves them well and good aim as well as armor-piercing ammunition are recommended. Fortunately they are just as dumb as their Warrior cousins and easily outsmarted.

Bugs Emblem.png Role Danger Weapons Resilience Armor
Heavy Infantry Medium Claws High Medium
Health Constitution Armor
Base Decay Base Decay Location Min Max
400 0 100 6 default 35 250
Attacks Power Crit AP? Effects
Melee 55 n/a no n/a

Tactics

  • Predominately found on medium to high level planets, Elites emerge from underground, normally in groups of three to five, wherever Scouts or Vanguards have raised an alarm to warn of a Helldiver's presence.
  • Immediately upon spawning, Elites will close to melee range and engage players in combat where just one or two strikes from their claws is enough to down a Helldiver.
  • Like the smaller Warriors, Elites move relatively slowly—but when severely wounded, they will frenziedly charge at whatever they were trying to attack before (eventually) bleeding out. However, they are more heavily armored and can withstand substantially more punishment than other Bug infantry.

Notes

Enemies
Bugs Emblem.png
Bugs

Scout Vanguard Shadow Stalker Warrior Elite Brood Commander Impaler Tank Behemoth Hive Lord

Illuminate Emblem.png
Illuminate

Observer Watcher Obsidian Observer Hunter Tripod Strider Apprentice Outcast Obelisk Illusionist Council Member Great Eye

Cyborg Emblem 2.png
Cyborgs

Initiate 'Squadleader' Soldier Legionnaire Hound Grotesque Immolator Comrade Berserker Butcher Hulk Warlord Infantry Fighting Vehicle Siege Mech