Helldivers 1:Hunter
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| This article is about the Helldivers 1 Illuminate unit. For the Helldivers 2 Terminid unit of the same name, see Hunter. |
“Utilizing stealth and guerilla tactics these soldiers use long-ranged high powered electro-pulse gauntlets which vaporize the air at ranges up to 10km. The static air is clearly visible to the eye and as such, can be avoided before the actual projectile is fired.
For the ILLUMINATE, to become a HUNTER is the first step on the way to become an ILLUSIONIST.— Encyclopedia Description
The Hunter is an Illuminate unit in Helldivers 1.
Stats
| Role | Danger | Weapons | Resilience | Armor | |
|---|---|---|---|---|---|
| Light Infantry | Medium | Electro Pulse | Medium | None |
| Enemy detailed stats | |||
|---|---|---|---|
| Unit info | Additional Notes | ||
| Difficulty appearing | 2 to 15 | From difficulty 13 appears
Elite Hunters with shield | |
| Patrol unit? | Yes | ||
| Can call alarm? | No | ||
| Units per patrol | 1 | ||
| Health | |||
| Base | Decay | Additional Notes | |
| Health | 400 | 0 | |
| Constitution | 0 | 0 | |
| Armor | |||
| Location | Min | Max | Additional Notes |
| Default | 0 | 0 | |
| Shield (Elite Hunter) | |||
| Base | 200 | ||
| Armor | 0 | ||
| Regen | 666 / s | ||
| Delay | 4 s | ||
| Movement | |||
| Acceleration | 3 | ||
| Patrol Speed | 5 | Move speed in patrol state | |
| Move Speed | 5 | ||
| Turn speed | 0.03 | ||
| Follow range | 16 m | At what distance unit is
following a player | |
| Status Effects | |||
| Status immunity | Yes/No | Additional Notes | |
| Slow | No | ||
| Stun | No | ||
| Burn | No | ||
| Poison | No | ||
| Enemy Attack Stats | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Electro Pulse | |||||||||
| Power | Firerate | Aim Turn Speed | Shoot Cooldown | Angle | Range Min | Range Max | Spread | AP? | Effects |
| 300 | 450 | 0.9 | 1 s | 1° | 12 m | 17 m | 0 | Yes | Unstoppable* |
*Allows projectile to pass through all enemies it damages.
Tactics
- Found on most planets with an Illuminate presence, Hunters patrol the battlefield individually, following semi-random patterns while searching for Helldivers. They patrol more often around mission objectives and are also attracted to Stratagem beacons.
- As of the A New Hell free content update, shielded Hunters will start appearing mixed in with the regular variety only on Difficulty 13; on higher difficulties they fully replace regular variants. They function identically, other than being shielded.
- Hunters always seek to engage Helldiver troops in combat from long range, using their sniper-like electro-pulse gauntlets. This weapon is extremely powerful and can kill players in a single shot, but takes a few seconds to charge (during which its intended path is clearly visible) and are unable to move while charging meaning it can be avoided easily in most situations. It should also be noted that Hunters cannot shoot through barriers generated by Obelisks, and will not attempt to do so. Hunters can also hit (and potentially kill) their fellow Illuminate, often 'accidentally' vaporizing Outcasts; Hunters can survive up to one blast from another Hunter, if cunning Helldivers trick them into sniping each other.
- It is recommended to use the SH-20 Shield Generator Pack to block attacks from Hunters as a safety measure if one is susceptible to being sniped. Illuminate shields is also able to block attacks from Hunters.
- Hunters have no melee attack and will flee from Helldivers who get too close. This tactic, combined with the relatively long charge time of their weapons, means that players are normally safe to ignore Hunters while moving from one objective to the next.
- Hunters are most dangerous to turrets, Escort Objectives, and Deploy Objectives as they can shoot from beyond a turret's targeting range, kill multiple survivors with a single shot, and inflict significant damage to a Resource Convoy, Geological Survey Rig, or Missile with a single hit.
- Hunters will not target anything obscured by smoke; players may bring Smoke Grenades or the Thunderer Smoke Round to conceal objectives if they wish.
