Helldivers 1:Comrade
The Comrade is the middle step for all Cyborgs and they are fully committed to their misguided ideology. They fight using their cannon arm for close range attacks and a melee blade for executing would be prisoners of war.
It is believed Comrades feel the need to prove themselves in order to advance in Cyborg society and they are highly motivated killers.
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Role | Danger | Weapons | Resilience | Armor |
---|---|---|---|---|---|
Light Infantry | Medium | Firearms | Medium | Medium |
Health | Constitution | Armor | ||||
---|---|---|---|---|---|---|
Base | Decay | Base | Decay | Location | Min | Max |
250 | 0 | 0 | 1 | default | 15 | 150 |
Attacks | Power | Crit | AP? | Effects |
---|---|---|---|---|
Melee | 10 | n/a | no | n/a |
Gauss Cannon | 0 | n/a | no | explosive |
Area/Explosive | Anti-Personnel | Direct | Ignore | AP? | Effects | |||
---|---|---|---|---|---|---|---|---|
Radius | Power | Radius | Power | Armor | Shields | |||
Gauss Cannon | 2.0 | 50 | 1.0 | 50 | no | no | no | n/a |
Tactics
- Predominately found on medium to high level planets, Comrades are airdropped onto the battlefield, normally in pairs, wherever 'Squadleader' Soldiers or Infantry Fighting Vehicles have raised an alarm to warn of a Helldiver's presence.
- After spawning, Comrades will march towards players, pausing occasionally in order to fire their cannon, until they reach melee range where they will attack with their large blade arm. Several cannon hits or a couple of melee strikes are enough to down a Helldiver, however, Comrades fire infrequently and are not especially quick or resilient, meaning they can usually be dispatched from distance before they can do much damage.
- Their real danger lies in the cannons they wield, which are single-shot versions of the Warlord's weapon. One or two shots are enough to immediately knock a Helldiver to the ground. Even the SH-20 Shield Generator Pack can only take a few shots, which is when any nearby Hounds will quickly move in for a takedown.
- The Comrade's melee attack is slow and not very powerful, and it will not use its cannon at point blank range. Use this to your advantage and dispose of these Cyborgs either from a respectable distance or up close and personal.
Notes
Enemies | |
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![]() Bugs |
Scout – Vanguard – Shadow – Stalker – Warrior – Elite – Brood Commander – Impaler – Tank – Behemoth – Hive Lord |
![]() Illuminate |
Observer – Watcher – Obsidian Observer – Hunter – Tripod – Strider – Apprentice – Outcast – Obelisk – Illusionist – Council Member – Great Eye |
![]() Cyborgs |
Initiate – 'Squadleader' Soldier – Legionnaire – Hound – Grotesque – Immolator – Comrade – Berserker – Butcher – Hulk – Warlord – Infantry Fighting Vehicle – Siege Mech |